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Nation Mines!

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#GiveDwarvesEverything

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After giving it some more thought, I have a feeling that Quartz should be a public mine due to decorative value. Everyone wants some to some extent and whoever gets it would have a rather unfair cut based on the values of the other items because there's much more decorative options with Quartz than say emeralds, redstone or lapis. You could make an entire structure that looks halfway decent out of Quartz, can't say the same of the others.

 

In my opinion, Quartz should be a public mine. If Elves get it for the High Elves, the other races will gripe... if the Dwarves get it, humans and Elves (Especially High Elves) would gripe... if humans get it, Elves and Dwarves would gripe...

Really, it would be better and there would be less tension by making it a public mine. Make it a contested resource, like iron and coal, it's value being for it's great decorative purposes.

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Well excuse me, but I fail to see the sense in giving a nation a mineral that they wouldn't like, and would consider 'trash'. If the orcs want a 'trading material' then something that's useful to them makes much more sense. If they don't care for the resource, it won't be worth much to them. The only thing driving the price up would be that mining 'trash' just to sell it is a bother, especially for tribal warrior peoples.

Also, the High Elf land is covered by mountains and hills, far more so than heavy forest, so that's not really valid.

You're talking exclusively about High Elf land, but the 'Nation' is considered Malinor. An area which is mostly covered with trees.

I didn't mean to attack you personally, merely remark that I'd find it odd that a white rock'd form in an area with so much sediment.

Also, that Elves aren't particulary known for their 'mining' interest in general.

 

On another note, 'trash' has been used often in trades. Something someone else desires, but you don't really care about makes for a nice piece of leverage. Historical example: Western Slave-traders buying slaves on the African coasts, from tribes, for broken muskets, mirrors, and other minor junk. The tribes got rid of their captured enemies, the Slave traders didn't need to toss their junk in the ocean.

 

These mines aren't about giving each nation what they 'want' or 'could use'... It's about an allotment which makes sense, and will create opportunity for an economy. Handing the High Elves a Quartz mine because they want to make use of quartz blocks creates much less rp situations, than handing the Orc Nation a Quartz mine, and having High Elves attempt to trade things with the orcs because they desire said stone for its apparent 'purity'.

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You're talking exclusively about High Elf land, but the 'Nation' is considered Malinor. An area which is mostly covered with trees.

I didn't mean to attack you personally, merely remark that I'd find it odd that a white rock'd form in an area with so much sediment.

Also, that Elves aren't particulary known for their 'mining' interest in general.

 

On another note, 'trash' has been used often in trades. Something someone else desires, but you don't really care about makes for a nice piece of leverage. Historical example: Western Slave-traders buying slaves on the African coasts, from tribes, for broken muskets, mirrors, and other minor junk. The tribes got rid of their captured enemies, the Slave traders didn't need to toss their junk in the ocean.

 

These mines aren't about giving each nation what they 'want' or 'could use'... It's about an allotment which makes sense, and will create opportunity for an economy. Handing the High Elves a Quartz mine because they want to make use of quartz blocks creates much less rp situations, than handing the Orc Nation a Quartz mine, and having High Elves attempt to trade things with the orcs because they desire said stone for its apparent 'purity'.

This, so much this.

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I think that what Rox said is the best solution for quartz. And yes that's the point, I'm not talking about the Malinor, but about Haelun'or which is entirely independent. The thread is titled nation mines, not racial mines. I do understand what you're saying Cirdanoth, but I think Rox hit the nail on the head in regards to quartz.

 

Also let's not forget that with the addition of stained clay, it'd be a good idea to make a mine or something to make clay a bit more obtainable.

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5 months in and now there is talk of nation mines,

 

 

Slowly but surely ;)

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My case remains that quartz deposits make sense in the desert. In an area which has dead coral-deposits, heat, pressure and no taint from darker sediments. Regardless of whether or not it is a 'nation's mine'. I'd like to entertain the thought of it not just being in 'No Man's Land' and thus not generating much rp to speak off, due to limited size or respawn times to prevent 'grubbing it all'.

This is not in the spirit of 'setting up an economy', which these Nation Mines are being developped for..

 

If you want the pretty rocks, barter with the dangerous orcs, or the greedy dwarves. Don't go mining themself in a 'neutral mine', something I have severe doubts about a great deal of Elves 'realistically' (within our scope of Medieval Fantasy) engaging in, or enjoying. On the other hand, I see many opportunities for intellectual Elves to figure out deals, with which they may create an advantage.. It could be as simple as offering a bountiful harvest of food to the poor orcs, starving in their desert, now that their fish's all dried up.

