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Old Hat
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About ForsakenWarrior

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    Newly Spawned
  • Birthday 09/11/2001

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  1. ((In character information)) Name: Ehier Race and Age: Aheral, 130 years of age. School of Arcane known(Magics Known): N/A Why do you wish to join the Enchantry?: I wish to join the enchantery, not only to learn more about the world we live in, but I also may provide it in alchemic knowledge, and thereby brew anything needed. With that, I wish to learn more about the arcane. Do you understand and accept the Enchanters Codex?: I understand and accept the Codex. ((Out of Character Information)) MC Name: ForsakenWarrior MA/SA's for listed magics: N/A
  2. Paralysis Potion: This potion, upon consumption, renders the consumer unable to make any bodily movements by choice. Organs and muscles that move by habit, such as the heart and the lungs, remain unaffected. Reflexes, however, are immobilized alongside any movement the person is aware of. Attempts at ceasing to breathe will fail. The potion’s effects do not instantly activate. A few seconds after consumption, the body begins to numb down, from the bottom and up. After that, the muscles grow tired and weak, becoming harder to control. This state causes spasms, resulting in the consumer stumbling to the ground if they were standing- they eventually lose any control over their own body, their muscles loosening instead of clenching. The whole process usually takes up to five minutes; the stages tend to spread equally over that time. Ingredients: Air: 1 (Movement) Water: 3 (Freezing, Ice, Calmness) Fire: 1 (Overwhelming) Earth: 2 (Immobility) LM approval: No Potion of Trust: A potion, that upon consumption, would increase the trust. It also helps the drinker to be more alert. Another effect of the potion is that it decreases fear and anxiety. The fact that it increases the trust a person has does not mean it steals their free will. It will only have them trust what you say more. The moderate can be mixed with most drinks, and the drinker will notice little but a spicy taste. The greater version, however, is not mixable with drinks, as it will render the effect almost useless. Ingredients: Moderate: Earth: 1 (Connection) Fire: 2 (Courage, Compassion) Greater: Earth: 1 (Connection) Fire: 3 (Courage, Compassion) Water: 2 (Rejuvenation, Calmness) LM approval: No Potion of Luminosity: Quite literally light in a bottle, on itself the glowing liquid has a blue color, giving off a light comparable to that of a torch’s. The color of the liquid may be changed using ink. This will, however, weaken the light that escapes from the liquid. Over the course of days the light would start to weaken, until a light less liquid remains, the liquid may be brightened up again by using the fire ingredient that represents burning. Note that the liquid is highly poisonous and should not be drank. If it is, it may result in the stopping of the heart. Ingredients: Earth: 2 (Endurance) Fire: 1 (Burning, Light) (Used to replenish) Water: 1 (Fluity) LM approval: No
  3. If I am not wrong, normal players get shops after a certain amount of persona time
  4. Yup, they were bugged I think.
  5. MC Name: ForsakenWarrior Character's Name: Thairel Character's Age: 172 Character's Original Race (N/A if not applicable): Mali’ame (Wood elf) Transformed form: Graven Creator's MC Name: @Sug Creator's RP Name: Thalon/Drekvlak Briefly explain the lore behind this construct or creature: Gravens are specters bound to duty. This duty can be anything they have done or wanted in the life they had before they became a Graven. They are bound to this duty, and the duty will in most cases stay the same forever. They are needed to do the duty as they get their power from doing so. Gravens are hurt by sunlight. Therefor they mostly appear at night. If they do appear at day they would be wearing armor or other clothing protecting them from the sunlight. Gravens sometimes appear to flicker or fade; This is because they this is because the energy keeping them here, can not keep them for long. The stare of a graven might turn people insane. (Note that permanent insanity is a choice for the player themselves and it cannot be forced upon them.) Gravens are spectral creatures, but unlike most, they have the ability to normally interact with the world. Therefor they are not only weak to golden weapons, but also normal weapons. They are also weak against Holy magic, Shamanism, Alteration magic and Fi'. Do you have a magic(s) you are dropping due to this app? If so, link it: Nay Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Have you applied for this creature on this character before, and had it denied? If so, link the app: Nope
  6. Sounds interesting, Why didn't they do this already? +1
  7. +1
  8. MC name: ForsakenWarrior Character's name and age: Thairel, 159 Character’s Race: Wood elf What magic(s) will you be learning?: Fire evocation Who will be teaching you (MC Name)?: 7II Who will be teaching you (RP Name)?: Liandir Tinuvriel Do you have a magic(s) you are dropping due to this app? If so, link it: Nope. Have you applied for this magic on this character before, and had it denied? If so, link the app: Nope.
  9. Good guy, has my suport +1
  10. +1 We need something for the water, specially if we are going to have another island map with a lot of sea...
  11. I like it +1 But, you should give a look at what Jistuma repkyd above me ^
  12. If it's a spoiler you use the ['s And you just (spoiler) [desired whatever] (/spoiler)
  13. Someone capable for this position. +1
  14. Okay, so what do you need for a story(line)? You need something, someone or a group, which want something. So, you need a antagonist, which wants to keep them from getting this, or, which wants to get this himself. But, a antagonist wouldn't be a antagonist, if they would have an army, or great powers. So, if you are trying to make a story line, consider this; Make a story line everyone can be part of. We don't want to keep out people, no main characters, not main group. I personally wouldn't even want a main story, but if it is needed... Don't make it personal, include as much people as you can. I am not trying to say there should be a war or anything like. Don't let the one being a big part of the story a staff member, a staff member guide them is alright. Give normal people on the server chances of causing a major event they would be a big part of. So basicly: get people involved.