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I love this idea, simply fantastic. My only qualm is the thing about not being able to pickpocket a gm, and as jonathan said, just keep bedrock as a heavy item and you should be fine. I only want to pickpocket ever <3

EDIT: Oops you addressed that right before my post, damn. >.<

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This is bloody brilliant. Keep on impressing us with these fantastic plugins!

Edit: is there a way to pickpocket for minas?

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I have a couple important points to bring up... while I approve of the general system, two things stand out to me.

 

One: Why would failing a lockpick be made known to everyone 32 blocks away? It's not as if it's any louder or more obvious when you fail than when you succeed, the sound of a lockpick breaking isn't exactly loud or anything.

 

Two: This seems to lean very much on MC mechanics. For example, if you pickpocket someone and they get a notification after one minute, you essentially encourage players to sprint-jump away after successfully snatching an item, instead of conducting the proper emotes. If villains are meant to provide RP and not meant to allow players to "win" or get items, then wouldn't this sort of go against that?

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I have a couple important points to bring up... while I approve of the general system, two things stand out to me.

 

One: Why would failing a lockpick be made known to everyone 32 blocks away? It's not as if it's any louder or more obvious when you fail than when you succeed, the sound of a lockpick breaking isn't exactly loud or anything.

 

Two: This seems to lean very much on MC mechanics. For example, if you pickpocket someone and they get a notification after one minute, you essentially encourage players to sprint-jump away after successfully snatching an item, instead of conducting the proper emotes. If villains are meant to provide RP and not meant to allow players to "win" or get items, then wouldn't this sort of go against that?

 

One, this provides heavy consequences for failing your attempts to lockpicking, and is going to make you think twice before engaging in this activity.

 

Two, the reason why I chose to including that emote is so that the person pickpocketed has an idea of what happened to their stash.

"What the!? What happened to my items?"

Next, how often do you see people pickpocketing each other either way? Wouldn't this include the roleplay of failing a pickpocketing attempt? It is something I haven't seen much of before.

And also, rarely do people emote not knowing someone has pickpocketed them, or give consent to their items. If you were to start emoting your great thievery, there is a high chance of metagaming. Whilst I'd like to trust everyone, there are some that do spoil this opportunity and therefore all must be limited.

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the pickpocketing one....

 

Oh so much fun Lenfarthing shall have

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I still don't understand how it makes RP sense to emote 32 blocks away, is all.

 

And, thank you for the clarification of part two.

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How many professions will one be able to have?

 

A little off-topic... but I'll be getting to that in a future post. Sorry, can't answer this now. ^-^

 

the pickpocketing one....

 

Oh so much fun Lenfarthing shall have

 

Haha, I can already imagine it. Halflings might get a certain bonus to their sleight of hand... ;)

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I approve of this wholeheartedly. But what can be done about the fact most orcs won't bother with picking the lock, and are more inclined just to break a) the lock or b) the whole door/chest. Could that be a function of the orcs that could tie in with Nexus?

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I don't mind the one minute alert or the 32 block alerts. Players will abuse it and meta-game sometimes, just as they do visible names, but that's their loss. If you sprint-hop away after pick-pocketing for fear of meta-gaming, you're also meta-gaming and that's your loss as well. You just missed a role-playing opportunity.

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A little off-topic... but I'll be getting to that in a future post. Sorry, can't answer this now. ^-^

When you say 'in a future post', do you mean soon, -Soon-, or Soon™?
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I actually really like this system. I have zero complaints it definitely looks intriguing. 

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Lockpicking

Lockpicking will involve more than just the thief. The ability of a thief to operate depends on having good contacts and a blacksmith willing to forge them their utilities. When you locate a suitable locked object, and have a lockpick on hand you may begin...

