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Lefty

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Everything posted by Lefty

  1. I remember a time called Anthos, a time before nexus crafting, a time where actual blacksmiths such as Lark and Tethras would actually do blacksmith RP, a time without nexus pvp, where my normal iron sword and plain iron gear helped me murder the barnett's every day, a time people where satisfied with the server and not encroached in the forceful implementations of non-role play enhancing plugin so 

    1. Show previous comments  2 more
    2. Dreek

      Dreek

      i mean no one is stopping anyone from doing blacksmith rp 

    3. Soggy365

      Soggy365

      Tethras thought me how to smith a sword one time IRP... that **** took legit half an hour

      *taught

    4. 𝕾𝖙𝖆𝖗𝖌𝖚𝖘𝖍

      𝕾𝖙𝖆𝖗𝖌𝖚𝖘𝖍

      A vanilla LOTC sounds like a long lost dream.

  2. pls oren if you start the meme war now i will be forced to finish it
  3. Anyone who is good at making Coat of Arms for human houses could they PM me, offering minas or irl moneys 

    1. Show previous comments  3 more
    2. Bangi

      Bangi

      Google it for sure, if you're not sure about it.

    3. Lefty

      Lefty

      Yeah I'd like an achievement of arms haha

    4. Bangi

      Bangi

      I might be able to help, depending on what you want exactly.  PM me the details, and if someone else wants to take this commission go for it, I am a lazy ****.

