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Zachary725

Story
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About Zachary725

  • Rank
    Newly Spawned
  • Birthday July 25

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  • Discord
    ziggity #0979
  • Minecraft Username
    Limo_Man

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  • Gender
    Male
  • Interests
    Music, acting/rping, writing
    my actual username is: Limo_man
    idk why it isn't working

Character Profile

  • Character Name
    Amelot the Brave
  • Character Race
    Human

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  1. The Life of a Bounty Hunter What to expect from the Hunts?: As one of the Drifter’s novice hunters, you will have to gain his trust to become one of his “full fledged” hunters. A regular hunt is somewhat life threatening. Now you may ask, “How might one differentiate mortality rates?”” Well the Drifter has you covered with a full tier system with 3 different difficulties that each give you a certain amount of reputation with each one you complete. (Difficulties listed below in detail) The 1 Skull’s: one skull tier’s, or the easiest tier, is known to be the least life threatening to a person looking for a quick job in the lands. These somewhat easy bounties would be considered a “stroll in cloud temple” to those who have become the Drifter’s most trusted. As you may expect, the 1 skull’s give out about as much reputation as one might think, which is 1 reputation towards the season goal of 15. [Payment for doing this tier can be anywhere from 25-50 minas] The 2 Skull’s: the second tier is quite a few steps higher then the first tier. This is more suited for the working class. This tier offers a higher challenge as the 2 Skull tier bounties are considered to be suited for town guards, footmen, and basically other military positions. You get the point. The Drifter will not willingly hand a working class member a 2 skull or above bounty until they reach a total of 5 bounties completed. Another suggested tactic to doing 2 skull’s is that you bring a group along with you, whether it be a drinking buddy, or even the town guard that seems to be the most arrogant man alive. As long as they have clearance to go out on 2 skull bounties, it is fine to bring them along. One may expect to gain 2 to, sometimes, 3 reputation toward the seasonal goal of 15. [Payment for doing this tier of bounties can be anywhere from 200-300 minas] The 3 SKULL’S: the final tier/difficulty of the three, is only given out to those who have gained their seasonal reputation goal with the Drifter. These bounties are no joke ato quote the Drifter, “I’ve lost a lot of good, promising sellswords to these bounties. I don’t willingly give out these bounties to those I don’t trust, or that do their bounties strictly alone”. Other than the fact that the Drifter may actually care about his hunters, the Drifter would be unwilling to give you one of these bounties unless you have a substantial group of other hunters with you. These bounties are very life threatening. He expects hunters to bring back the heads, pieces, remnants, etc. of creatures like Jormun Basilisks, or even a Fleugal. [Payment from doing this tier of bounties can be anywhere from 500-800 minas] 2. Seasonal Goals Being one of the Drifters Trusted hunters will not be a simple walk in the park, it's more like a fight against a Lubba, or more specifically an adult one, Very Hard though not impossible to kill. As you go about your bounties, you will be expected to reach a certain goal every season (they may change or vary depending on the season). Like stated previously, you need reputation with the Drifter to get anywhere with bounty hunting for him. Completing bounties brings you closer to reaching the seasonal goal that grants you a special medallion tailored to the season. With this medallion, you gain access to special items from the Drifter, more specifically weapons, traps, etc. for use on your hunts as well as the Deadly 3 Skulled Bounties. Your status resets upon every new coming of an OOC season. Every season grants new medallions, goals , bounties, items that will be brought into play but the old ones will remain with those who own them. Old seasonal items will almost certainly NEVER BE BROUGHT BACK INTO THE DRIFTERS LINE OF SEASONAL EVENTS. 3. Current season of Bounties The Season of the Great Hunt (1st irp season of bounty hunting): The first recorded season of the bounty dealer’s dealing. Season form reference: The Drifter of Haense 4. Previous seasons of bounties (none yet) (srry about posting this so late. Was supposed to go out a while ago, but I forgot to post.) https://docs.google.com/document/d/1jUuE2_JAWmFHj0_44jh6_3kiW5mdRjHp5iwNU1elxJY/edit?usp=sharing Heres the link if u don't wanna read an un-formatted mess ( I tried.... ). Its a google docs with the same exact info as in here. Also I figured I’d include an inv to the discord for the bounty dealer. Its where everything is coordinated. Join if you wanna. https://discord.gg/7T7sxeR
