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Return Of The Undead & Ascended?

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Do you want the Undead to return?  

217 members have voted

  1. 1. Do you want the Undead to return?

    • I would like it if the Undead returned as well as the Ascended
    • I would want a good & evil to be implemented instead of the Undead/Ascended
    • I do not want the Undead re-implemented at all
    • I believe it should stay as it is, without an evil/Undead


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I believe I still have a say in this, as this is a community.

After seeing what has been said by Goliath, I will certainly admit that, that sounds exhilarating and fun. Stale RP has taken over what I have been doing since I joined LoTC since I came around that time. I support the undead and ascended coming back, but could they actually be more active than from what I have heard?

I met an ascended in RP and he claimed that all of them have been sitting on their asses.

For some reason I have been hunted down by invisible flying blood mages or something, I don't really know, and get shot with fireballs for no reason... I would not enjoy the Undead one bit if that were to happen, being invisible is not cool, or fun.

Was probably those bastard Wandering Souls! Yea I got blasted by a million arrows and got so much exp potions I was level 42 then I re logged and it reset it thankfully.

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If the Undead come back, I wish for them to be not scripted. At all. Let the Role-Play actually play out, as if it were a random battle. No god-mode. No broadcasts. Just clean, amazing, Role-Play.

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They have to do broad casts... That's how the server is.

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If the Undead come back, I wish for them to be not scripted. At all. Let the Role-Play actually play out, as if it were a random battle. No god-mode. No broadcasts. Just clean, amazing, Role-Play.

You mean like they did at the start of the server? If so, hell yes!

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Aye, I had always thought since the introduction of the skin mod that we should add more dynamic enemies. The dragons for one "for those who only wish to fight them" are a nemesis Perhaps someone will accidentally dig up a giant or Titan of old. Perhaps we shall take the lore in a different direction other than Christianity.

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Where does Christianity come into this...?

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Actually the ascended and undead ethoes along with the ancient lore of the server follow islamic ties more than Christian. (They have angles and demons as well you know...)

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The lore had ties to many religions, and I wont debate which came first. Its not to my interest either way. But you understand the outlining principal all the same. There are many other interesting religions and tales of brave warriors out there to choose from. Ideas about Eastern cultures were tossed around not long ago, there take on dragons is quite different than medieval dragons, I would love to see a balanced mix of ideas.

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There is no need to debate though, the orignal writer of the server lore (availer) even said it was based off Islamic ties due to his background.

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Lym's rant

First of all, thank you for taking your time to read my rant. Trust me, you won't regret it, simply because afterwards, you're going to see this entire matter from a totally diffrent perspective.

I. - Directed at some of the posters above

To those who say "Blah bla blah, people complained too much about the conflict.": I can understand those who're saying this because they tried to solve the issues of the conflict and I greatly appreciate their input. However, those who didn't contribute and simply just said "I hate the Undeads because they destroyed my pixelhome and the Ascended didn't do ****!!11!1" should be quiet. If you don't contribute, then don't speak in this tongue.

I can understand your viewpoint here.

II. -Community, Story-Line, Roleplay

The original idea of the Undead vs. Ascended conflict was to give the players a story-line. The community was supposed to have something they would all share (the fear/hate/disgust/whatever for the Undead). A community needs something that connects the playerbase. There is no reason for me to play on LOTC because I have nothing to do. Now you may say: "Ehhh, do some RP, join a family" and so on. Honestly, the roleplay I enjoyed was the thrilling roleplay. I'm not that type of Roleplayer that goes fishing everyday and goes lumberjacking afterwards. It gets boring, reason why I'm online on LOTC for an hour, maybe less during the entire week.

Sadly, I think alot of this goes into the fault of the players as well. I detest GM politics, why can't the players through RP create a threat that is noticed by all?

III. - The Undeads Reputation

Coming to my next point, the Undead reputation. I was Undead myself and got a lot of feedback from the playerbase after events and attacks. Now, lots of people enjoyed the events. I got some really nice feedback from the Oren Rangers under the leadership of Rio Coconuts after we both agreed on having a spontan attack on their fort. Then again, events like the one that took place in Galahar (when the Undeads conquered the Nest and caused a riot) were also enjoyable for most of the players. You disagree with me on this point? Why, if I may ask? Because you got killed and lost your stuff? Because your house is on fire and some dude is plundering it?

Don't get attached to your pixel home, you can rebuild it most of the time after the attack. You lost your items? Sucks for you, wanna know how many gold staves the Undeads lost because of the ridiculous Non-RP kills we received? Countless...