  4. "I'd make peace under these terms" says Axel
  5. "Don't think anyone really cares" says Bastion after the second failed Frostbeard rebellion.
  6. Feedback noted, please delete system 32
  7. As someone who has slowly seen different channels of villainous rp slowly disintegrate into nothingness due to the rp restrictions put onto villainous rp'ers that has sadly forced those who wish to play villains either be a spook or a bandit, I would very much like to be on this team in order to give suggestions on how to fix villainous RP and bring back all different types of villains to make LOTC a far more immersive world with many different groups and scenario's going on at the same time. You've got my skype Sky.
  8. I have a very strong opinion on lockpicking and blacklists both, and I'll start off with blacklists. In my view blacklists should be handed out more often to those who don't exhibit any effort into roleplay (and I'm not talking about ghouls, shades etc I'm talking about those special types of bandits who do 2 or 3 lines of rp before trying to pvp someone, who need to be hunted down and punished). The problem with blacklists however is the lack of a format to go off of as to when someone has performed bad villainy or not, because of this it's completely up to the discretion of the GM handling the situation. This is why there needs to be a sort of guide or template on how to conduct good and proper villainy roleplay, so that anyone who is actively doing worse roleplay than the guide/template suggests can be easier caught out and given a punishment. But I see that this is being worked on so hopefully something good can come from it. Now onto a matter which genuinely gives me sadness, lockpicks. There are many different types of villains (or at least there was), from bandits, thieves, pirates, anarchists, ghouls, shades, dreadknights, undead etc. The list goes on, however since the removal of the ability to lockpick chests, it has knocked a very big and main villain from that list, thieves. Thievery roleplay I will admit, is fun for the thief and not generally for the person stolen from but the lockpicking rules are so blatantly one sided towards the person who is being committed a crime against it's actually frustrating. I get that people don't want there things stolen, no one does, but this is a medieval fantasy world and thieves should be very much around in it, by removing the ability to lockpicking chests you're eliminating an entire route of RP for people who don't want to be mindless roadside bandits. Stealth, timing, information gathering, all vital things to a villain isn't really important with no goal. Entire RP groups such as the Master Thieves Guild (one of the biggest villainy factions on LOTC) died off due to the rules against lockpicking chests. Heck even pirates groups died due to this. It stops any progression for thief characters who want to build a name for themselves, have an actual story of being and learning how to be a thief. There has to be something to gain from it. Whilst I get Heists are a thing, they require many people, are easily foiled, and you can carry like 3 slots worth of things, it's completely worthless and not worth anything for a thief, it also eliminates anyone who wants to be a solo thief. (Although there are no thieves even around anymore due to this, heists are just ways for groups of people whether villains or not, to try and steal some valuable things.) My solution is this, bring back the ability to lockpick chests, however with some rules to regulate it to make it more fair for those who are thieved against. So I'll list the lockpicking rules and edit them to be adjusted for lockpicking chests. Players may attempt to get past locks via the roll system. In order to do this, a GM is required to be present for the rolls. Requirements and rules are as follows. Lockpicks may be purchased by a shop, and if used, will be taken from the player (1 pick per roll) in exchange for more favorable chances. Door rolls are as follows: Wood (Trap)doors - 17+ without a pick, 10+ with. Iron (Trap)doors - 19+ without a pick, 15+ with. Locked Signs (Gates, Lifts, etc) - 17+ without a pick, 10+ with. Glass - 12+ Chests (This goes for Donation Chests as well, however shops cannot be robbed from) Breaking open a chest without a lockpick - 17+, 15+ with. Display cases (not shops, but some people place items on display for anyone to grab, but are somehow magically protected by the "cant rob shops rule".) - 17+ without a lockpick, 15+ with. Chests may be literally picked up (although depending on the contents within the chest could take 2+ people) and transported away, taking all it's contents, however this would require the thieves to make it out of the settlement unnoticed with a massive chest. A chest can only be lockpicked from if the owner of the chest is online at the time of the robbery, and after a robbery has taken place the criminal may not attempt to lockpick any other settlement or building for 3 days. (Anyone caught breaking this would obviously receive a blacklist). The contents within the chest, if lockpicked successfully are completely up to players discretion to take after the lock is removed. (Those who choose to pick up chests and move them, such as pirates who would bring the chests aboard their ship, would still need to successfully break open or lockpick the chests to access it's contents) Players have up to 3 attempts to lockpick/break a lock, if they fail they must move onto a different lock. Players may not hide chests beneath blocks otherwise unreachable in roleplay, just at is not possible to break blocks to get past LWC locks. A lock is only valid with an LWC protection on it. If the door or chest is not mechanically locked, it is not locked in roleplay. Due to these edits, Heists would also need to be edited to be accustomed for more larger scale operations, for example if a lot of people are needed to get into an area, it would be breaking raid rules etc so Heists would be used to accommodate for that.