  2. ~Encounters in the One Eyed Pit~ As night fell upon Haense while the townsfolk went about their nightly business, whether it be go home and sleep or have a night out in the tavern, would not take notice of a small select group that wandered out of the gates and to the front of the Drifter’s wagon. Seeing that they were ready to continue this war against the damned heretics that had killed one of their comrades and many others, the drifter would lean up to speak to them now having new information that would most definitely help more than the last debriefing did. “I see you lot are back, are ya ready for the next battle against the heretics?” the drifter spoke, letting a small stream of smoke escape his mouth as he looked to the group, examining each and everyone of them. Astoro, a man of the HRA, would reply with something along the lines of a yes. The Drifter would nod to the group as he heard some questions from a few of their bunch asking things like, “Do you have actual information this time,” or “Will it be as bad as the last one?”. The Drifter stood there for a moment as he thought of how to answer their questions. After a few moments of him taking a puff from his pipe passed, he would start his somewhat informing debriefing. “This one won’t be as brutal as the last. See, you crippled their forces in the last encounter so one of the main camps, The House of Darkness, relocated itself basing somewhere in the wick wood near the two birds camp. This camp that they have made is now better known as The Pit for reasons I do not know. I want you to go there and clear those cultists out of their new camp, so that they don’t have time to get too comfortable there. Once you are there, you should notice traps there. If you're careful about it you should be able to avoid them.” the Man paused for a moment after debriefing to everyone the bounty to await a response. The HRA men mixed group would give him a few nods and words of clarification to confirm accepting the job. As the men got ready to go, Leonid Amador offered up a few prayers before battle as they then would venture out into the harsh forests of the wick wood. After a few hours of searching in the cold night, the group would be met by a gate that would have a noticeable trap on it. The group of young hunters alike would all silently and stealthily proceed to make their way into the camp as they would make quick work of the front group, then alarming the rest of the camp. As more men rushed in, Astoro, Leonid, Joshua, and Sheppard would all hold the lines as those who opposed them would perish. The fight was going to plan as Leonid and Astoro would manage to kill the pit’s champion, though it would seemingly become a bit of a struggle as after a *thunking* noise, two giant hulking grizzly bears would burst out from a cage as they charged for those who dared to fight them. After a drawn out engagement against the grizzlies, the group would prove themselves as they cleared the pit. Letting out a sigh of relief, and becoming exhausted, the hunters searched the camp a bit as they found a slip of worn out paper that had an exact location on it that was written in blood. The name Rigut would be placed underneath, as if it were marking their location. With this information, the group would return to the Drifter after a successful hunt. Their talk wouldn’t be too detailed as their relations with each other had somewhat gone on a downward spiral after what happened in the previous massacre in the cultist camp camp, ‘the boiler’. It was a quick tradoff, Astoro gave the man the information they gathered and the Drifter would toss the minas onto the table. Though after the majority of the group left, Joshua stayed as he angrily questioned the Drifter. After their conversation, Joshua stormed off as the Drifter returned into his small unwelcoming wagon.
