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"When you succeed, if it is simply a door/trapdoor/etc. it will open, and remain open for 10 minutes."

Why not just have the door or whatever remain open till someone replaces it or fixes it?

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"When you succeed, if it is simply a door/trapdoor/etc. it will open, and remain open for 10 minutes."

Why not just have the door or whatever remain open till someone replaces it or fixes it?

Or better, what if you can roll to relock it, this way there is a chance you can slip by and the people wont instantly know they've been robbed, or you can fail and they would know

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I see too many problems with the pickpocketing, how many people will just run around in Abressi stealing from people, even if it doesn't make sense for them to do so. A chubby Orc cant exactly just shove his hand in someones pocket, and this method takes away the RP of pickpocketing and turns it to MC.

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The noise for failure is a bit loud... but I can live with it...In many ways it will also encourage people to live in groups/towns/cities so should such an emote occur people are living near by to hear it.

 

Also, perhaps an option where if you roll below say 5 the lock pick breaks?

 

Also what about doors....we all know players love to toss 4-5 doors in a doorway to try to force lock picks to burn up their lock pick tries, and gms tend to give you three tries per door with every door because of this...Like just yesterday I ran into 6 doors all down a 1x2 tunnel...

 

Another thing if there is an engineering class of skill could perhaps it work in tandem with lockpicking. Like say I'm a master level engineer it gives me some kind of small bonus to my lockpicking attempts.

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I definitely like the looks of this, I do not see any issues except for a wording issue

 

 

You may choose to go with 10 lightweight items, or two heavy items. You
do not, however, take the entire stack. If there is a stack of 64 apples
and you decide to take as many as you can, it will end up a stack of
54
, you will have received 10 from the stack.

 

might i suggested adding that? just for when it becomes official and more people see it so it does not confuse some people lol

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What about mages that use our magic to open locks? would we still have to spend time in the skill even if we dont use lock picks or pickpocket? 

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I don't mean to dig this thread up but...is this project still in the works? It looks amazing from what I read..

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I don't mean to dig this thread up but...is this project still in the works? It looks amazing from what I read..

I believe that Nexus (The plugin/project which contains this) is still being worked on. It may just take a while before it is finished.

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Yes you're both right, it is very much in the works, but has a long way to go before we're replacing LWC with it. :)

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Brilliant, despite the age.

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This is the idea I posted moments ago in the completely wrong section and am bound to get flamed at for now, but anyway:

 

Here's my little idea on how to make lockpicking a little more challenging and more like a 'skill'. I know a lot of you guys that love to sit back on your butts and /roll 20 a couple of times so you can raid that secret base you found of all its lovely iron and diamonds and other goodies are going to whine and cry because now you'll actually have to put some effort in to acquiring a surplus of materials you'll probably never use, but my two cents is that opening a lock just by typing out a short 1-liner and rolling out a dice a few times  (which basically means lockpicking is entirely up to chance, not skill or anything that you'd actually need to open a lock) is much too easy of a way to take something somebody else probably sacrificed lot of time and effort to get and keep it for yourself.

Anyway, on to the idea itself, I was thinking it should be more like a 'minigame', maybe like hangman (with much fewer tries and a large plethora of fairly tough words) or some other sort of guessing game; Something you can't just google the answer for. Although doing this isn't exactly 'realistic' (implying that rolling a dice to determine whether your 'super experienced bandit' can open that heavy locksmith padlock with a hair-pin is 'realistic'), it somewhat emulates how careful one must be with picking a lock and the risk of being careless. Of course, this idea is up for debate (mainly between Telanir, since he urged me to make this post), and I'd be happy to see some of your ideas and thoughts on this. Remember, don't just say 'Uhh, no, -1, bad idea!!' because you want to be able to type out a simple command to be able to raid chests again; that aspect of lockpicking is already being removed come Nexus and is very unlikely to be re-introduced. Try to think; What would make lockpicking more like a skill?

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