  9. There have been a few pirate groups in the past such as Grabthar's crew aboard the Obsidian Flame (him being the most notable) and even in Anthos there was a pirate cove (that was sadly pretty much abandoned) however the problem is that unfortunately the staff over the years have repeatedly made it hard for people to conduct villainy for actual villain rp'ers such as thieves and pirates by repeatedly fixing the rules to suit defenders, such as not being able to unlock chests (which would be a very important thing for pirates and thieves) and I get that you can do it on heists but bloody hell you're allowed like 4 slots and you can't take more than half a stack of anything. The staff have really ruined villainy RP, and I also think it'll be hard to find a staff member who will world edit around your ship constantly (especially with the modreq waiting time because GM's prefer to RP then to answer modreq's and help other people's RP) but anyways that's just my two cents on it, whilst I really hope you make a Pirate group because it will honestly be so fun for you if done right and I'd love to see it successful, unfortunately pirate and thieves groups haven't been around since Anthos due to the very reason that staff have ruined it for all of us with their excessive rules
  10. "I heard your King got beheaded with permission of his own liege. That must suck." Axel comments
  11. Axel would let out an even louder laugh to the elf with a lack of brain cells "I nae want yer 'elp fucktard, it 'appened n' wetha' ye want teh believe it 'er nae is yer own problem fucktard."
  12. 16th of the Deep Cold, 1614 To His Imperial Majesty, Emperor John V. Frederick Philip Horen My name is Axel Ireheart, I am a dwarf who resides within Tal’Azmar within the central Kazradin mountains of Tahn, underneath the true Grand Kingdom of Urguan. I would like to give my congratulations on your success at unifying the many Kingdoms of Men, something I am sure your ancestors would be very proud of as they watch from the Seven Skies. You may wonder why a lowly dwarf such as myself, who has no governmental positions or even experience in the diplomatic field, is writing to the Emperor of Oren. However despite my lack of status, I merely wished to write to you after word reached my ear of the traitorous Frostbeards introduction to you within your court in Mardon, after your coronation. Their slander against the Grand Kingdom of Urguan was appalling, and the fact that they would bring their petty lies and disputes to your court on the day of your coronation is a sad thing from a once mighty and loyal clan. You see, this is not the Frostbeards first treachery against dwarvenkind. Nearly a hundred years ago, in 1518 the Frostbeards rebelled against the Grand Kingdom of Urguan after losing a fair election, Varuk Frostbeard, father of the current Usurper, Kerwyr Frostbeard, was the right hand man of the Mountain Monarch, Verthaik Frostbeard, loser of the election rose up against the rightful Grand King Skippy Irongut which led to the unnecessary deaths of thousands of dwarves. Until the Mountain Monarchy’s defeat at the hands of the Grand Kingdom during 1519, the Frostbeards wreaked havoc upon the dwarven people of Urguan, mercilessly murdering their kinsmen in a futile attempt at a grab for power. Ultimately the rebellion failed and all their leaders were either killed in battle or executed. This is a very similar situation to what has recently occurred within the Grand Kingdom of Urguan. Upon the death of the late Grand King Bastion Ireheart, (who was found dead at the beneath the balcony of his palace, some believe he was pushed by Kerwyr himself, others unsure of the nature of his death) a senate meeting was called as per the laws of Urguan, in order to nominate dwarves for the position of Grand King. The Frostbeards, led by their snake of a clan father Kerwyr, marched into the senate chambers during the nomination process, whilst Kerwyr sat upon the seat of the Grand King, proclaiming himself Grand King, when the Senators interjected, he bore arms against them, giving them the offer to kneel or die. Upon their refusal to break the articles, Kerwyr and his goons (along with the help of mercenaries) attacked all the senators and councilmen, some barely escaped with their lives as they fought their way out of the city. He then sat upon the Obsidian Throne and proclaimed himself Grand King. Quickly we regrouped at Tal’Azmar, home of the Lord Regent, as the kinslayer, murderer and snake of a dwarf Kerwyr, closed the gates to Kal’Omith as him and his treachoures clansmen