  • Player left-clicks on the lock to begin the first attempt. You will be unable to move for 10 seconds, and the game will perform a roll for you.
  • The chances of you succeeding depend on your skill in the Thievery profession. Higher chances come with more experience, and your beginning days may be quite tricky. If you succeed your attempt people within 6 blocks will hear a sound and a generated emote to let them know. If you fail, your lock breaks and people within 32 (standard emote distance) blocks of you will hear it and receive a generated emote.
  • Upon your third attempt within 24 hours, you will become unable to utilize your lockpick until this time passes. (Compliant with current VA rules).
  • When you succeed, if it is simply a door/trapdoor/etc. it will open, and remain open for 10 minutes.
  • If you have successfully lockpicked a chest, you will be able to see into the contents and decide on two options. You may choose to go with 10 lightweight items, or two heavy items. You do not, however, take the entire stack. If there is a stack of 64 apples and you decide to take as many as you can, it will end up a stack of 54. Heavy items are, but not limited to, armor, weaponry, material blocks (iron block), materials of difficult crafting requirements or high values.
Now that the lockpicking process is over, you resume as normal with a few exceptions. The specific lockpicked chest will be placed on a 24 hour global cooldown, meaning players will not be able to attempt lockpicking on it for this time. You may not lockpick your own chests as an attempt to abuse this feature (which will be restricted).

 

I think there is a lot wrong with this.

Dot 1: I think you're going to far into dictating RP for us. If somebody tries to stop us, we will be able to move before 10 seconds by dropping the lockpicks and running. There is no need for this other than just forcing things on us that we don't need. We don't need MC mechanics for everything, we're capable of RP'ing it.

 

Dot 2: How will people hear a lockpick break 32 meters away through walls, etc?

 

Dot 5: 2 heavy items? I know that there are many times when people would simply done a set of iron armor and strap a few swords to their waist. To me, this is quite all right if you have the time to do it. And I think most grown people can carry more than 2 swords, especially if you are an orc.

Once again, I think this is too strict and limits things that shouldn't be limited so much. Armor, more can be carried, same goes for weapons. 

 

Also, there isn't any rule that makes it so that nobody can rob a chest for twenty four hours after someone else robbed it. I don't think this should be implemented unless Ura puts up a rule like that in the VAT rules.

 

What about breaking and entering?

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I also have a few... bad thoughts about this:

First one, right now you need to at least create 2-3 emotes to start lockpicking a chest, which means this emote is going to remove rp by not needing any emotes. Second, 10 seconds means nothing at all... I spend that time writing "Stop thief!" I believe this will encorage more MC mechanics than RP, because it's all MC mechanics. 1a is a minor evil, EVERYONE and their mother will be able to go around pickpocking people.

My main problem thought, will be the fact, that raiding parties will now do everything in 5 mins without any rp whatsoever. Example: 5 members are on TS, they go to a town, everyone is crouching, lockpick one door, enter it, no one ever knows someone is inside again because they don't have to be writing and can just be crouching. 5 x 3 x 10 = 150 that is two and a half minutes. In all, a raid might enter a storage, try to pick up to 14 chests and leave in 3 mins without making a single emote. Oh a pick broke? No matter, the people are outside the room, hearing it would be metagaming.

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That's a simple fix. Just require that lock-pickers perform the proper emotes in addition to using the plug-in. Thieves should still be using signposts and books as well when possible, to leave some sort of trace of the burglary. If they get meta-gamed, that's just too bad. It comes with the territory, but they should never be blowing through a burglary half-assed for fear of getting meta-gamed. A group of five burglars should be putting forth five times the emotes. It's just a risk they have to take.

 

You shouldn't be fleeing in ten seconds either, that doesn't leave time enough for proper role-play from those that might catch you in the act. If they catch you, you can still attempt to flee. It would take about ten seconds to type and emote a fleeing attempt anyway and even more to wait for a response from the other player.

 

The lock-picks breaking can be heard for 32 blocks, but that doesn't mean everyone within 32 blocks needs to come running. Players should judge for themselves whether they would have been able to hear this or not and then if it would have been suspicious enough to warrant investigation. Once again, will this be abused? Sure, but that's just the bane of being a thief. You give them the information and they choose how they would respond to it, same as an emote or a whisper or a shout or a visible name.

 

Be happy with two items. Simple as that. Who cares. We don't need to loot their entire life savings in one day. Come back another day for more. It should be about the thrill of the burglary and the role-play created, not the profitability.

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