  3. ~A Love’s Sorrow~ As the Drifter sent his group of hunters on a bounty, he did not know he would be saying goodbye to a certain one for good as they left. The hunters were sent out to clear one of the newly rising cultist camps stationed around the Wick wood. Upon reaching one of the camps, it would be apparent that they were heavily outnumbered. Through a long tasking fight, Archer Biano would soon pass due to blood loss after the battle. Once it had finished Archer would be at ease after seeing that everyone had lived, more importantly Reyna in his case. He would call out to Reyna as he confessed his undying love for her, giving his new love an emerald ring as he passed on the fields of green surrounded by the quiet cold forest and the bodies of dead Heretics. As the hunters made it back after a hard fought bloody battle, the drifter would lean up from his wagon standing shocked in place at the sight of almost all of his hunters being covered in injuries and blood. Once everything had been sorted from the long engagement, Archer would be brought to the church where he would be buried. Being remembered as a loyal defender of Haense, a killer of heretics, and a great young hunter that the drifter would remember every day as he would any of his hunter’s passing's. After about a month had passed, the Drifter went into Haense again for the first time in a while. The melancholic man would only bear his pipe that he always brought around, and a medallion which is his symbol of tribute to those he has lost out on bounties. The Drifter wandered the town desperately trying to find one of those he had seen come back from the previous bloody bounty. Hours upon hours passed, though the Drifter kept wandering the streets hoping that he would find someone. When it had seemed that hope was lost, Reyna would appear in the Drifter’s view near the tavern entrance. Being somewhat happy, the Drifter took a moment to pause before walking up to Reyna only to say “your ummm…” Of course this had probably caught Reyna off guard as the drifter isn’t one to willingly talk to others when he can avoid doing so. Once Reyna had answered him, he flicked the medallion at her, stating it was a tribute before walking off as he gave only a small wave to her. As the Drifter looking up at the sky, would let a small forced chuckle off upon reaching the gates before murmuring. ”I think I’ll be joining you soon hunters, though not in the seven skies...” The man spoke, letting a few painful coughs out while he again continued walking. Reaching the wagon, the Drifter would cough a few times more as he looked down at his mask only to see blood that he’d coughed out starting to soak through the mask. The Drifter would act or seem surprised, only a bit sad as he left the warmness of Haense’s city and entered his cold wagon.
  4. ~The Feast of the One Eyed Prophet~ The cheers of men and women, and the nice crispy smells of cooked meat would ring throughout the entire Wick Wood as the cultists were having a feast. A newly made holiday that would be dedicated in celebration of their One Eyed Prophet. The HRA would make their advances toward the smell of what was believed to be the smells of cooked human flesh as they searched the Wick Wood. Upon reaching the top of one of the mountains, the group would prepare themselves as they lit their arrows in fire and prepared their cocktails for use. Archer Biano would silently stumble down the hill to make sure it was clear as someone shouted, alarming the feasting men as well as a small hunting force of the cult that there was a disturbance or some kind of intruders in the camp. They would immediately drop their fried limbs, sizzled intestines, and many other cooked organs, limbs, etc., and grip their weapons as the men would rush out from the camp. The hunting group would rush out from the forest and immediately go after Archer. It was a rush to get down the hill as the men fought on 3 fronts in total as the fight went on. The forest group would have a standstill against Ruben, Archer, Genieve, and Astoro. But through Astoro’s command they would finish the fight after gaining an upper hand. On the other front, Reyna, Leonid, Joshua, and Sheppard would hold the hill affront the fort through pushing men back into the flaming fortress and holding the uphill advantage. After an intense struggle, and many injuries, they would manage to hold the hill. At the sight of the 30 dead bodies laid sprawled out all around the field, the HRA would let out a big sigh of relief as they saw everyone still to be living. Sadly, their sigh of relief would be met with a sight of death and sadness. During the battle, Archer Biano took heavy injuries as he would bleed out before the medics could reach him. Archer’s final actions being confessing his love to Reyna as he would give her an emerald ring to symbolize his undying love before closing his heavy eyes one last time and resting peacefully. After a long day, the men would call it at an end. Leonid and Astoro would bring one unresponsive captured cultist back to the church as he was ordered to be executed. Astoro would fling a shot off at his head using his heavy crossbow to deliver a quick and painless death to that heretic. Meanwhile, Reyna brought Archer to the same church as a funeral was held and Archer would be buried at the back of the church for ridding the lands of heathens.