sat inside boasting of their triumph of murder. I’m sure this will come as a surprise to you as no doubt the Frostbeard slander and lies has reached the ears of the rest of Axios. I however wish to speak solely of the truth, and not just the present truth, but the past truth of the crimes the Frostbeards have not only committed against the dwarven people, but against mankind aswell. After the coalition war, Grand King Bastion Ireheart sought good relations with all human nations, such as Haense, Lotharingia, the Westerlands, Norland, and even Mardon after their formation as a Kingdom. However the Frostbeards actively went against this, and actively committed acts of terror upon the humans of Axios. When war broke out between Courland and Haense, the Grand King along with every other clan was against getting involved in this human conflict, we were bound by no official defensive pacts nor alliance with either nation, merely pacts of non-aggression, and thus had no reason to involve ourselves in this war. However the Frostbeards were a different story. They all voted to war against Haense, their thirst to continue the spillage of human blood even after the Coalition war went unquenched. But when the Grand King had his final say, and declared the Grand Kingdom’s neutrality, even going as far as trying to hold peace talks between King Marius and King Tobias, the Frostbeards had a different idea. Against the Grand King’s commands they openly fought against Haense, led by Kerwyr they pillaged and murdered innocent Haensians all for wish of only spilling blood. The Frostbeards were also the main instigators in the war against Norland, after Norland killed a lone dwarf within the Krag, the Frostbeards, against the wishes of anyone within the Grand Kingdom of Urguan, attacked Prince Artyom Ruric. Then at the Senate meeting to decide for or against war, again they voted in favour of war, and even went as far as saying that the Norlandic people should be ‘exterminated’ which was completely against the wishes of the Grand King, who had originally signed a non-aggression pact with the Kingdom of Norland. When the new High King Donovan Ruric visited the Grand King to discuss terms for peace, in the very middle of the discussion, the Frostbeards in the throne room began to shout “KAVIR” which is dwarven for “Death”, they had attempted to murder a peaceful delegation of Norlanders, if not for the Grand King intervening against this dishonourable action of visitors under the protection of guest right, many Norlandic nobles would have been murdered dishonourably. Another act of random terror brought upon the humans by the Frostbeards was one which took place within Mardon. The Frostbeards, once more against the wishes of the Grand King, went to Mardon and kidnapped three humans within Mardon’s capital. Under the reason that Mardon was “the new Oren” this kidnapping then resulted in a skirmish outside the gates of Kal’Omith after a group of humans came to free the captured humans who were held in a cell right at the gate of Kal’Omith (the cell is still there to this day). Whilst dwarves of other clans defended the city, it was the Frostbeards who brought the force of humans to the dwarven lands, and they were solely responsible for the kidnapping of the innocent humans. Once the Grand King found out about this blatant act of treachery, instead of facing the consequences of treason, the Frostbeard’s decided to jump ship and swear vassalage under the Arch-Duke of Hanseti-Ruska, Ostromir Ivanovich, who I believe was a staunch enemy of the true Northerners. The Arch-Duke was also a vassal of Courland, ultimately letting the Frostbeards escape the Grand King’s punishment, and seek protection under the Kingdom of Courland. They abandoned the Grand Kingdom and moved north, building a hold right next to Vsevograd, right next to the ruins of Karlsburg. Which made their coup of the Grand Kingdom after Grand King Bastion’s death all the more invalid, as they where sworn vassals of Courland and where not even citizens of the Grand Kingdom, it could be compared to a group of humans walking into the senate chambers, murdering everyone and claiming the throne of Urguan. Also when the Ruthern rebellion came about, whilst the Grand King was bounded by a formal defensive pact to assist Courland, only a handful of Urguanite dwarves actually showed up, yet the Frostbeards fought against Lotharingia and Ruthern alike in full force. Yet the Frostbeard’s terror does not end there. They wish not only to spill human blood. On numerous occasions since they left the Grand Kingdom, they have openly attacked Sutica, Haelun’or and the Dominion of Malin, on the basis of being “anti-magic” and have kidnapped and enslaved multiple people within the city of Yolwin, a Frostbeard ran town above Kal’Omith. Grand King Bastion Ireheart actually caught them in the act of slaving and freed the slaves, however it was shortly after that they left for Courland before facing punishment. All this can be confirmed by Sutican’s and Elves alike. Also, the Frostbeards are publicly known heretics, whilst to humans the Creator is known as God, and in the dwarven pantheon whilst we believe in other gods our main god is Yemekar, the Creator, who we both share a god in as this is believed to be the same deity, the