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Everything posted by Naj
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Welcome!
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Enlisted Oh and you too
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Jorik would observe the proceedings "At times the political nature o' clans fluctuates w'ere it may beh' more important t'e consider t'e word o' t'e people.
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Welcome back
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The Dwarven Legion The Dwarven Legion, defenders of Urguan, protectors of the Faith, guardians of the people. The sole purpose of the Dwarven Legion is to protect and serve the Grand Kingdom of Urguan. It is the main military force underneath the Grand Kingdom, and also one of the most prestigious and oldest military guilds. The Legion is known for it’s notable order and discipline, excessive training and precise execution. Notable Battles Battle of Ugluk Fort The Legion siege the Orcish fort of Clan Ugluk. The result is a Legion victory and the land is claimed for the Grand Kingdom. This particular land would become the site of Storm’s Crossing and eventually Kal’Ithrun. Battle of Snow/Battle of Nation Crossing The Legion and it’s vassals face off in an open field battle with the Empire of Oren. The result is a loss due to a surprise flank by House Flay. Battle of the GM Village The Legion sieges the GM Village defended by the Orcs and the skygods. The result is a staggering massacre as the Orcs turn sides in favour of the Legion. Battle of Frostfall The Legion and their allies siege the tower of a Harbinger and are eventually pushed back under the waves of drudges and ridiculously overpowered magic. Battle of Shadow Castle The Legion, Tuetons and Elven forces siege the Orenian fortress of Shadow Castle. The result is the eventual retreat of the Legion forces under the onslaught of an orcish flank and flying Strelts. Battle of Thoringrad The combined forces of the races of Anthos siege the Legion fort of Thoringrad and the obsidian wall stretching from coast to coast. The result is the Legion retreating to the depths of the tower of Thoringrad where the great powers of the Green Skygod remove the ground above them, the ensuing fight results in an Orenian victory. Battle of Indagolaf The Legion, pushed back from the trenches surrounding the remains of Thoringrad, entrench themselves in the depths of Fort Indagolaf, an underground superfortress. After a lengthy siege, the Legion forces emerge from the fortress in a charge that would route the human, orc, and elven forces. Battle of Kal’Azgoth The Legion forces alongside their allies, led by a dwarf freed from the clutches of Ondnarch, make their way through the deeproads and into the sealed city. It is here that Igor Ireheart, wielding the Hammer of Baradin, sacrifices himself to destroy the essence of Ondnarch and free the trapped Aengul Wyvern. Battle of the Dreadfort Human forces backed by the Legion siege teams attempt to retake the Scourge-held fortress of the Dreadfort. With brilliantly engineered weaponry and the precision of the siege teams, the dwarves blast a path for the human infantry to retake the Dreadfort with their very own Commander Borin Grandaxe killing the Harbinger of Conquest. Battle of Anthos The Legion backed by the forces of Anthos valiantly defend the gate between Anthos and The Fringe from the coming Scourge before they are pushed back by rising flood waters. Anthos is lost. Battle of Vengeance The Legion and forces of the Treaty of Zion participate in an open field battle in the Orcish sands against the Orenian forces.. After the magic of the realm failing and many persons being teleported across the realm and the Zionists dominate the remaining human forces. Battle of Mt. Augustus The Legion and its allies siege the fortress of Mt. Augustus. They eventually retreat under the onslaught of their forces. Battle of the Red Realm The forces of Anthos, led by the Legion and the Golden Lance (Guild) push several offenses into the realm of Setherian. In the final offensive the legion siege weaponry is used to destroy the Harbinger’s Tower. At the climax of the battle, Setherian breaks his way into the mortal realm and the Golden Lance (Guild), using a special ballista built by Lord Protector Zahrer Irongrinder, destroy him. Battle of Hiebenhall The forces of the dwarven legion defended the Irongut hold of Hiebenhall against the Kingdom of Oren. The fort was unable to be breached because of its strategic location and the might of the dwarven crossbowmen who kept the human forces at bay. Orenian forces eventually retreated for their inability to conquer the hold and their massive loss of numbers. Battle of the Grass Nearing the end of a bloody war, Grand Marshal Jorik Grandaxe and Grand King Balek Irongut led the first defense of their homeland against an Orcish Horde. With overwhelming numerical superiority, the forces of Urguan forsook their keep and charged the horde head on slaughtering all who sought to endanger their people. The battle marked the end of the war and a lasting peace for the people of Urguan. Battle of Kal’Ordholm During the peak of the 18 years war, the dwarves had been driven from the isle of Avar and were fighting back on the mainland. After sustaining significant losses in each of the battles on Avar, the dwarves’ morale was faltering. The Empire of