  5. ~Prologue~ One cold day, the drifter sent out a group of Sellswords to check out a small cave, and none seemingly returned. As the days went on, Bounties would be handed from one hunter to another. Months later, the Drifter wouldn’t know of what had happened to his hunters as none of the parties who got involved in his bounties to search for the missing hunters would find them. As the year would conclude, the Drifter finally decided to stop sending hunters aimlessly out into recon after recon the wick wood to search for what could be deemed as a myth or tale. What really had happened that day in the cave would spark a dark ominous threat, leading people into its grasp of death. This story went a bit as follows... the four brave hunters ventured into the unknown dark cave expecting good pay from a run in the mill bounty, as it was for some reason a tier 3 bounty. The group would find that inside of the cave lied simple traps and other mechanisms to be all over the cave. About an hour would pass as the four struggled to get through trap after trap placed by someone who obviously didn’t like visitors. reaching the lower cave, the four would come across the recover mission that they were tasked with. retrieving one of the Drifter’s supply crates that was stocked with food and stolen by the unknown. Concluding someone probably just left it here to either grab later or leave to rot the group started their walk back up out of the cave as they would be met by a towering figure, that stood 4 meters tall, upon reaching the front of the entrance/exit. The hunters would prepare themselves as they knew they were about to die. After a few moments of the hunters drawing short swords, bows, and mace, the cyclops had already thought up a rather simple plan. Whilst the four brave hunters stood to fight the cyclops, the egotistical giant would pridefully spout out ”Rigut is prop’et...great sav’or to hum’e race” while speaking these words, the 4 Sellswords would look to eachother rather confused as one of them would ask cautiously, still gripping their weapon ”Porphet to our race?” . Rigut would give them a small nod before speaking in a sly Cavemanish tone ”Rigut wont sav’ humee’s unless humee’s help me”. The hunters would watch the prideful one eyed man spout this off, not believing him for a moment. ”Give Rigut meat, and Rigut might help humee’s” the Cyclops went on as the hunters still were quiet unbelieving of the giant as they gripped their weapons not wanting to help this obvious liar. Seeing that the humans still resisted his offers, the cyclops would simply walk out of the way from the cave’s entrance. Though as the hunters left the cave, they would meet the same grizzly fate as just about anyone else who ventured out into that cave and didn’t join this Cyclop’s cult. They would all be struck down , later being used as the Cyclop’s breakfast, lunch, dinner. With this tale ending you might be asking, just how did the Drifter know where to send Sellswords on this first bounty? Well, its quite simple really. The Drifter had heard reports of local people in the Wick wood going missing, and so he sent out one of his Sellswords all on his lonesome to search and find out what has been taking people. After a few months passed, the Drifter grew restless, awaiting for the man’s return he would go out to search himself. Unfortunately the man couldn’t find really anything as he searched through the woods, eventually reaching the bandit camp finding corpses to be missing from the camp, shown by the trails of blood exiting it. Upon finding this, the Drifter would then have a bounty prepared and ready for the next group of Sellswords that came along to his wagon. ~The Two Bird’s Camp~ As the day went by, and Haense Duma would end, Haense soldiers would flock to the Drifter’s wagon expecting a hard bounty based off of what they had been hearing for the past few days. Approaching the wagon, the group of 6 would stand by the Drifter’s wagon awaiting his debriefing. The Drifter would wait until he had took a long puff from his pipe before speaking in his low raspy tone, though anyone could tell whatever was wrong was clearly troubling the man as all of his movements seemed tense and forced. ”Right, I guess this should be enough of you lot.”. The Drifter spoke, leaning back into his wagon before he continued onto the debriefing, ”There have been recent local reports of people going missing near the Wick wood. I sent out one of my sellswords about a month back and he has either failed and is to ashamed to bring himself back here, or he was likely dead because of whatever he found. I sent him out to go near that bandit camp your men sieged a while back. Since he never returned, I decided to go do it myself. Though as I looked around the camp, I only found trails of blood exiting the back of it. I want you lot to go search the area and find some conclusion of what happened to my man.”