๖Goldy 2 Share Posted July 30, 2013 No VA but this would be awesome Link to post Share on other sites More sharing options...
SirSnowMan 318 Share Posted July 31, 2013 "When you succeed, if it is simply a door/trapdoor/etc. it will open, and remain open for 10 minutes." Why not just have the door or whatever remain open till someone replaces it or fixes it? 2 Link to post Share on other sites More sharing options...
Idiot14yearoldminecraftplayer 280 Share Posted August 1, 2013 "When you succeed, if it is simply a door/trapdoor/etc. it will open, and remain open for 10 minutes." Why not just have the door or whatever remain open till someone replaces it or fixes it? Or better, what if you can roll to relock it, this way there is a chance you can slip by and the people wont instantly know they've been robbed, or you can fail and they would know Link to post Share on other sites More sharing options...
Captain_Pentecost 7 Share Posted August 1, 2013 Although me and my crew often (almost daily!) successfully RP pick pocket I can see this being an improvement! Link to post Share on other sites More sharing options...
BegginLena 135 Share Posted August 13, 2013 I see too many problems with the pickpocketing, how many people will just run around in Abressi stealing from people, even if it doesn't make sense for them to do so. A chubby Orc cant exactly just shove his hand in someones pocket, and this method takes away the RP of pickpocketing and turns it to MC. Link to post Share on other sites More sharing options...
Haelonavious Varunthaar 12 Share Posted August 26, 2013 When will I cease to be amazed?! All these plugins are mindblowing Link to post Share on other sites More sharing options...
Kanrath 190 Share Posted August 26, 2013 The noise for failure is a bit loud... but I can live with it...In many ways it will also encourage people to live in groups/towns/cities so should such an emote occur people are living near by to hear it. Also, perhaps an option where if you roll below say 5 the lock pick breaks? Also what about doors....we all know players love to toss 4-5 doors in a doorway to try to force lock picks to burn up their lock pick tries, and gms tend to give you three tries per door with every door because of this...Like just yesterday I ran into 6 doors all down a 1x2 tunnel... Another thing if there is an engineering class of skill could perhaps it work in tandem with lockpicking. Like say I'm a master level engineer it gives me some kind of small bonus to my lockpicking attempts. 1 Link to post Share on other sites More sharing options...
KUSHerZombie 222 Share Posted August 26, 2013 luv it Link to post Share on other sites More sharing options...
Trouvo 205 Share Posted August 26, 2013 I definitely like the looks of this, I do not see any issues except for a wording issue You may choose to go with 10 lightweight items, or two heavy items. You do not, however, take the entire stack. If there is a stack of 64 apples and you decide to take as many as you can, it will end up a stack of 54, you will have received 10 from the stack. might i suggested adding that? just for when it becomes official and more people see it so it does not confuse some people lol Link to post Share on other sites More sharing options...
Samsan99 274 Share Posted August 27, 2013 What about mages that use our magic to open locks? would we still have to spend time in the skill even if we dont use lock picks or pickpocket? Link to post Share on other sites More sharing options...
Eabrek 0 Share Posted December 3, 2013 I don't mean to dig this thread up but...is this project still in the works? It looks amazing from what I read.. Link to post Share on other sites More sharing options...
Overland 349 Share Posted December 3, 2013 I don't mean to dig this thread up but...is this project still in the works? It looks amazing from what I read.. I believe that Nexus (The plugin/project which contains this) is still being worked on. It may just take a while before it is finished. Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted December 3, 2013 Yes you're both right, it is very much in the works, but has a long way to go before we're replacing LWC with it. :) Link to post Share on other sites More sharing options...
Lita 677 Share Posted December 3, 2013 Brilliant, despite the age. Link to post Share on other sites More sharing options...
Gwonam_Blaze 385 Share Posted January 1, 2014 This is the idea I posted moments ago in the completely wrong section and am bound to get flamed at for now, but anyway: Here's my little idea on how to make lockpicking a little more challenging and more like a 'skill'. I know a lot of you guys that love to sit back on your butts and /roll 20 a couple of times so you can raid that secret base you found of all its lovely iron and diamonds and other goodies are going to whine and cry because now you'll actually have to put some effort in to acquiring a surplus of materials you'll probably never use, but my two cents is that opening a lock just by typing out a short 1-liner and rolling out a dice a few times (which basically means lockpicking is entirely up to chance, not skill or anything that you'd actually need to open a lock) is much too easy of a way to take something somebody else probably sacrificed lot of time and effort to get and keep it for yourself. Anyway, on to the idea itself, I was thinking it should be more like a 'minigame', maybe like hangman (with much fewer tries and a large plethora of fairly tough words) or some other sort of guessing game; Something you can't just google the answer for. Although doing this isn't exactly 'realistic' (implying that rolling a dice to determine whether your 'super experienced bandit' can open that heavy locksmith padlock with a hair-pin is 'realistic'), it somewhat emulates how careful one must be with picking a lock and the risk of being careless. Of course, this idea is up for debate (mainly between Telanir, since he urged me to make this post), and I'd be happy to see some of your ideas and thoughts on this. Remember, don't just say 'Uhh, no, -1, bad idea!!' because you want to be able to type out a simple command to be able to raid chests again; that aspect of lockpicking is already being removed come Nexus and is very unlikely to be re-introduced. Try to think; What would make lockpicking more like a skill? 2 Link to post Share on other sites More sharing options...
Recommended Posts