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Andustar

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Everything posted by Andustar

  1. #StepDownTelanir

  2. After playing through Reach, a game built upon the concept of sacrifice, I really felt a sense of satisfaction in this ending. There was no happy ending for your character in the end, but at the same time you know that their sacrifice wasn’t in vain. It was the perfect ending and one final blast from Bungie before they moved on from the Halo franchise. One of my favourite gaming moments.
  3. While I was optimistic for this rewrite, especially in anticipation for mages receiving some buffs to their physical strength, I am somewhat disappointed as well. To start with the positives, I appreciate the refining of the connection process and the concentration of a mage. It’s an added benefit to those who were confused by the vagueness surrounding how voidal mages used their magic. I can also appreciate the effort to implement a general aesthetic to magic, so to enhance the roleplay of practitioners. However, I still feel as though armour value and weight isn’t being fully appreciated by the lore team. One redline to quote: “Even half plate worn for more than a few minutes will lead to rapid and depleting exhaustion.” This is a very broad definition of armour and seems to imply that mages are now exhausted by wearing partial armour. An added drawback to a playerbase who already struggle to mundanely protect themselves. There also appears to be a contradiction in that redline, as mages appear to have had a strength buff, and yet can’t wear half-plate for more than a few minutes. Plate armour in itself isn’t as heavy as some might think, and half-plate even less so. Maybe it’s nitpicking, but I think this needs to be re-evaluated. In my opinion mages should be allowed to wear half-plate. Here’s a video that goes into detail about the details of plate, but moving on. My biggest problem is with the mechanic that covers weapons and hands: “Mages have to make hand gestures with both hands free in order to cast spells.” I don’t like this mechanic for a number of reasons. This demand to take away a mage’s weapon is just an added disadvantage to an already extensive list of disadvantages. What’s more, it’s already been established that mages are physically weaker and therefore can’t wield a sword as effectively as most, so what’s the point in crippling them even further? The added hand gestures are also unnecessary in my opinion, as you’re demanding an aesthetic that I believe will just be tedious to continuously work with, mainly due to the fact that it limits your character’s range of movement, but also due to it taking way the freedom people employed into their own niche of casting. If someone wants to wave their hands like a water-bender, go for it, but the fact is that not everyone falls into that niche, and so I think it robs us of an essence of creativity. To finish up, I believe a lot of effort was put into refining voidal magic. I know Tox worked hard on producing his rewrite. However, I think there are more flaws than positives in this case, and so another re-evaluation is needed. (Apologies for the format – wrote this on my phone.)
  4. RP Name: Rickard of Carnatia MC Username: GildedDuke Discord: Gilded#1905 What Nation Are You Affliated With?: Other~ Why Do You Wish To Come?: Adventure; the typical answer. But also to explore and retrace the steps of those who came before. I have a daring ambition to visit the ruins of the Kingdom of Akovia and the County of Siegrad. What Skills Can You Bring?: Skilled swordsman and proficient sorcerer – Master Arcanist.
  5. Merry Christmas! 

  6. “Feedback noted.”

    1. lemonke

      lemonke

      Feedback noted 

  7. But you still haven’t answered my question. Can we, the player base, have any final input on your decision to kill these deities? Furthermore, members of the Ascended community have recently been attempting to contact the LT on the discussion of Aeriel and her ultimate fate. Many of us are well versed in her lore, partly due to complimenting it with our own additions and revisions (e.g. the most recent Ascended rewrite), but statements from the Story Team have either been slow or haven’t come through as of yet. Will the ST make an active effort to reply and if possible even work with members of the player base to finalize the ultimate fate of these deities?
  8. Could you further elaborate on the deities you wish to remove and why it’s your policy to do so? I think it’s appropriate you explain your reasoning behind this with greater depth. Also, will we be allowed to deliver input on the deities you’re proposing for removal? @Zarsies
  9. Ign: GildedDuke discord: Gilded#1905 reference for skin: Will DM favorite food: Chili
  10. I’m impressed! You’ve done an excellent job at ironing out the kinks and producing this piece of lore to a high standard. There may be questions I will have once you make final edits, but great work overall!
  11. Now this does put a smile on my face. +1
  12. Lore Watchlist – Big Brother is watching.

  13. I hope after all your hard work that this rewrite finally gets passed. Well done @Luv! +1
  14. A good read and interesting lore. This is looking great! +1
  15. Removing emote colours is stupid. You’re expecting people to fork out money just to colour some text in chat. We actively use them for roleplay purposes and its a nice little niche feature for players to express character morality or traits. For example, a kinder individual might use light blue, or a generally more chaotic individual might use a darker red.
  16. Great, PVP buffs are back. Get ready for another round of race exploitation in warclaims.

    1. Archbishop

      Archbishop

      there are no personas/races in warclaims/war server

  17. Appealing to staff bias? Sounds like the players are trying to excuse their own behaviour by pinning the blame on moderators. 

    1. Andustar

      Andustar

      I’m not on the Marnan side @Lionbileti, and tbh, they’re not much better. The way I see it, both parties have taken this conflict personally.

       

      So I must ask - what’s the point in all this if you’re not doing it for roleplay?

  18. As I have said in the past, I believe the major problem at the moment is the lack of communication from the Story Team. A feedback thread like this one has long been overdue for quite some time. Overall, I agree largely with what @Vindicant has said. I believe more work needs to be put into working with the playerbase (especially loreholders) and considering player opinion, rather than dictating policy based on personal whim. To me magic is fairly functioning in a balanced form, and the few kinks that do exist can be ironed out with a more constructive lore system.
  19. Flam: Have people go through 6 months of rewriting lore to his new specifications.


    Also Flam: A few months later - States all lore will undergo a rewrite again for his new new specifications.

    1. Show previous comments  1 more
    2. Demotheus

      Demotheus

      Maybe all magic is getting an ascended treatment where you track man's and spells cost this or that

    3. Farryn

      Farryn

      Maybe but I’m going to check with the ST and see if the Ascended will be falling into this area also. It doesnt feel right to expect us to just rewrite our magic a month after the new rewrite we worked 6 months on got accepted/

    4. Mavromino

      Mavromino

      If you haven't performed a rewrite at least once every 3 months you're doing it wrong. 

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