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Ender_Panda13

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Everything posted by Ender_Panda13

  1. A few months ago (perhaps closer to a year now) I came back to LOTC for a short time, wanting to get back into dwarves and see what has happened. George was one of the first I ran into, we chatted for a bit, I think at first he thought I was a new player, because when I mentioned how long I've been around he became more interested in the stories I had to share of past events, in the dwarves and other parts of the community. It was nice to retell them to someone and he was the kindest role-player I had the chance of meeting. He was a great person, and was interested in learning more about my characters' life. I wish we had talked more, my condolences to his family and friends.
  2. "Ah good King, knows wot 'is people need...More minas, more powah, more everytin'...Greed is our kins curse an' ets toime weh become strong loike when ah wos ah beardling..." Dozor nods before returning to his mile wide stare off the cliffs of the kingdom.
  3. He just a wee lil guy. I was gunna make him physically with psper mache as my Halloween costume this year but not much time left to do so.
  4. Another old dwed weeps at the news of his kin's passing. "Ye were with us since tha beginnin' Ye trained meh an' Heus along wit' Fimlin...Ye were the onleh un's that didnae care dat ah wos ah bit dumber an' slowah than tha othah dwed...actualleh ah tink ye were part ov' tha' reason ah became loike dis..." he scratched his beard "Buh ah will still miss ye...even tho weh have nae seen each othah in ages...ah will hold ye dear to mi heart, ye will nae beh forgotten" With that Dozor decides to venture out of his hole, to explore more of this new land, though with a heavy heart at his family members passing.
  5. The dwed laughs at the measely 'quota' mandated by Lord Brae. "Onleh fifty pieces? Ha! Does tha' lord not know sum ov his people are dwed?" The dwarf runs his hands together, eyeing his trusty spade. "ets toime ta mine."
  6. IGN: Ender_Panda RP NAME: Dozor Grandaxe CANDIDATE: Durorn Ireheart "Tha ol' bones speak, Listen 'ere ye wee lil' brats"
  7. FULL NAME: Nasir Adil Abn-Nafis Yar AGE: 30 RACE: Qalasheen-Farfolk RELIGION: Canonist ((MC name)): Ender_Panda ((Time zone)): EST
  8. Name: Nasir Adil Abn-Nafis Yar Race: Farfolk Gender: Male Intent on joining (Temporary/Full time): full time If temporary, how long do you intend to stay?: full time If full time, do you agree to taking on all aspects of the monastic life? yes Do you agree to follow the rules of the Monastery? Failure to do so will result in immediate eviction. yes
  9. Mc name: Ender_Panda RP Name: Dozor Grandaxe Dwelling(Kal’Varoth, Hefrumm, etc.): Kal'Varoth Candidate: Gimli Grandaxe
  10. MC Name: Ender_Panda RP Name: Dozor Grandaxe Race: dwarf Discord (For communication and rallying): you got it Timezone (EST, GMT, etc.): Est -5
  11. I like Panda’s and the minecraft mob Enderman’s (Which had just been released when I first made my account) I was lucky that Ender_Panda hadn’t been taken yet. (Though EnderPanda is) its a bit annoying because often its taken on other platforms (Take LOTC forums for instance, IDK who would have my username but *shrug*) I’ve had it for a couple years. I think around 2013? but I’ve known about minecraft since its release thanks to Youtube (Paulsarsjr’s first minecraft video was also the first video I saw, back when creepers were added. lol)
  12. (OOC) MC Name: Ender_Panda How active are you?: somewhat active mondays/tuesdays and late evenings. Discord: Ender_Panda Timezone: EST (RP) RP Name: Dozor Grandaxe Gender: Boyo
  13. Dozor looks up from feeding his squirrels as he hears the news. "'bout toime, ah wos waitin' for sumthin loike dis" standing up he whistles, and as his army of squirrels begins their March towards Bogrin, Dozor pats his beard. "Toime tu gu home, Rusk mi boi" And with that he sets off for greener pastures in the kingdom of Bogrin. "Narvak oz Bogrin!"
  14. Adrin happily signs the charter, Hoping that this new land won't be riddled with as many spooks and monsters that like to turn him into a pile of mush. (Although I mean really, there will be tons of them, probably)
  15. I would plan on it not being your main character, as for the owner burying it, you could still send out an aura to anyone in the area to unbury you and put you on. I was thinking of having it so that you have to have a character that is strong willed in order to become one. I didn't want to put that the armor could move itself, just because that would basically be a dreadknight, I want people to rp together. And while the armor player is offline you could say that it is in its sleeping state. I don't expect someone to right off the bat have every single piece of their armor, it takes a strong person and time to be able to wear the full armor set. And if the owner for that piece is offline, even for an extended amount of time, you could simple to with another, while being a different part of said armor. It could bring even more to if you are able to bring the two together and discuss(or fight) over who gets whose piece. It may be confusing to rp through message to more than one person when they're separated, but I was going more towards veteran rpers role-playing it, not that I don't think new players could rp it well, but I would like to see this creature used the right way.