. And so, the Sellswords were off on their bounty. They found themselves in the camp that had previously been sieged , now becoming a corpse dump it would seem as the group of HRA would see a few men covered in one eyed masks dragging carcass’s of half eaten, rotted humans/animals into the camp and leaving them around the area. Trying to be silent, the HRA hid to the sides of the gates as Ruben Var Ruthern would practice his acting skills and start screaming in pain ”AAARGH, AHH NO NOT MY.” . Ruben left off as the three body dumpers would send out a single one to go over to him. As the man reached him, he drew his knife readying it behind his back as Ruben stood in front of him, towering over the man in his plate as the cultist would ask ”Whats wrong friend?” the cultist asked, prepping his dagger behind his back assuming Ruben was hurt. Tough before the situation escalated any further, Astoro would slit the man’s throat trying to be stealthy as the other two noticed. They would run screaming ”ALERT ALERT, RUN!!” . The HRA would chase down 2 more men killing one of them as they question another that had rolled violently down a hill. From what they could draw from the questioning is that the men of this cult would most likely rather die then reveal their burnt skinned faces to anyone else, and that there was a nearby camp just down the pathway to the left. Going down that road the HRA would start to smell the putrid, stench of rotting corpses that the camp gave off. As the group would start going toward the camp, a few men would be visible behind the small wooden defenses they had though they were very unmoving. as Astoro ordered a few seperate groups to loop around the camp, they would find themselves being ambushed by a giant outnumbering force of the cultists as they were all separated. Astoro and archer would hear their comrades engaging in a fight as they started into the camp and discovering that the men behind the defenses were indeed a trap. though without any second to respond, Astoro and Archer would find themselves ambushed from behind. As the long hard fight went gruesomely on, the HRA would gain the upper hand as they slowly but surely scraped along killing the cultists throughout the fight. As the battle had finished, or so they had thought, the group would then be attacked by a hedge knight as he challenging anyone who wished to step up and fight. His opponent, Astoro, would hold his own against the knight. Though the duel would not end how one might think. It would be rudely interrupted by Archer as he stabbed into the back of the man’s neck. The long hard fight now being over, it would be followed by a big sigh of relief being there no injuries as the HRA went along to search bodies and the camp. They would that every one of the dead cultists held a bottled eye as some sort of ID? They would also find a map locating what seemed to locate 4 other cultist camps. The 6 made started their long walk back to the drifter, once returning would offer the drifter the map and one of the cultist’s bottled eyes. The Drifter would seemingly except this as enough for their payment as his stress and curiosity only grew. The Cultist Camps -In depth- The first one the two bird's camp. Its called this because the cultists that had lured people into the camp would hide in the tree's as the unsuspecting men would wander in as they thought they saw cultists standing behind defenses as when they wandered into the camp, they would find the bodies to be dead as the cultists would come out from the surrounding forests, and kill those who wandered in. The second one is known as the Boiling Pot because the cultists themselves had taken up eaten humans and animals as so did the cyclops. the made a camp for the cooking of the Humans/animals in the wick wood as they had a giant pot underneath a campfire to boil dead creatures. This camp would be somewhat defensible as it's their main point of food making for the followers. The third known as the house of darkness. this house would be placed as a decoy cave to the cyclop's home. upon entering the cave, it would be seen that it is littered by traps of all kinds. It would also hold cages holding bears, wolves, and boars (not greymanes just regular ones). there would be beast handlers that set off cages as well as a few people guarding them. The fourth would be known as the cannibals commons camp. this camp is one based by the Cyclop's cave as it holds a lot of the followers. It would be seen as there main home if they were not staying in the cave with the Cyclops. The fifth camp is known as the burner. known as the area where the skinning and burning of faces happens. It is heavily guarded by some hedge knights and a few others as this camp houses all of their medical cultists. The main Base of Operations is known as the One Eyed Kingdom. the most fortified. known as the Cyclop's main home, there would be walls set up outside of the cave as the inside would be disorienting to those not wearing masks because the moss would cause disorientation -2 to all rolls to anyone inside EXCEPT for the Cyclops. the cave would most likely have traps in it as he was known as a more intelligent Cyclops. a trickster. let me know what you think, its my first time making a forum post for eventlines.
