GrizzlyWes 127 Share Posted September 8, 2013 This stamina thing is not going to work in wars. Link to post Share on other sites More sharing options...
Silent™ 552 Share Posted September 8, 2013 Alright! Link to post Share on other sites More sharing options...
Dreek 1633 Share Posted September 8, 2013 This stamina thing is not going to work in wars. This Link to post Share on other sites More sharing options...
Lita 677 Share Posted September 8, 2013 Awesome. Link to post Share on other sites More sharing options...
SirSnowMan 318 Share Posted September 8, 2013 The stamina is making me cry, I'm not an overweight elder. Link to post Share on other sites More sharing options...
Hobolympic 1093 Share Posted September 8, 2013 This stamina thing is not going to work in wars. If we get more stamina, it will. Nobody lasts forever on the battlefield. 2 Link to post Share on other sites More sharing options...
Sentlit 108 Share Posted September 8, 2013 Things are looking up for Duloc. Link to post Share on other sites More sharing options...
GrizzlyWes 127 Share Posted September 8, 2013 If we get more stamina, it will. Nobody lasts forever on the battlefield. its going to be hard to kill mobs when the antags attacks and spawns all the mobs. Link to post Share on other sites More sharing options...
Stiria21 - 96 Share Posted September 8, 2013 This may not be a universal trend, but when blocking. Damage reduction is ineffective. You still take equal damage as regular mc. Link to post Share on other sites More sharing options...
Miquill 188 Share Posted September 8, 2013 Tech Team... You're simply fabulous~ Link to post Share on other sites More sharing options...
gabriel101x1 463 Share Posted September 8, 2013 The nexus combat plugin is going to seriously screw with people who have bad ping times... Q_Q Link to post Share on other sites More sharing options...
Acornlad 206 Share Posted September 8, 2013 Looks frantically for the magic plugin. Link to post Share on other sites More sharing options...
Lukky 15 Share Posted September 8, 2013 Ok, so I hate to say it because I'm an archer, but to be fair, Telanir, if you haven't thought of it already, maybe also add firing a bow deplete some stamina, considering swinging your sword does. I'm not entirely sure how this would balance/unbalance the system, but I can beat full iron with a couple of arrows at the moment. I see that you get weakness after firing, scratch that. Otherwise, I love it, good work! Link to post Share on other sites More sharing options...
The Cleaning Crew 571 Share Posted September 8, 2013 Stamina, what. I'm gonna have to see what that's like before I can say I like the idea. And wow, will mobs be scary now. Link to post Share on other sites More sharing options...
Respiren 524 Share Posted September 8, 2013 Fantastic work guys Even for eclipse - I'm not known as a lover of minecraft PvP, yet this seems a step in the right direction from the silly spammy, macro'd norm or the old cumbersome and poorly implemented 'skills' system. A small suggestion when it comes to pvp; As for encouraging roleplay, a focus on offering 'cooperation and consent' would be appreciated, seeing as the ship on pure roleplay has sailed, if it ever made port. Such a focus allows more roleplay to happen around the fighting. It can be achieved by various means and tools with less grey areas where moderators need intervene; subregioned arenas; wars undertook on a robust declaration / agreed upon basis; plugins that allow optional 'dueling' to knockout or death in regions that may usually be peaceful; visual and/or auditory indications of intent to speak / type / respond . All allow a type of 'handshake' between players. This reduction in spontaneity allows roleplay to precede {and continue after} fighting, since it eliminates the worry of being caught 'off guard'. a small caveat; Try to avoid creating unnecessary 'payoffs' for engaging in 'competitive and non-consensual' pvp behaviour. Yes, even without any material or competitive payoffs there are a few people who will still do this just for the thrill and enjoyment of 'beating' another unwilling player and pure shadenfreude - though this behavior is obviously corrosive, if not the antithesis to a functioning, inclusive roleplay community. Such payoffs include things like forcing death on another player to extract the contents of their wallet, inventory or 'character memories', or simple destruction and inconvenience where the player is considered an unwanted presence, or a competitor. Such competition generates unwelcome threats, animosity and distrust amongst people and creates 'payoffs' for the behaviors that oppose roleplay, i.e. powergaming and metagaming. In short, using 'handshakes' & avoiding pvp 'payoffs', will result in more opportunity for roleplay & less moderator time distracted by internecine conflict. 1 Link to post Share on other sites More sharing options...
Recommended Posts