Point is: It's Roleplay, deal with it.

Personally, every single encounter with Undead I had (which was more than a few) involved them emoting *Clouds begin gathering and thunder rolls* before throwing lightning down and getting a GM to spawn mobs. You made an argument against lightning and mobs in a later point, so I'll address those then. I remember something on the main website rules to the point of Undead not having to initiate RP before attacking. I believe the intention was that they didn't have to "say" anything, but still, it caught my attention. I once was in a Teamspeak chat with an Undead, Wrath I believe, who, when my character told him he was nobody's minion, said to me in TS "Uh you have to obey everything I say or I can kill you without RP. I'm allowed to do that because I'm undead." My point is, any RP that is done should be amazing, not the bare minimum so that somebody can destroy a home or something and pass a Ban Report. So if the Undead return I'd like to see less adequate RP and more great RP.

IV. - Undead players

Talking about Non-RP kills, I'm not going to say the Undeads were perfect. Yes, we also had black sheeps in our rows. I know that many players dislike Arteh, Kahzo, Masterfawkes, Cassandra and so on for breaking the rules, abusing powers and powergaming. We tried sorting these players out and we did fairly good. In the end, AllenTheGreat, Dalek348 and myself, Lymdil, were the only Undeads left who were actively playing and trying to do something. However, it's not possible to organize events when the magic plug-in is broken and a certain Coder by the name Vaquxine is not able to fix it within 5 weeks.

I think we all know how good Vaq is with Magic Plugins.

As far as this goes, I understand that there were good Undead (err...well you know what I mean :P). But the unruly ones ended up being many and they stood out over the rest. Sadly enough.

V. - Battles, Attacks, Events

I think most of the players really enjoyed the times when the North was slowly corrupted by the Undeads and the Undead keep was built. The daily attacks on both sides were enjoyable for most of the community. There were events which were, to be quite honest, simply fail, for example the Undead attack on Raven Hold. No one wanted to go there just to fight the Undeads, no one really gave a ****. Events like Al'Khazar or the event in which the Undeads had that giant egg and said egg was spawning silverfish were quite awesome, if you ask me.

Attacks like the on at Alstion were fairly awesome, too.

I rarely attended battles (with Undead or without) but for a few, so I'll take your word for that.

VI. - Magic & Overpowered

Coming to the point that most-likely pissed off most players. The Undead magic was never really overpowered. You may disagree with me on this but:

1. Lightning was horribly buggy, it tend to hit the Undeads themselves. It was not usuable on Snow, Half-steps, stairs and so on. Lightning was NEVER spam-able, it only dealt full damage every 3-4 seconds. Spamming lightning was uneffectively, sadly, people like Arteh didn't know.

Spammable or not, the lightning did more than just kill us (and despite your belief that it couldn't, spamming lightning had the advantage of hurting lots of people), it added more lag into the equation, this time from the processing side. Also, It would seem that barricading onesself on a high ledge proved most helpful for Undead, and the disadvantage you stated about lightning proved be a great one...nobody knew where the lightning was coming from, alot of the time we'd spend fighting off the seemingly endless wave of mobs, or looking for the guy throwing bolts of lightning at us.

2. The Fire Balls: Wow, seriously man, what the hell. They either blew up in your face, bounced at each other or simply killed you. Using them in close-range battles did not work properly, most of the time, they simply were useless.

NOT TO FORGET THEY COULDN'T EVEN DESTROY COBBLESTONE WHILE THE ASCENDED SPELLS DESTROYED BEDROCK!

Touche.

3. Zombie/Demon groups: Oh lord, where to begin. First of all, when spawned near an enemy, the skeletons usually attacked themselves and not the enemy. It was not possible to spawn the demon groups at day time when it rained in a desert, making fights in Krugmar really ridiculous. Demon groups were ridiculously useless when the server lagged, they did nothing then.

I still recall them being quite annoying. Graphic lag everywhere from nearly fifty mobs being spawned on top of you as well as lightning? It was a nightmare. There were already so many entities in the battle, but throwing more into it caused more lag which then made it worse for anyone. So a mutual headache if you will.

4. Damage of the spells: I'm the first one to admit:The Undead lightning was never OP, you guys are just bad. If you stay in the fire created by the lightning, you die. WHO WOULD HAVE GUESSED, HUH?!

Um... I can't quite remember exactly how much it'd take, but I believe it was 3 hearts. As soon as you are hit the surface you're on catches fire, so instant damage from that so say 4 hearts. Then damage over time (if you aren't able to get to water) even if you step out of the fire can go up to like 8-9 hearts of damage from one lightning strike. Not to mention that there are mobs everywhere that then choose that exact moment to work properly. Or other fire piles or lightning striking you again, etc.