  6. The men of Haense trudged through the muddy streets of Reza in search of a bounty. They would find themselves sitting a front the Drifters cold, unwelcoming wagon. Of course as aspiring bounty hunters the Drifter wouldn’t decline them a bounty when they asked for one. Though what happened in the bounty was a horror that would leave a young Scyfling by the name of Throm in the seven skies, and the Drifter would seemingly pass it off as a regular occurrence. The job that the HRA men were tasked with was not one that was simple. They were sent on a recovery mission of one of the Drifter’s MIA sellswords. As they fought, the fight would be going well as out of no where Throm would stealthily kill on of the bandits, as another warrior stood aside the deceased corpse that Throm had just impaled. Though the Scyfling had fought his opponent valiantly, death would over take the young lad. His last sight’s being the man who had dealt him death, his final weak mutters being “I’m sorry father”. One could say he died ever so nicely on the field of battle. Surrounded by the ones he called friends, and those who say that would be correct. Though if you thought he had died in vain you would be wrong. His opponent would be brought down onto his corpse by the swing of two allies, Astoro Jovanovsk, and Leonid Amador. Upon the completion of the mission, the group would find the man they had been sent out to look for scarred by burns, cuts, bruises, etc. as his frail slender frame limped out of the cage shouting for food and water. The men brought him back to the drifter as they also took Throm’s corpse along with them. At sight of the young one’s body, the drifter seemed sad as his tone became quite melancholic. After their job would be settled, the Drifter would hand Astoro Jovanovsk a Medallion of the great hunt as he spoke to him in more of a sad stature, his voice sounding troubled as he spoke ”Place this with the young sellsword as a small tribute to the lad.” The Drifter would say as he slowly walked back to the cold grip of his wagon muttering ”That’s part of the job, though its a shame seeing everyone go before me...” Right before heading into his wagon he called home, calling it a night.
  7. was pretty fun making the bandits turn on eachother in the last inner fort. lol nice post Sarven.
  8. As the early sun rose upon the Reza gates, the slight sounds of wheels rolling shakily across the dirt road accompanied by the sounds of horses calmly clicking and clacking around the sleeping city would be heard as the Haense people woke from their homes expecting another regular day of Haense life. As they left their homes, they were met by an unexpected sight as they left the city gates. to the side of the city stables, would stand a mysterious looking man in robes. As he sat next to his wagon, he would smoke a pipe as he watched the passing townsfolk. As they passed, no one could really distinguish the man’s features because his face was covered by cloth. As the unknown wanderer would sit, it would almost seem that he was waiting for someone or something to meet with him. As the people of Haense would finish their cautious glances and worried looks toward the drifter, the people would notice a wagon assumed to have supplies within it. after hours of sitting and waiting, Amelot would walk up to the suspicious fellow. Though as he approached he’d let out a puff of smoke, setting the fine wooden pipe down on a little stand. His head would slowly look toward the Haenseti soldier as he would ask in an offsetting, dark raspy, voice the drifter would ask a question to the man clad in armor. ”Say...sellsword. Ya ever hunt a monster before?” the man would lean back against the wagon as he spoke, somewhat calmly though in a dark ominous tone. Amelot would jump a bit at the question, replying in a confident happy voice ”Well, I’ve never hunted them though I have fought them before!” Amelot swung his arm up as he tilted his gaze for a moment to examine the heads and skulls paraded out on the drifter’s set up barrels. As Amelot looked at the skulls in amazment, the drifter would let out a little forced chuckle as he’d pull out and hold a golden wolf medallion the size of a coin up toward the soldier. “Then I think you’d be cut out for a certain line of work sellsword...” the man would speak in an off setting voice still as he continued, flipping the medallion onto the table “see, I plan to set up a bounty dealing here. If ya do Enough bounties, this bounty hunter’s medallion will be yours lad...” Amelot watched as the coin landed, smiling a bit underneath his helmet as he responded in his same happy tone and posture “ That sounds like a bit of fun sir, I suppose I’ll have at it.” At hearing this, the drifter would pause for a moment, taking a long hit of his pipe as he looked at the happy man. After a moment, the tense quietness would be broken by a few simple words as he let out some smoke, Standing up and crossing his arms toward Amelot. “Then I welcome ya into the season of the great hunt young sellsword...” And so, the drifter’s career as a bounty dealer had begun with his first season of bounty hunting. With his only hope being that Haense would adopt this culture into their own so he may become a wolf in the hunt. Welcome to the season of the great hunt. may you become a master hunter. Rp location: Haense, Reza gates next to the city stables.
