Ahern Ayla
Basic Information
Nicknames: N/A
Age: 185
Gender: Male
Race: Mali’Aheral
Status: Alive
Description
Height: 6’5
Weight: 235 lbs
Eyes: Icy Green
Hair: White
Skin: Tan Caucasian
Markings/Tattoos: N/A
Health: Healthy
Personality:
Ahern Ayla is manipulative, preferring to allow others to do his dirty work. He enjoys staying in the shadows, and watching the fruits of his labor come true.
Inventory:
Ahern Ayla usually is carrying two swords, one made of Ferrum and one made of Aurum. Depending on the day, he may carry or be wearing an armor made of an unknown material.
Further Details: N/A
Life Style
Alignment: Chaotic Neutral
Deity: N/A
Religion: N/A
Alliance/Nation/Home: Fi’Ceru
Job/Class: Wanderer
Title(s): N/A
Profession(s): Mercenary
Special Skill(s): N/A
Flaw(s):
Ahern struggles to create emotional connections, and relate to his peers. He is untrusting to a flaw, and easily annoyed, with a special dislike of the ignorant and the stupid.
Magic
Current Status: Seeking Instruction
Arch-type: N/A
Sub-Type: N/A
Rank: N/A
Weakness(es): N/A
Strength(s): N/A
Current Spell(s): N/A
History
Ahern Ayla’s notable history begins in the early days of The Fringe. Ahern was one of the first to venture into the Fringe, and explore its contents. He spent much of his time exploring the frozen wastelands, exploring the many tombs, notably burning a large shrine to Setherien with a mage. While wandering, he stumbled across a Gravelord, standing in an abandoned town. Instead of fleeing, he approached the creature. In exchange for knowledge, the creature demanded a Mali’Ker. Ahern lured a wandering Mali’Ker into the town that the Grave Lord was waiting in, with the false story of an injured friend. After the swift death of the Mali’Ker, he was informed by the now identified Grave Lord that it was a test, a test he had passed. The Grave Lord, who had named himself as Vinzakra, offered Ahern a position among his followers, the Deathstalkers, and presented him with a suit of armor, made of bone.
Ahern adjusted to his new life quickly, showing his loyalty through missions involving the death of many unfortunate wanderers. A short while later, Ahern was sent to infiltrate the nearby Dwarven city, with tunnels as well as physically and socially. After several secret entrances were made, with the assistance of several other followers, Ahern joined the local Alchemist’s guild, and entered under the mentorship of Kardel Irongut. Shortly after entering the city, a plague of unknown origins began erupting around the Fringe. Ahern assisted Kardel in the distribution of masks, as well as the cure, once it was created, gaining his trust. Pleased with Ahern’s work, Vinzakra soon sent Ahern to find a dragon, either dead or alive. Unfortunately, this task proved impossible, as the dragons had gone extinct inside the Fringe. Combined with the disappearance of Vinzakra, Ahern once again began wandering, until recently, when he recently rejoined society, where he searches for his former master.