 

Interaction is rewarded. Knowing people is a large part of what 'economy' is about.. Having good relations means access to resources. Bad relations, the possible cancelation of any trade-deals. However, it also creates a 'reward' for a conquering force.

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I think (don't call me biased, it makes sense) the dwarves should have the largest mine - gold, redstone and iron available inside and later on a second mine, accessed from the first with a mithril node inside it. The humans should recieve an iron mine - not quite as bountiful and the dwarven mine, but still better then the current iron mine. The elves should recieve an emerald mine, but also a small amount of quartz, as well as THE largest coal mine. The orcs could get a mine containing obsidian and a small amount of quartz, as well as some lumps of sand which can be removed with a shovel. The kharajyr get their damn lapis mine, but with also with some small amounts of gold.

 

Every mine, in addition to what is placed in there, should also get random amounts of gravel scattered within which can be harvested with a shovel.

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Kaedrin - There's a mountain range, there would be at least some iron!

 

Mount Owyn should be full of iron. It makes logical sense for a gigantic mountain to have at least some ore or even a mine.

Also why can't we just have random generated ore? It worked well.

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Completely agree with Bael on everything but the coal. Dwarves should have the largest coal mine, closer to Kastoria and outside the capital. Each nation should also receive a coal mine close to the size of the Dwarven one.

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Quartz definitely strikes me as a desert commodity. I would like to see quartz in the orcish mine, along with sand and sandstone. Obsidian is actually something that would be useful to orcs, if only for it's role-play value in weaponry, such as blades and arrowheads. I would be thrilled to trade something useful to us for something useless.

 

I've always been a fan of giving nations trash so that they are forced to interact for their treasure. If you give each nation the resources that they desire most, they'll have little need of interacting with other nations. If the high elves want quartz, let them either trade with orcs or venture into the badlands for it. If highborn elves are tough enough to mine, they're tough enough for orcish lands. Same goes for iron. Don't ever give the orcs an iron mine. Orcs pay the iron price. Let them raid for it. If it doesn't come off the corpse of your enemy, it's not worth having.

 

The whole point of the mining system should be to encourage interactions that wouldn't otherwise happen. To stimulate role-play and a proper economy. If nations are given what they need, they can remain largely self-sufficient and you lose that stimulus.

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I want to echo Ned's statement, and combine it with what Cirdanoth has been saying:

Do what makes most sense: geographically.

Marble is usually made from limestone, to which hilly areas/underground caves are plentiful of. A forested area doesnt make sense, no matter who resided there. We're catering to nature, not the people.

And as Ned says, its all about promoting interaction. Thats why underground farming was banned, thats why there was a limit in aegis to how far down you could dig. The admins then didnt want players to be self sufficient, they wanted to stimulate trade.

Also, clay would be nice.

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Wonderfully said. RP interaction and the stimulation of trade are a necessity. More diplomacy and trade agreements will certainly make the server more immersive. RP materials and things that may be considered "junk" will develop value when the jewelry system comes out and already have some RP value in many cases. 

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Dwarves - Clay and soulsand in a 'mine' in the swamps, because the dwarves don't use clay and it's good for trade.

Orcs - Quartz, because orcs don't want quartz.

Humans - Sand, sorry just kidding, emeralds I guess, pretty useless

Elves - With the things remaining... Glowstone, no too good... netherrack, na not the spot for it... Lapiz I guess, I don't know if they use it, but I don't think they do, and everyone like Lapiz :P

Kha - Believe it or not, gold. Gold for kha's is useless, they should have so much of it that they don't care about it. And Kha's follow that lore and gold is useless for them, they want more lapiz instead. If gold can't be given to a place, then redstone.

Boarman - Netherrack and Glowstone. Dangerous mine to enter.

Dwarves second mine - Stone mine of course :P.

[edit] Forgot redstone mine.... Ah, I know! Depending on if gold is given to the Kha's if it isn't, then redstone there would work.

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How often does this happen?

 

Every time that I have gone.

 

But then again I did spend an hour-ish there each time.

 

---

 

Personally I don't want to see anyone but the dwarves having a personal deposit of Iron. I like that Iron has become sparse. I don't want to see it back at 15 minas an ingot.

While I would love for High Elves to have quartz I am in support of Nation trading. Either put the quartz mine in contested territory or in the desert. If you put such a valuable resource in the human lands then you are making them all the more rich and powerful. Same goes for giving them an Iron mine.

 

Their numbers are their strong point and their resources should reflect that. They have more people so their resource pool is more spread out in order to sustain that number.

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