  16. Whether it ultimately becomes playable or for events only I still would like it on the server. Though it would be nice if I could play one I would entirely understand if it is made ET only.
  17. The wearer is a different roleplayer altogether. The armor can message them to talk to them, give them advice, or warn them about something. I would plan for each piece to be found diferently, maybe even by different people. Depending on how strong your willpower is you can wear multiple pieces. I believe it will bring quite a bit of roleplay, what would happen if multiple people find pieces of the same set? Or if a necromancer sets their sights on completing a set? I wasn't completely sure if I can post too much ooc mechanics in the above post, most creature posts I see tend to stay as in character as possible. Again sorry for the confusion.
  18. Ethereal Knights “Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.” A being trapped betweens realms, unable to move on yet not fully in the mortal realm these beings are drawn to collect their armor’s parts for eternity, spurred on by the desire of completion. The ones who created these beings, as a way to test their might. These necromancers attempted to seal souls into inanimate objects, much like that of a dread knight and his armor, though with only their own experiments to go by. Kidnapping descendants to use their souls they fueled their experiments. A unnamed Necromancer, about to start skinning the victim, an important part of the ritual needed to create an Ethereal Knight. Within these experiments it was discovered that the soul being used must have had a strong will, for if not it will break during the ritual to seal it to the chosen object, usually a suit of armor. To finish the seal, skin is carefully peeled from the body of the victim, tanned to last long, then runes are added to it. These specially made runes draw out the energy from whoever places the armor on, creating a symbiotic link between the armor and wearer. With the runed skin applied to the inside of the armor, the last of the ritual can take place. The remnants of the soul are forced to last within the armor, unable to speak save for when the armor is worn by a mortal being. The rest of the victim’s body is discarded, usually without proper burial, this causes the soul to wish for one, and gives it a secondary purpose in the half-life it was given. Unlike Dread knights and DarkStalkers, which would ultimately be the closest cousin the Ethereal knights would have, the Ethereal knights would not have been given a goal by its creator, rather it would be used as a tool by said Necromancer. Although it cannot use magic, and any magic it had once used in its life is lost in the ritual, it is given enhanced strength, exceeding that of a normal man. In return for acquiring enhanced strength, it uses its wearers energy, using the runes engraved in its skin lining to draw the life-force through its owners skin and power itself. If one were to focus on the Ethereal Knight’s mind-link, many would claim it as a light, differentiating in color, the stronger the light the more fed the Knight. A mind link is formed through this contact, at first having another mind inside of the owners own can be disastrous, which is the reason why the Ethereal knight seeks out ones who are strong of mind, for a weak willed being could be driven to insanity if exposed to the knights warped mind. As such exposure is to be limited, which may be the ultimate reason why its creators the necromancers separate its pieces in the first place, the more pieces used the greater the drain on the wearer, and the stronger the soul’s will grows. Often pieces are lost, traded, or otherwise forgotten in places around the world as its creators change locations. With the soul being separated into multiple pieces, it enters a deep sleep, until a passerby or treasure hunter dons it. Once on the runes would fuel the Ethereal to awaken from its slumber, at first its voice would sound like what it once had as a living being, but as the new owner wears the piece, the voice would slowly change, growing accustomed to its owners voice and mind its would soon sound like the owner. If said owner were to remove the piece, though they may need help in doing so from another being, for the runes would strengthen the bond between the flesh of the owners and the tanned skin from the Ethereal knight. With a mind of strong will, the Ethereal knight could tempt others to wear it, using the natural auras that flow from the runes inside it, this is one of the only ways it can tempt another to wear it, for the runes inside were meant to bring physical strength to the wearer. As such the wearer cannot use magic while wearing the armor, the link with the void will be weakened considerably and its wearer will find any use of magic a immense drain on their body. And as it is a being born from the darkest of magic, Aurum causes pain, whether they touch it or a blade made of it hits them, the wearer will find the trapped soul screaming in anguish. Holy and Fi magics are also dangerous to the Ethereal knight, both can blind and mute them for a time, rendering them into a comatose state, much like when they ‘sleep’, although even if their wearer were to try and use them, they would find that they would be unable to use the enhancements the armor brings. The only