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The Anthos Mining System

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I will be happy if each nation gets a quarry

ie dwarfs get a stone quarry

Orcs get sand quarry

Humans get a quartz quarry

Elfs get a quartz quarry for their high elfs?

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I will be happy if each nation gets a quarry

ie dwarfs get a stone quarry

Orcs get sand quarry

Humans get a quartz quarry

Elfs get a quartz quarry for their high elfs?

 

I actually kind of like the idea of each nation having its own mine, being as 2 seems way to little in my mind. I realize there'll be more down the road but having to buy every single peice of iron and coal is generally annoying when there's so little minas circulating around anyway. 

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How soon is the iron mine coming out. Just looking at the shop prices makes my brain hurt. Almost 100 minas for a bucket! I'd have to go out and kill some 300 mobs!

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The iron mine is in it's final stages, it merely needs detailing and setting up. It's impossible to say how long this will take, so rather than raise anyone's hopes I will just avoid guessing altogether. However, this mine in particular is quite the experience, so I'm sure that few will be disappointed with the outcome!

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I certainly think that iron won't be a problem in the near future, as you've been stressing that an iron mine will come out soon, and thus prices and rarity of iron will drop. But I do think a quartz mine is a good idea; it's a great material to work with. Perhaps the location of the mine should be in a hard to reach location, to avoid hogging ore and create good roleplay?

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I think it is currently a GREAT system, better than the other one, but i have to say that there should be no diamonds except in capitial mines, this will make it so the people dont get too many diamonds, also it wont be public, so people cant just go in there and take them for there own.

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Or have a diamond mine that reset once a week+... and make it guarded by a big baddie. That way in-order to get Diamonds you will need to hire a band of mercenaries or guards to protect you while you gather those precious few gems. Also if any capital gets diamonds it has to be the Dwarves. An old ruins that is infested with lots o' mobs and some 'boss' monsters. Heck make it so hard that the only good way to get diamonds is to have enough diamonds to fight your way to them!

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I much prefer the old system, to be honest, I prefer all the old stuff. *sad face*

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I kinda wish ores respawned faster. Whenever I go into the coal mines, there's never any ore :(

That' what keeps it semi-rare. If they were any shorter the market would be flooding with coal.

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If we're going to have ore-camping, which I haven't messed with yet and am not necessarily sold on, it would likely be better to have the ore respawn faster but with a lesser chance of success, than vice versa. If you lower the chance for success, you can have the ore respawn faster and still control the overall output.

 

If ore respawns faster with less success, it gives mining parties a reason to camp. If they camp, there's a chance other mining parties, perhaps even enemy mining parties, are going to want in on what they're squatting. This leads to conflict which leads to role-play. If you have an hour and a half wait time with a 100% chance of success, the mining parties gets in and gets out with minimal effort, leave, then return after an hour and a half, knowing exactly when the respawns are going to happen and thus monopolizing the mine, since others have to sit and wait and get discouraged, not knowing exactly when the respawn will occur. Other mining parties come and go, finding next to nothing, and there's much less chance of player interaction occuring at these hubs.

 

I'm not a fan of WoW style camping and grinding, but a faster rate with less reward would invite much more role-play interaction than a slower rate with more reward.

 

If you want to truly lay claim to a mine, you kill whoever's inside and get ready for the respawn. You're not waiting an hour and a half on top of a heap of bodies and the dead have thirty minutes before they can return to the mine with no memory of what occurred there. This encourages players to mine in groups or form mining alliances and such. It also encourages less-protected players to get their stuff and get out, as the longer they camp, the longer they risk getting ganked by bandits as their ore slowly accumulates. It forces them to take a greater risk as they sit there waiting for the respawns. It makes mining more of an investment. Should I take my half a stack of iron and run for the hills? Or should I chance to find a few more ores, hoping a band of orcs doesn't storm in here any minute now.

 

If you are able to just sprint in, mine what you see and sprint out with a full haul, there's not much risk there and even less chance for role-play.

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