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Nation Mines!

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Can someone explain what use emeralds and quartz have on the server...?
I suppose they could be used for aesthetic purposes, but I have yet to see either of them used for anything, except for 1 block of quartz at the high elf city used to RPly represent silver.

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They're pretty much just a decorative item and/or a token used for role-playing items. For example, I have an emerald that represents an emerald ring. I suppose there might be crafting recipes in the future with the additions of various plugins, but I haven't heard of any other use for them at the moment.

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Well, we have a quartz altar in the Kraltan church. We rp it as marble, and it was quite darn expensive to get. Simply because it's only available from gm shops, at the moment. A single crystal is priced at 50 minas. You need 4 crystals for a single block. Minimum amount of blocks to create slabs is 3, minimum amount for stairs is 6. So, you're looking at at least getting 9 blocks x4x50 = 1800 minas.

I don't know many people that want to pay this amount of minas for simple decorative blocks, at the moment.

Except, of course, myself... Though, the opening of a quartz mine would likely open up opportunities to use it for structures, at a cheaper rate. Similarly with emeralds. As they're very expensive right now. 1800 minas for a single block, minimum.

 

While these prices make these materials 'exclusive', there's not much trade or rp going on with the obtaining of said resources.

It would be nice to see miners actually find the rock, sell it to merchants (cheap) , whom sell it to merchants (Medium Price) , whom spread the materials over Anthos (Expensive Price). For cheaper prices, the customer'd need to head to the ones mining it themselves. Which is obviously more risky than waiting for a merchant dropping it by your door.

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Quartz is simply a building block, no different in purpose and utility than brick. Emeralds currently have no use other than as RP items such as what Ned Lud mentioned, though I guess the block form could be used for decoration, but in the future with the Nexus plugin everyone may find them to have more significant roles in RP and mechanics alike.

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DWARVES: Everything mine, yup yup.

ORCS: Sand-based (quartz too elfs) mine

ELVES: Tree mine. A forest with forest inside. Forestception.

KHA: Lapis by some river with sandstone to be limestone. 'course this is pretty small

HUMANS: Air mine. Yup.

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In the mountains between Darkhaven and High elf city should be a mine.

Quartz mine.

Edited by K00l
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The reason there's not a lot of economy and trade role-play going on is because everyone wants to be a self-sufficient warrior poet that dabbles in farming, mining and blacksmithing. I've seen plenty of businesses sprouting up, but they never seem to get enough sustainable traffic to keep them in business. Players don't want to walk to a shop and role-play a trade when they can go mine the materials themselves and craft what they need within seconds at a crafting table. It's a shame, but until more players are willing to go out there and find someone to buy from, or are forced to through a plug-in, there's never going to be much incentive for role-play trade. My main character is a farmer, but I can't make a living farming because everyone either has access to a farm or has an alt that farms and then illegitimately transfers the food between accounts. Same goes for mining.

 

We all say we like having our freedom to do everything, but very few use that freedom responsibly and stay within their logical professions. We can already see that mindset here in this very topic, where nine times out of ten, players are asking for mines that they want for personal reasons. "This mine should go here because I need the item that comes from it to build my stuff." This should not be the mindset that designates where the mines go. You're much better off throwing darts at a map.

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It would be nice to see the mines go back to the same system as in Aegis even though they weren't the best looking mines back then. Just the fact of giving the player the freedom of mining and finding his own ores is really good.

 

I'm not expecting anyone to be agreeing with me, I just wanted to give my opinion on this matter.

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Yo like Africa is a desert and Orcs live in a desert. Orcs should get gold so we can be more like Africa, so we need more gold and guns and child soldiers mkay

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Why not have it biome and terrain specific, instead of nations? Or just have a centralized, nuetral mine with set-minimum and set-maximum spawns for each ore. That would make more sense.

 

 

 

Or.. Be a tad 'realistic' in it, and have a team of GMs go about the world and distribute respawnable ores underground, but not open a mine to them. This way, players will actually have to create, and found a mine, and hope that the area in which they did it contains a decent amount of ore.

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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