thing that can revive them from this state is for their owner to continuously wear them for a period of time, allowing for the runes to, albeit sluggishly, sap the energy needed to restore them fully. Along with not being able to touch aurum without feeling pain the armor cannot have aurum adornments. Aside from Aurum and slayer steel, the armor can be made of anything, though the stronger the material the harder the process is to bind the soul, iron plate is the preferred metal. The armor last considerably longer than a normal set, but without proper care it will begin to rust away. Due to the trauma sustained from the ritual, the Ethereal knight cannot remember the process in which it was turned, nor the place. Memories that had once kept it alive during the process diminish, only the strongest of emotions remain and even they are diluted. While worn the armor, through the mind link, can feel the emotions of its wearer, can feel his or hers heartbeat if they have one, and is susceptible to their demands and whims. In truth they are a tool with a consciousness, born to obey and lead to serve until they rust away or is thrown into flames hot enough to burn their rune-etched linings. ------------------------ Pros: -Gives the wearer enhanced strength, the amount of enhancement depends on how much energy the Ethereal absorbs. -With the mental link the soul can advise its wearer on multiple different topics, though as the soul ages it may lose whatever morality it has left. -It can see around itself, save for the parts of its owner that blocks its sight. It focuses on one spot at a time though it has a small fifth sense for its surroundings. (IE: hearing the wind whipping past an arrow as it flies or if a sword catches the glint of the sun) the more energy it takes the better it can focus on this fifth sense. -With the skin link between the owner and the Ethereal knight, it can sense when the owners body is at its limit. - it has a very obscure sense of where the other pieces of itself are, location names are lost to them and if the piece has not been fed for awhile it cannot see through it. -It can still live if a piece is completely destroyed, but will feel incomplete forever. -It has a mind of its own. Cons: -It cannot move on its own, it needs someone to carry it or wear it. -It cannot control the person that wears it, it can tempt them to put it on but other than that it cannot control the wearer. -It can drain the wearer to the point where they pass out, though will limit this so as not to harm its owner. -It is weak to blunt weapons, as such armor is. It is weak to Fi magic and Holy Magic to the point where it is left in a comatose state. Fire and lava can destroy it out right. If all the pieces are destroyed it is killed and the soul is released to return to the soul stream. -It can only give the wearer enhanced strength in the part of body in encompasses. (IE: Gauntlet would give the wearer strength in that arm) And only for the time it is worn. (Strength will only be twice that of the wearer. IE: Human male would be twice as strong as a Human male) -Wearing it for prolonged times can cause damage to the wearer. Bone fractures, torn ligaments and tendons are common injuries. -They can rust away into nothing, their metal needs to be taken care of regularly. -While it has its own consciousness, it can only remember vague emotions and names from its past life, it uses its owners emotions and heartbeat to stay relatively sane. -It has a terrible sense of direction. It relies on sensing its other pieces to confirm its own location, it can take weeks for it to realize a piece has been moved. -The wearer cannot use magic while wearing a piece. It simply wouldn’t form and would be a waste of energy. -If its owner is weak willed they can be driven insane/pass out by having such a tortured mind inside of their own. Strong-willed owners can also sometimes become weak just by having it on for too long, or become dependent on it entirely. -While it wishes for its discarded body to be given a proper burial, its ultimate goal is to have all of its pieces together in one place. It cannot sense it’s discarded body so it hopes to someday come across it. In order to check if the body is their they must touch it. -Necromancers enjoy collecting pieces for their collections, often they hunt them down and may even attack their current owners to try and get them. They are often given a nickname by their armor’s appearance, though it's the necromancers discretion if they wear the armor themselves, as it is usually used for manual labor. -While you can wield a sword while wearing them, the armor would rather be used for hand-to-hand combat. Using a sword in its gauntlet would be as if you held one between your teeth, doable but not comfortable. -Feeling pain, whether being from a hard blow to holding Aurum and even magic, the soul will cry out in pain in the mind link, this can cause the wearer to flinch or be stunned for a moment. Having someone scream inside your head is not the best thing to happen when you are in the midst of fighting. ------- In Character: Each Ethereal Knight will have different sets of armor, each set will be comprised of no less than seven pieces. I myself will be following the below image: Armor parts ------- (OOC: Please let me know if you have any questions)
  19. Can people even become DreadKnights anymore? Or is it just DeathStalkers now?

