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seannie

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Everything posted by seannie

  1. OwO i feel all warm and fuzzy Hope you had a good christmas, you've always got my axe
  2. who safeguards the super safety team
  3. telanirs is as touch with the players of lotc as a corporate hr team is with their consumer base 

  4. haha lol i dont trust this at all
  5. Who would win in a fight, Ser Loras of Lorraine or Ser Bud Light?

    1. Show previous comments  1 more
    2. squakhawk

      squakhawk

      bud light knight there isnt a doubt how can you beat him

    3. argonian

      argonian

      Sir Bud Light got copyright striked so he already lost ?

    4. 1_Language_1

      1_Language_1

      Ser Bud Light man..

  6. dagoth is going out of controk
  7. medieval 2 > rome 2 > attila
  8. can we get an update to the war

  9. seannie

    Mines

    what’s the point of mining? neat idea and all, but with the economy as broken as it is, and gear for pvp not meaning much anymore, I cant see the point of this. good work regardless though, seems useful for another time.
  10. “Go go go!” exclaimed Cyrus, attempting to take a hold of one of the bandit’s reins of their horse. At this time, behind him, an Imperial Anti Terrorism Task Force led by the Colonel bursts out from an Anti Terrorist Tower on the Imperial Highway at the same time, running down the bandits as they turn and flee from the radiance exuding from the righteous Imperial Anti Terrorist Task Force. Though, in their blindness, they leave one of their own behind, who is swiftly cut down from his steed, attempts to flee on foot, and is then brought down to his knees again. Though the bandit dies on his way to captivity, the hostage was nevertheless rescued, and is now safe within the walls of Helena. A rampant crackdown on banditry plaguing the roads now beginning. “God bless Oren, Ave Oren!"
  11. 5 guys with crossbows will beat any edgies, god bless the white rose for this tradition 

  12. all new players are just alts of dwph

    1. Show previous comments  2 more
    2. thebigindian123
    3. RaccoonPete

      RaccoonPete

      **** abort abort!

    4. Arcean

      Arcean

      Are you talking to a human being who is perma banned on lotc? You are banned aswell.

  13. Would be neat to see a Cloud Temple that isnt on the ground, but actually in the Clouds.
  14. Tax day is coming soon, a good Imperial Citizen pays their taxes.

  15. the great deceiver or otherwise known in daelish texts... dwph
  16. “Mosgrad is sponsoring the capture and ransoming of children, while preaching about morality and faith? What can a child even to be trialed for? You can’t just set someone before a Court just for existing. I miss the days when there was an eternal war against banditry...” sighed out a heavily tired Amadeus, his day now ruined, and his disappointment immeasurable.
  17. observe the best warclaim video the others you linked are clearly inferior ps not bias
  18. elves should unite under malinor

    1. Lirro

      Lirro

      elves should split into another half a dozen groups

  19. time to upgrade my firemaking skills in minecraft osrs style

  20. has /vote devalued the mina to the point where it has been inflated so much that is it now near useless in common day to day purchases, etc?

    1. Show previous comments  17 more
    2. Demotheus

      Demotheus

      Does anybody even HAVE even CLOSE to that money?

    3. Ducklingator

      Ducklingator

      maybe you should check it out with /money top

      oh

    4. NotEvilAtAll

      NotEvilAtAll

      I’m not sure there’s much more than 10 million minas on the server in total. You’d have to concentrate minas an incredible amount in order to buy one of those.