Frostbeards staunchly go against the other dwarven gods, instead choosing to worship Wyrvun, the Frost Wyrm. Wyrvun is a Daemon that has claimed the lives of many, human and dwarf alike, who my ancestor Igor Ireheart defeated in Anthos bringing an end to Wyrvun’s mass destruction. How can the Frostbeards so publicly and stoically worship a murderer and even claim to consider Wyrvun to be on par with the Creator. I have also heard they claim they boast a much larger force than the Grand Kingdom, this is a complete lie. Since their coup of the capital (which along with a slaver’s town and a port, is all they control within Urguani land, both empty, compared to the Grand Kingdom’s many inhabitated settlements and forts) the Frostbeards have barely been seen, Kal’Omith has been closed off and those who have broken in have seen it to be a barren and empty city, as the dust grows plenty within it’s streets. The Frostbeards could not even mount a defence against a group of farmers let alone the Grand Kingdom. At most the Frostbeards have is ten able bodied warriors (which again is being generous), in comparison to the Grand Kingdom who could easily triple that. In Fact the sole attempt at a Frostbeard raid on the Grand Kingdom saw two Frostbeards alongside four mercenaries attack Tal’Azmar, in which they were quickly repelled, whilst Kerwyr himself was almost captured but instead found the mercy of the monks. The Grand Kingdom is very confident in their ability to rally far more than the Frostbeard rebels, and would gladly fight them in open field, but instead Kerwyr cowers in fear in his ghost city, hoarding whatever he has left like a diseased man clinging on to dear life. The Grand Kingdom would also like assure the Empire of Oren that no meeting has taken place with the Frostbeards in regards to ‘destroying Oren’. We have no qualms with Oren, as that hatchet was buried after the Coalition war. The dwedmar of Urguan are not against a united humanity, only against the subjugation of other nations and races without probable cause. We can clearly see the new Empire of Oren neither wishes to subjugate nor attack any other races or nations, so why would we, wish any ill upon you or your people? Ultimately, I will finish this long letter with some final words. I would advise against associating yourself with the Frostbeard rebels, the spineless snake that is Kerwyr Frostbeard, and any of his kin. They are traitorous, bloodthirsty, warmongering twats. Kerwyr would see the entire world burn if he could rule the ashes. They are a disgrace to the descendants, they are the most dishonourable swine I have ever had the unfortunate luck to meet, and I would never wish upon my worst enemy to align themselves with the Frostbeards. I ask not that you assist the Grand Kingdom of Urguan, I merely ask that you don’t associate with the low-lifes known as the Frostbeards. I hope this meets you in good health, congratulations once more on a united humanity, Axel Ireheart, son of the late Grand King Bastion Ireheart
  13. Name: Axel Ireheart (Username): Lefty_Bojengles Put an X next to your chosen candidate Grilthram Grandaxe Oyvind Goldhand X Gror Ireheart
  14. " Thank god I'm dead hahaha" says Bastion from Khaz'A'Dentrumm
  15. "You literally talked **** about dwarves and we haven't done anything, now I have a reason to help the Dunaflays" says Axel Ireheart
  16. Still think there are more things we can do to improve villain roleplay AND to encourage more people to play villains (other then mindless minas or die pvp bandits who just want pixels) and there be a bigger gain from it then there is currently.
  17. Name: aXel 1r3Art Race: dW4Rf Age: 162 Professions: nUN aH'LL B3h aneh't1n feR RED URGUAN! Why do you wish to join Red Urguan?: t0 f1Ght n' w0rK!
  18. As the Grand King walked through the empty streets of Kal’Omith towards the royal palace, he began to look back in remembrance as the once busy, bustling and vibrant city it once was, and how it was a shadow of it’s former self, as was he. He had noticed how things had become in his homeland, kegs ran dry, the coffers slowly emptying bit by bit, and the people moving on to things better and fresh. Things had started off so brightly for the young Grand King, as the people cheered his name in the streets and admired his bravery, yet he could not stop things from slowly descending down to a situation beyond his abilities to repair. As he made his way up the lift to his palace, he began to pity himself, everything he had done was worth nothing as his nation grew weak. He had failed the dwarves. He stood atop the balcony of his palace as he took one final look upon the once great Kal’Omith. Thinking of those he cared for most, those who stayed loyal throughout the entirety of his reign, and those who helped him make the nation what it was once was. As the doubt began to die down in his mind, he took one deep breath, and took a step off of the ledge. The Grand King, was dead. OOC: A short poem I wrote about the Bastion’s reign, hope ya enjoy. Bastion’s reign started lively and bright He was a dwarf filled with honour, passion and fight Finishing Algoda’s legacy with the destruction of Oren Whilst he made peace with enemies old and foreign He showed his savvy through mandates and acts Meeting with other powers to create