Oren sought to claim the Fort of Kal’Ordholm on the coast of the mainland. Grand Marshal Jorik returned from his injuries and took command at the fort. With the help of allies from Vandoria and Dunamis, the dwarves held a staunch defense and, under the lead of the Grand Marshal, charged out eliminating the remaining attackers and forcing the Empire out of Urguan lands. This battle is cited as a key turning point in the war and caused the Empire to entirely rethink their method of attack. Battle of Fort Dunamis After the brutal loss at the Battle of Kal’Ordholm, the Empire of Oren shifted its fronts to attack the stronghold of the dwarves’ trusted allies at Dunamis. Dunamis fort was then defended by the Legion, Orcs, and Dunamis. In a surprise attack, the defending forces sallied out from the keep surrounding the Orenian forces and absolutely decimating them on the field. In the fighting, the Emperor of Oren was killed and the war quickly came to a close. Military Ranks xxxxx Grand Marshal The Grand Marshal is the Leader of the Dwarven Legion, his gallant and audacious actions have caused him to take the role. Everything he says, everything he orders, will be upheld. Disobeying the Grand Marshal comes with terrible consequence. xxxx Commander Commanders are exemplary soldiers and confident brave leaders, they take commands directly from the Grand Marshal and convey them to the lower ranks. There can only be two commanders at any point in time. Duties of a Commander: - Lead practices -Recruit Dwarves into the Legion -Show fair leadership and ability -Appropriately promote Legionnaires -Give Legionnaires duties, such as: Gate duty Patrol Tunnel Clearancing Surface checks xxx Ironbreaker Ironbreakers are the most experienced soldiers in the legion and have proved their battle prowess and loyalty to the Grand Kingdom. They are next in line to be chosen for the position of Commander and are usually made to do the duties of Commanders of none are around. Duties of the Ironbreaker: -Assist in Leading practices -Recruit Dwarves into the Legion -Give legionnaires duties, such as: Gate duty Patrol Tunnel Clearancing Surface checks x Stoneguard They have proven themselves worthy as a Grunt and advanced onwards. This rank makes up the bulk of the legion forces. - Grunt A grunt is a recruit and initiate in the Legion. Any dwarf is liable to be a Grunt, however as a grunt their powers are limited and restricted. They are given most of the duties within the legion. Duties Duties are tasks given to Legionaries of all ranks (including commander). Duties are to be handled by the Officers of the legion. Guard Duty The Duty of Guarding is a crucial role within the capitol, Militants within the Legion are expected to serve for one Dwarven year with pay to protect the Hold and may after obtain more pay by doing more guard work. Gate management Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capitol, during this time it is his or her goal to open and close the gates depending on whom is requesting entry, there are two types of phrases a Guard must adhere to when challenging someone who wishes entry and a list of features a person may bear that will not allow them access. The “challenge” Phrases: “Remove aneh koinds o’ coverin’ articles” “W’o be ye?” “Wut duh ye wunt in da city?” "Wut weapons duh ye 'ave?" Continuing the “challenge”: If the figure requesting entrance of the Hold has any of the following features he is to be denied entrance to the city unless stated otherwise by an official from the Grand Council, clothing; Hoods, Helmets, Masks, Goggles, and other forms of face covering articles. appearance; Bone like structure, lacking flesh on “his or her” bones, glowing eyes, and scale like hides. Armour is to be removed before entering the city. Patrol Patrolling is vital to the Hold’s well being be it either tunnel clearances, when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners, or doing surface checks where the militant will do tasks similar to the tunnel clearance but on the surface.. Any peculiar sightings are to be reported to the Legion Commander for further inspection. Or legionnaires may also patrol the dwarven lands in signs of anything out of the norm or just to protect the Grand Kingdom’s borders. Tunnel Clearing A guard is to travel deep into the caves of the dwarven lands where he or she will patrol and examine tunnels slaying beasts whom challenge the well being of the miners, other duties during this time include the lighting of tunnels and the reports of collapses, or peculiar holes. Surface Checks The Guard is to wander about the perimeter of the capitol where he or she will be charged with examining the wall that protects the Hold’s border as well as slay any critters who threaten travelers, any peculiar sightings such as wall breaks, mysterious structures, or orc presence, is to be reported. Formations Vel (Line) - Formation always has the leader in front - Line must not pass leader or break form during march - Not default stance when inactive Dree Vel (Three Lines) - Formation always has the leader in front - Line must not pass leader or break form during march - May be default stance when inactive if number exceed 8 soldiers - Continues going down in rows to accompany all soldiers Aemiz (Row) - Formation always has the leader in front - Row will not be used during march - Default stance when inactive if number is less than 8 soldiers Tekom (Box) - Formation has leader