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Status Updates posted by hex37
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What I really want to see is a change log for the new plugins- that way we can see what actually works now.
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God dammit...I don't want to rebuild another cottage. Can't you just add some new MC land to the fringe map for the 'soldiers' to fight over?
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Honestly, I don't know why people are having such issue finding something to RP. Have tea, capture someone, and instead of killing them, actually have some good Torture RP. You don't need to kill someone after you beat them in PVP, have fun with that.
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I have a hard time not finding rp, even with 20 people online. Just 2 days, 25 players online, I arrive at Alras, and a group of 4 people are watching an rp fight. A few minutes later and 10 players were together. RIght now Alras has like 20 people in the middle. And also of course, my house normally has at least 3 players inside.
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Are GMs able to use logblock rollback commands? If so, how long does the server look after the logs?
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If you're the GM who decided to decimate the Path of Sacred Light (The glass walkway in the sky), please get online, or PM me on the forums. Long story short, you done goofed.
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Who is locking the lore threads in the RP ideas forum?
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June 25th.
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@Players who hurt their own characters on purpose: http://i.imgur.com/XLjsGQO.gif
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I'm suprised that bad commands managed to take the server down this long. Poor GM must of messed up baaaad.
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We really need to get rid of the hate machine thats starting up with this war. (Because, of course it's all the PVPers' faults, #perpetu8h8
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Is there anywhere special I have to post when I donate to upgrade, or do I just modreq it?
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http://www.lordofthecraft.net/topic/111463-arcane-puppetry-revised/ Lore crunch for the lore gods.
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http://www.lordofthecraft.net/topic/105601-dwarf-fortress-succession-game/page-5#entry987592 First round of the succession fort = done
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Logged 10 items today in the beta server. 7 of them were magic related bugs, and unfortunately 3 exploits were unearthed.
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Spendin all night looking for bugs and exploits for the next version *Hefts up iron exploit sword* "Looks like I have a good haul already"
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personally, I miss the time when the antag was a solid mass of bone, flesh and blades hewn together to loosely resemble humans. that was when the antag was truely scary. now, a large portion of antags I deal with are largely normal females who absolutely swear that they are not tainted. the enemy has transferred from a horror to a game of whack-a-mole.
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That moment when a GM forgets to take off all of the infinite blindness and slowness effects he put on you. God dammit, Cappy.
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http://gyazo.com/40b542d572d2b2360e55f4a4bc34c25a.png Snarky Nienna is snarky