non-aggression pacts He sought friendliness and peace with Axios’ other nations Yet the Norlandic aggression lowered his expectations His people wanted war but victory was what he sought He did not wish to fight a battle which could not be fought So his aggression halted as he waited for a while To see if the Norlandic people would be willing to reconcile Whilst this all happened his people grew wary Some found his taxations unfair and arbitrary His councilmen grew fat, greedy and lazy His goal for a better Urguan began to become hazy Arcadia was next as a pillar of hate But the Grand King stood firm as he set things straight However dwed still disappeared, not a sound not a sight Yet when the echoes of war came many showed to fight The battles where quick yet the dwarves wanted a challenge However the Siege of the Krag was something they could not manage By this point more and more good dwed had left His conquest had failed due to the Dunamian theft As the Grand King battled, an arrow struck his chest Which left him in a coma as he was laid to rest The dwarves grew angry as his reign was tiring and long But all Bastion had truly wanted, was to make Urguan strong. So that’s that, the Grand King is dead. I’ve been Grand King for so long I honestly don’t even remember what it was like before it. Honestly my reign started off good but slowly descended due to inactivity and a lack of fresh RP, and whilst I tried my best I ultimately failed. One thing I’m thankful for is my friends, literally the dwarves are one big family and we could spend 2 hours fighting then just forget about it and have a laugh as if nothing happened, and they made me enjoy kingship so much.
  19. *A letter is sent to the Ascended, Clerics, Paladins and the Dominion of Malinor* "The Grand Kingdom does wish to state that the Order of the Ascended are tenants within the lands of Urguan, and whilst also being under our protection they are indeed official allies of our Grand Kingdom. Any act of aggression committed against the Ascended Order will be taken as an official act of aggression against the Grand Kingdom of Urguan. Azoth Hawksong is hereby an Urguanian fugitive and any one found harbouring him will be treated as an enemy of the Grand Kingdom of Urguan." With regards, Grand King Bastion Ireheart
  20. "Aye teh Ascended actualleh live in Dwarven lands, teh worship ov' teh Aspects is completeleh allowed n' all clerical n' paladin orders ov' 'oleh magic are welcome in Urguan" says Grand King Bastion Ireheart
  21. -=-=- The Grand Kingdom of Urguan -=- The Obsidian Throne Grand King Bastion Ireheart [Lefty_Bojengles] -=- Laws and Government of the Grand Kingdom The Articles of Urguan https://www.lordofthecraft.net/forums/topic/156715-the-articles-of-urguan/ The Code of Laws in The Grand Kingdom https://www.lordofthecraft.net/forums/topic/156558-the-codex-of-laws/ The History of The Grand Kingdom https://www.lordofthecraft.net/forums/topic/152016-history-of-the-dwedmar/ The Ancient Dwarven Language https://www.lordofthecraft.net/forums/topic/149264-dwarven-language/?page=1 -=- The Senate Of Hammers https://www.lordofthecraft.net/forums/topic/155764-the-senate-of-hammers/ -=- -=- The Grand Council of Urguan https://www.lordofthecraft.net/forums/topic/155733-the-grand-council-of-urguan/ -=- The Grand Champion Grand Champion Morug Goldhand [dsdevil] -=- Guilds of Urguan The Clergy https://www.lordofthecraft.net/forums/topic/153971-~~-da-kirkja-dverga-~~-the-dwarven-clergy/?page=1 High Prophet: Vacant The Dwarven Legion https://www.lordofthecraft.net/forums/topic/160564-the-grand-legion-of-urguan/?page=1 Grand Marshal: Oyvind Frostbeard [CaptainBrock] The Yemekar’s Workforce https://www.lordofthecraft.net/forums/topic/159841-~the-mining-guild~/ Yemekar’s Pick: Kalviin Ireheart [Z3m0s] -=- Holds of Urguan Jarl of Khaz’Drakkonl: Dwain Irongut II [Hiebe] Jarl of Tal’Azmar: Fimlin Grandaxe [worldiswar28] Jarl of Arcadia: Zahrer Irongrinder [Josh3738] Jarl of Amhurst Hold: Albert Bjork [ze_claus] Jarl of Tal’Ardoth: Naffog [FilthyPeasant1] Jarl of Kal’Sitarae: Frerir Irongrinder [Ioannis] Jarl of Fort Veritas: Maximus Meridio [ShIXTank] Jarl of Yolwin: Rodin Sigbrand [Shuggie_] -=- Political Relations The War Nation of Krugmar - Allied The Kingdom of Courland - Allied The Princedom of Fenn - Allied The Chiefdom of Warhawkes - Allied The Farthing of Haysend - Friendly The Silver Stae of Haelun'or - Friendly The Federation of Sutica - Friendly The Dominion of Malinor - Neutral The Sultanate of Haria - Neutral The Kingdom of Lotharingia - Neutral The Kingdom of Norland - Hostile -=-=-
  22. I enjoy this

    1. Narthok

      Narthok

      Hey Narthok whats up

    2. Lefty

      Lefty

      Hey Narthok, I'm good so I assume you are too

    3. Narthok

      Narthok

      Good to hear

  23. "You have literally said if they are not ransomed they will be executed, that show's an intent of greed and bloodthirstiness not a want for peace" Igor Ireheart who is not aligned to anyone as he is literally a ghost in the Halls of Khaz'A'Dentrumm as Bastion is in a coma "If you fight tyranny you cannot be tyrannical, that defeats the purpose of it. When you become what you have strived to fight against you have lost cause to fight" says Igor Ireheart
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