in the center - Important individuals will be hosted on the inside - Line must not pass leader or break form during march - Rarely used during march due to difficulty to maintain - Not default stance when inactive Payment The Dwarven Legion is paid on the representation of active service that is done per year, (weekly) the wage increases as one's rank increases as well thus allowing for a higher income on the well performing soldier's behalf. All Legionnaires are offered housing. Wages Grunt: 10 Minas Stoneguard: 50 Minas Ironbreaker: 100 Minas Commander: 200 Minas Grand Marshal: 250 Minas Armour & Uniform All Legionnaires are required to wear the uniform suitable to their rank. Grand Marshal Commander Ironbreaker Skin: http://i.imgur.com/BXmthvQ.png No Helmet: http://i.imgur.com/lDvkJKN.png Stoneguard Skin: http://i.imgur.com/qeRo8kj.png No Helmet: http://i.imgur.com/Q1xg7Wt.png Grunt Skin: http://i.imgur.com/1cUjs8W.png No Helmet: http://i.imgur.com/u9BeOtz.png Enlisting A Dwarf wishing to apply must send the following applicant to the Grand Marshal ((Reply to post in following format:)) MC Name: RP Name: Skype: Timezone (EST, GMT, etc.): Do you have Teamspeak?: What are your reasons for joining the legion?:
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Couriers are sent around the Kingdom delivering notices to the most prominent members and leaders of dwarf society. The notices read: "It is in the best interest of the Kingdom that we assess the situation at hand. It is then requested your presence be seen on this stone day just as the sun reaches a low point on the sky. Senators, Clan members, and Legionnaires are all implored to attend. Apologies for the short notice and the hope is for your attendance." The notices end abruptly with a signature of the Grand Marshal and the seal off the Grand Kingdom Grand Marshal Jorik Grandaxe ((OOC Meeting will be at 5 EST in the throne room))
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Pretty much summed the experience up. Was simple, had a lot of RP. And although it had its dead moments, it just seemed less held together by scotch tape.
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Jorik would simply be surprised.
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I'm apprehensive. The Undead, The entirety of the Dwarf story line in athera, and a lot of other projects were complete failures under your lead. Gonna take a lot of acknowledgement of wrong old ways and a lot of work for me to be able to have faith in ability.
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Jorik would furrow his brow from his place in absence. "Let us remember that this document was signed on the pretense of assured prosperity of both nations. Therefore, consider, instead of mere obligation to reprimand, obligation to communicate as both sides are sure to have concerns." ((Translated))
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Mandate: A Call to the Senate of Hammers
Naj replied to Kevinblabla7's topic in Axios Roleplay Archive
Jorik is puzzled -
Boom mission accomplished Dizzeh Peace ps. who tf is left now
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((You had to use that song. I shed tears bro. Miss ya
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They have for 3 years lmao
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Jorik nods
- 4 replies
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- high prophet
- brathmordakin
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(and 2 more)
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Jorik doesn't give a flying ****
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Defender Default Rewrite (+Feedback Group)
Naj replied to Thomas's topic in News & Announcements Archive
Doesn't really matter. If I ever raid, Ill just bring the cap. 90% it'll be pvp. -
Jorik Grandaxe grumbles
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Jorik sets out to plan defenses with this new technology. ((Seems to have taken a more logical thought process than simply creating a cannon. Instead of gunpowder it uses an already existing runesmithing magic (very little runesmiths). I know that my opinion is hardly valid in this situation, but this is different territory than whats been attempted before.))
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Yes but the server updated. And with polls, it showed a that a reasonable amount players would be in favor of 1.9 pvp without lag. Hence they try to employ a situation with 1.9 that reduces lag. They did what the community responded saying to do.
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The decision is one that is not ideal. We all desire large war claims and epic battles. However, the fact is, that the staff team is faced with a in the problems they've outlined in their descriptions of packets. I think the only thing we can do as a player base is to continue to move along with the systems implemented and, after they've had some time to test out, create feedback to either change, or improve that system. In regards to 1.8, the war claims were hardly better. The lag would clear once a decent number of people had died. However, the beginnings of the battles were unbearable. The last war saw suggestions similar to this from both sides as a way to fix the issue of lag. So **** it, lets try it.
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Wasn't 5k like Athera size? Athera was sooooooo tiny