VII. - Control by GM team, etc.

Whenever the Undeads wanted to start a major event, we had to wait for GM permission. Most of the time, we were need of 1 to 3 GMs overwatching the events. It was never easy to organize events, however I'm not blaming the GM team for this issue. In fact, it's the fault of the rules the Undeads had to follow.

Having a GM assisting the Undeads was always useful, I do believe having a GM for each race makes sense, not to favourite them but to have a certain control over them. It's always nice to have someone in the GM team that actually knows what's going on in the Undead race, what needs to be adressed and so on.

Charlie4vb, MrZombez, Tyrion, Latsi and Lirinya were the GMs we had to assist us. Compared to other races, we had less.

VIII. - The Future

Let's face it: There were issues with the Undeads and Ascendeds. We learned from the mistakes we made and together, we can make a change. Recruiting processes for the Undeads and Ascendeds, the attacks, the lore and so on would get completly re-done.

VIIII. - Last

Don't say "Hey, I don't want this re-implented." unless you give a good reason. No matter how much you despite the Undeads for causing problems in the past, give us a chance to improve. We all deserve a second chance, right?

On behalf of the former Undead players, I can assure you, that we appreciate positive and negative feedback. But please, for the love of god, don't get cocky, keep it as mature as possible and most important: DON'T FLAME!

My own little comment: Thank you very much for reading my rant. If you managed to get here by reading all of the above, I apology for the horrible grammar, I'm tired, not in the mood to write and just want to get my point across! ^_^

Once again, thanks for reading.

Sincerely,

~Lym

Former Undead Player

(AKA the Dude that used to set your ass on fire with his so ridiculous overpowered lightning :mrgreen:)

Well put for the most part, but I can't see this doing well. Not only because of lore but because of how those with the power would act. I suppose only time will tell.

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"Personally, every single encounter with Undead I had (which was more than a few) involved them emoting *Clouds begin gathering and thunder rolls* before throwing lightning down and getting a GM to spawn mobs. You made an argument against lightning and mobs in a later point, so I'll address those then. I remember something on the main website rules to the point of Undead not having to initiate RP before attacking. I believe the intention was that they didn't have to "say" anything, but still, it caught my attention. I once was in a Teamspeak chat with an Undead, Wrath I believe, who, when my character told him he was nobody's minion, said to me in TS "Uh you have to obey everything I say or I can kill you without RP. I'm allowed to do that because I'm undead." My point is, any RP that is done should be amazing, not the bare minimum so that somebody can destroy a home or something and pass a Ban Report. So if the Undead return I'd like to see less adequate RP and more great RP."

Now you see here Song Druid Arik, out of this whole thing your grievance was with one person who we both know... as well as the undead, and most of the player base... To be a complete and utter pleb head... That basically sums up that problem and he was soon kicked out of the undead.

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"Personally, every single encounter with Undead I had (which was more than a few) involved them emoting *Clouds begin gathering and thunder rolls* before throwing lightning down and getting a GM to spawn mobs. You made an argument against lightning and mobs in a later point, so I'll address those then. I remember something on the main website rules to the point of Undead not having to initiate RP before attacking. I believe the intention was that they didn't have to "say" anything, but still, it caught my attention. I once was in a Teamspeak chat with an Undead, Wrath I believe, who, when my character told him he was nobody's minion, said to me in TS "Uh you have to obey everything I say or I can kill you without RP. I'm allowed to do that because I'm undead." My point is, any RP that is done should be amazing, not the bare minimum so that somebody can destroy a home or something and pass a Ban Report. So if the Undead return I'd like to see less adequate RP and more great RP."

Now you see here Song Druid Arik, out of this whole thing your grievance was with one person who we both know... as well as the undead, and most of the player base... To be a complete and utter pleb head... That basically sums up that problem and he was soon kicked out of the undead.

What he said :wink:

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I wouldn't be against a faction, GM watched over that did similar evils. I just wouldn't want it to be undead for the sake of keeping RP flowing. There is nothing I hate worse in a story than Dead, Alive, Dead, Alive...its predictable and boring. We need a new common threat. It could be the same players playing the parts "if they did well as undead, they would do well as a new threat" Maybe even give some of the better Ascended RPers a chance at evils.

We all like the idea, and just want to see more originality.

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It's not original if it's the same thing, and what if the Undead win this time? What if we rid of Iblees forever? Only time can tell.

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