  20. MC Name: Ender_Panda RP Name: Dozor Grandaxe Skype: ender_panda Timezone (EST, GMT, etc.): -5 est Do you have Teamspeak?: yep What are your reasons for joining the legion?: i've been in the legion for like ever.
  21. I like it, though I'd have more ruins around. perhaps the ruin island is like, an gigantic ancient ruins from a long forgotten civilization? you could turn it into a big event, perhaps stock it up with loot and such, keep a LLC on it so no one can get into it, then host an event where a large group of people check it out before getting attacked by some kind of antag? (Undead or w/e) Like we accidentally awaken the evil in it and then later on have to go on another quest to destroy it/seal it away? It can have some PVE and RP elements to it. (Maybe also parkour) As for the bringing back free build. Perhaps make some staff member(s) job to make sure the free builds aren't terrible? I mean like, a plank house. It has to at least be some what good. no dirt houses or horrible structures that make no sense. Perhaps also giving the main races regions so no free builders can use up their land etc. maybe we could create something like claimblocks. only lotc mina based? Throwing out a number here, feel free to add yours: 10,000 minas for a 20x20 area? Unless you go about it block wise, which you could do 400 block area. Its not "free build" But might stop people from making eye sores. Knowing that they'll be spending 10k minas for their land they ought to have a good idea for what they want to build?
  22. I wish I could become part of the ET team.

    1. Chorale__

      Chorale__

      I wish I could also become apart of the event team team.

      :^ )

  23. perhaps if it were a map that we all started on one side of it, and as we explore it (Perhaps mountains block our way, or a gorge or something) through events, we're able to move our settlements out (Of course the native fauna and flora could make that difficult) I honestly love RPing where we have no clue what the enemy is. (Like a cute bunny ends up being a flesh eating monster) Without Meta ruining it or anything. Issue is when you create a monster you have to post it on the forums for approval, then anyone and their mother can look it up and be like "Uh. I read in a book that they hate fire!" Yeah. Right. Sure. Honestly I believe all flora/fauna should have to be investigated rply, then you make a post like "I think this rabbit thing hates water" and others give their own information, which creates a encyclopedia page of sorts. If we just had something that Stopped the player base from running all over the map "discovering" the event areas before their supposed to be found. I think the server would stay more alive. (Also slimes should come back)
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