I forgot Atlas was ancient history and not like, you know, two maps ago. Let's not pretend like it has somehow become impossible in the interim.
Nodes are disgusting and universally hated as the shitty knock-off Korean MMO feature they are.
We're literally on a game that became the best-selling game of all time for its mining and crafting. Let people mine and craft like they bought the game for. Let people break blocks to get shit.
Groups can handle their own wood, ore, etc. supplies through mining and lumberjacking in the real world. For resources that would be harder to gather without griefing the entire landscape, like terracotta and stone, use mine-worlds and let people pay open to entrances in their lands like in past maps. None of this OOC resource-island-purgatory thing please. If we do have a resource island it should be a real place ICly and be in addition to other ways of gathering resources (like from the actual map), not the only way. Aegis did it pretty well where you could buy resource pits that auto-regenerated and they were real RP locations--like you'd have a sand mine right outside the Orcish city that you had to buy a permit to. Probably a fairly complicated system to code and manage, so I'm not saying to do exactly that, but the idea of trying to keep resource pits an RP thing is one to take from that.
Agree with getting rid of hubs.
1. More slots please. Pretty sure I have way less slots than I'm meant to have because of dumbass persona playtime requirements.
2. The Greater Soulstone was worthless because you lost it whenever you died. Make it permanent but cost a lot more. Would be a cool investment then.
3. Gotta have roads obv. We've done this whole "let roads be built after!" thing before in Asulon and they were literally never finished, because turns out trying to build a road across a number of different regions (and needing perms for all of them) is a nightmare that no one wants to take responsibility for.
4. If it feels necessary, then the roads are too long.
Relevant things here IMO: The CT should be very small and easy to navigate. Sick and tired of these large confusing CTs with too much in them. 99% of players never explore that literal flex regardless. I think it'd also be cool if the CT was just kept off-map tbh. Tired of having a CT shaped circular tumour right in the middle of the map. That should be prime, contested real estate.