While I was optimistic for this rewrite, especially in anticipation for mages receiving some buffs to their physical strength, I am somewhat disappointed as well.
To start with the positives, I appreciate the refining of the connection process and the concentration of a mage. It’s an added benefit to those who were confused by the vagueness surrounding how voidal mages used their magic. I can also appreciate the effort to implement a general aesthetic to magic, so to enhance the roleplay of practitioners.
However, I still feel as though armour value and weight isn’t being fully appreciated by the lore team. One redline to quote: “Even half plate worn for more than a few minutes will lead to rapid and depleting exhaustion.” This is a very broad definition of armour and seems to imply that mages are now exhausted by wearing partial armour. An added drawback to a playerbase who already struggle to mundanely protect themselves.
There also appears to be a contradiction in that redline, as mages appear to have had a strength buff, and yet can’t wear half-plate for more than a few minutes. Plate armour in itself isn’t as heavy as some might think, and half-plate even less so. Maybe it’s nitpicking, but I think this needs to be re-evaluated. In my opinion mages should be allowed to wear half-plate.
Here’s a video that goes into detail about the details of plate, but moving on.
My biggest problem is with the mechanic that covers weapons and hands: “Mages have to make hand gestures with both hands free in order to cast spells.” I don’t like this mechanic for a number of reasons. This demand to take away a mage’s weapon is just an added disadvantage to an already extensive list of disadvantages. What’s more, it’s already been established that mages are physically weaker and therefore can’t wield a sword as effectively as most, so what’s the point in crippling them even further? The added hand gestures are also unnecessary in my opinion, as you’re demanding an aesthetic that I believe will just be tedious to continuously work with, mainly due to the fact that it limits your character’s range of movement, but also due to it taking way the freedom people employed into their own niche of casting.
If someone wants to wave their hands like a water-bender, go for it, but the fact is that not everyone falls into that niche, and so I think it robs us of an essence of creativity.
To finish up, I believe a lot of effort was put into refining voidal magic. I know Tox worked hard on producing his rewrite. However, I think there are more flaws than positives in this case, and so another re-evaluation is needed.
(Apologies for the format – wrote this on my phone.)