  21. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 427 (Year 1527) ROYAL ACTIONS Available Imperial Denarii (Gold): 122,375 [Unlocking T4 Magic | 90,000 + 10,000/100,000] [Converting Grelderia into a City | 15000/150000] [Constructing 2 Manufactories in Lyria | 15000/15000] [Converting Aeria (Settlement) into a Town] Stockpiling 2,375 KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x6 Manufactory, Church, x3 Farms, Military Academy, Tall Stone Walls] Cities: Nyria [Merchant Guild, Church, Low Stone Walls] Tyria [Merchant Guild, Church, School] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] Mineria (+3k) [Merchant Guild, Temple, Tall Stone Walls] Aenyria (3k) [Merchant Guild, Church] Nyniria (3k) [Merchant Guild] Qhoheria (3k) [Merchant Guild] Taelniria (3k) [Merchant Guild] Yaeliria (3k) [Merchant Guild] Towns: Grelderia (3k) Settlements: Aeria Yuria Jaeneria Lunaeria Fortress: Helmden Current Projects: Researching Osmalt (10% School Bonus + 2 edc) Population: 9,704,644 Total 700,000~ in Lyria 400,000~ in Tyria 300,000~ in Nyria 300,000~ in Mineria 400,000~ in Tyniria 300,000~ in Aenyria 6,500,000~ in rural regions Military: Army 5 (2800) units of Heavy Infantry [All T3, Seasoned] 2 (900) units of Heavy Infantry [All T3] 1 (500) unit of Symonian Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3, Seasoned] 1 (900) unit of Lyrian Sentinels [All T3] ?? (2650) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (875) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 14 (7200) units of Medium Infantry [All T3, Seasoned] 1 (500) unit of Medium Infantry [All T3] 3 (1500) units of Symonian Medium Infantry [All T3] 12 (6300) units of Light Infantry [All T3, Seasoned] 7 (3350) units of Light Archers [Unique] 2 (1000) units of Symonian Light Archers [All T1] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3, Seasoned] 1 (unit) 500 of Medium Cavalry [All T3] Garrisoned: 500 Symonian Heavy Infantry, T3 1500 Symonian Medium Infantry, T3 200 Numerian Medium Infantry, T3 300 Numerian Light Infantry, T3 1000 Symonian Light Archers, T1 Stockpiled Equipment: Heavy Infantry Gear, T3, 500 Medium Infantry gear, T3, 500 Total Infantry Count: 34,475 - 30,950 Magia 34 adepts 3 Magi Max: 75 Adepts, 7 Magi Navy N/A Economy Base Income: 3000g Economic Points: 5000g Town: 27000g (Tyniria, Arris, Mineria, Aenyria, Grelderia, Nyniria, Qhoheria, Taelniria, Yaeliria) Population: 28500g Trade: 3000g (Republic of Danwent, Empire of Bourdeleaux) Merchants Guilds: 33000g Manufactorie(s): 10000g (x10 Lyria) Treasury: 15k from Bourdeleaux, 15k from Galahar Upkeep Infantry: 10000 + 5125 (EXP) = 15,125 Fortress: 2000 ----------------------- Total: 122,375
  22. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 426 (Year 1526) Cheers and applause greeted the newly made Margrave of Arris as he re-entered the City, with the King of Numeria in tow. Many rejoiced Aemyr’s return, especially when done in such good faith - the elevation of the beloved foreign commoner, Mormo Dale, to the position of esteemed nobility, was a well liked move by the cities’ inhabitants. It seems that for the past years, Governor Dale had ruled favourably over the conquered Numerians, even going as far as marrying one of the natives, as well as letting his subordinates form their own families in Arris. Suchs acts impressed the monarch, and saw it fit to reward the man with a new station, solidifying the rule Dale had been developing for the past years. Despite the option of being able to return back from where they once came, the Symonians defected to Numeria. Surely an indication that life back home wasn’t all that great. Which has led to the High Chancellor to personally make his way to Arris, a rare sight, for the King’s friend is rarely seen outside the Capital. Regardless of these recent events, the Army must continue on, needing to strike the anvil while it’s still hot, or else lose an opportunity to claim the center of Narros. ROYAL ACTIONS Available Imperial Denarii (Gold): 78,375 Aemyr’s gaze turns west, suddenly having lost interest in the war. He takes with him a single Magi and heads back to the Roots of the World, stopping occasionally to utilize the hospitality of his subjects. His destination lies in the peculiar anomaly previous discovered in the Mountains. The Army is left in command of the Duke of Tyria, the once defeated Numerian General, bested by Lord Dunwick in the shadows of Ischyros near twenty years