  9. ofc I’ll be there louisGY. i wouldn’t miss it. (I wont remember the time, pm meeeeeee....)
  10. Bralt is dead and the war is over now original song by: Billy Joel parody by: Limo_man It's seven o'clock on a Sunday The smallest crowd shuffles in There's an HRA brother sittin' next to me Makin' love to his carrion and halfling He says, "Am, can you play me a memory? I'm not really sure how it went But it's flames and it's smoke and I knew it complete As we sat at the gates" La la la, le li la La la, le li la, da dum crush us a scyfling, with your logs They’ll al burn tonight Well, we somehow lived And Hra get another day Now Manfred the barclay is a friend of mine He got skewered like some meat And he’s lost a pc or two and has always died But he somehow survived the siege The priest says, ",God please have mercy for manfred" As he sat there, and he prayed "Well, I'm sure that he will die But please have him rest in peace" Oh, la la la, de di da La la, de di da, da dum Now Bralt is a scyfling king Who never could be killed And he's talkin' with erwin, who's still in the hra And probably will be for life And the shaman are throwin’ drugs As the Brotherhood slowly get stoned Yes, they're sharing a fate that only bring death But it's better than dyin’ alone, Bralt, you're a psychopath Killing the hostages Well, we're all in the mood to see his ash And you lost your first fight It's a pretty bad ral’ for a Sunday night And the xarkly gives us a smile 'Cause he knows that nat 20’s are all he rolls To kill all of the knights And the nat 1’s, they sound like a pk And the cocktails smell like beer And they shriek at the walls and they burn in my gaze And say, "is there any god?" Oh, la la la, de di da La la, de di da, da dum Bralt is now dead, we’ve unlocked scyflings He sat in a pile of ash Well, we're all in the mood for a drink After the 4 hour fight
  11. oh god, here are the end of days. GIANT FROGS that crush people
  12. Original song by: john denver Parody by: Limo_man, Cheezzy_Garlik Haensetti Mothman: Almost to Reza gates, ruben bridge, hangmen river, helena our neighbor Life is german there, older than the Dwarves Younger than the buck, happy like Amelot Haensetti mothman, take me home To the gates, where I belong Back to reza, mothman noises Take me home, Haensetti moth All my memories gather 'round ‘em Mini’s single, though he’s married, To saint karl, wait that is homo, Dead volik children, painted on the field Sweet taste of carrion ,we all die at the siege Haensetti mothman, take me home To the gates where I belong, Back to reza, mothman noises, Take me home, haensetti moth I hear it’s noise in the mornin' hour it chirps, the late nights with lick remind me of my horrible life (IRL) walkin’ down the road, I get a feelin' That it was watchin’ me yesterday, yesterday Haensetti mothman, take me home To the gates, where I belong Back to reza, mothman noises Take me home, Haensetti moth Haensetti mothman, take me home To the gates, where I belong Back to reza, mothman noises Take me home, Haensetti moth Take me home, mothman noises Take me home, mothman noises
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