ago. [Investigating POI | Aemyr + 1 Magi] The High Chancellor comes into contact with the Symonian defectors garrisoning Arris. He seeks to further inquire upon the state of the Symonian Empire, as it is suspected that the unrest is rampant, an issue that can be potentially exploited. The routine expansion of the Guilds throughout the newfound cities. [4 Merchant Guilds constructed | 36000/36000] Clearing out more land on the outskirts of Lyria to make way for manufactories [4 Manufactories constructed | 30000/30000] The continued researching of the rare mineral Osmalt. The students of the Tyrian School of Scholarly Affairs are given a minor grant in order to further fuel their capabilities on examining how Osmalt was shaped into such a way. It is now a universally recognized fact that the ancient structures of Naros utilized Osmalt in their foundations, and so spurs the search for these ancient wonders. Throughout Naros, where Numerians aren’t prosecuted, bands of students are seen roaming about, documenting and detailing anything resembling Osmalt, as well as inquiring with locals and the likes to form a hypothesis upon the techniques of operating this rare material. Sorcerers are brought into the School in attempts to shape and mold the chunk of osmalt into something resembling regular masonry, utilizing a constant stream of superheated flame magic in a controlled environment. Blacksmiths from Lyria’s manufactories are brought in to observe the process, properly ensuring that the experiment meets standard smithing. An envoy from the Tyrian School is sent over to the Bourdeleaux in attempts to acquire a shipment of Black Iron tools to further improve upon the extracting of Osmalt, as it proves to be ridiculously tiresome with the currently used methods so far. Promises are made to this western neighbour that they will have access to a source of Osmalt, should they decide to assist in this endeavour. [2,375g, 9,625g in Total | School Bonus 10% & 2 Education Points] Beginning the establishment of a Monastery. [10000/100000] [The walls of Mineria are refurbished into Tall Stone Walls | 12500/12500] [The walls of Nyria are refurbished into Low Stone Walls | 10000/10000] KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x6 Manufactory, Church, x3 Farms, Military Academy, Tall Walls] Cities: Nyria [Merchant Guild, Church] Tyria [Merchant Guild, Church, School] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] Mineria (+3k) [Merchant Guild, Temple] Aenyria (3k) [Merchant Guild, Church] Nyniria (3k) Qhoheria (3k) Taelniria (3k) Yaeliria (3k) Towns: Grelderia (3k) Settlements: Aeria Yuria Jaeneria Lunaeria Fortress: Helmden Current Projects: Researching Osmalt (10% School Bonus + 2 edc) Population: 9,421,985 Total 700,000~ in Lyria 400,000~ in Tyria 300,000~ in Nyria 300,000~ in Mineria 400,000~ in Tyniria 300,000~ in Aenyria 6,500,000~ in rural regions Military: Army 5 (2800) units of Heavy Infantry [All T3, Seasoned] 2 (900) units of Heavy Infantry [All T3] 1 (500) unit of Symonian Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3, Seasoned] 1 (900) unit of Lyrian Sentinels [All T3] ?? (2650) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (875) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 14 (7200) units of Medium Infantry [All T3, Seasoned] 1 (500) unit of Medium Infantry [All T3] 3 (1500) units of Symonian Medium Infantry [All T3] 12 (6300) units of Light Infantry [All T3, Seasoned] 7 (3350) units of Light Archers [Unique] 2 (1000) units of Symonian Light Archers [All T1] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3, Seasoned] 1 (unit) 500 of Medium Cavalry [All T3] Garrisoned: 500 Symonian Heavy Infantry, T3 1500 Symonian Medium Infantry, T3 200 Numerian Medium Infantry, T3 300 Numerian Light Infantry, T3 1000 Symonian Light Archers, T1 Stockpiled Equipment: Heavy Infantry Gear, T3, 500 Medium Infantry gear, T3, 500 Total Infantry Count: 34,475 - 30,950 Magia 34 adepts 3 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 27000g (Tyniria, Arris, Mineria, Aenyria, Grelderia, Nyniria, Qhoheria, Taelniria, Yaeliria) Population: 27000g Trade: 3000g (Republic of Danwent, Empire of Bourdeleaux) Merchants Guilds: 21000g (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria) Manufactorie(s): 6000g (x6 Lyria) Treasury: 1500 Upkeep: Infantry: 10000 + 5125 (EXP) = 15,125 Fortress: 2000 ----------------------- Total: 78,375g
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