Now that I’ve had some time to completely read over the lore and evaluate everything you’ve submitted here I’m going to live some actual feedback and hopefully it will be of some use to you! As someone who’s had Necromancy in the past and on my most recent character got to roleplay it often and really get a strong grasp for the magic I comment this as someone who has a positive view on the lore and someone who actively knows what the magic “is supposed” to feel like. I hope what I state below is helpful!
Firstly, I personally do not agree with Necromancy only costing one magic slot for the practitioners. The amount of utility and combative spells in this lore is well balance for Necromancy as a whole here on LoTC, but in comparison to other magics who get a lot less for a lot more – I would suggest increasing it to three slots.
Secondly, I like the return of drains and making them useful once more. However, I would be sure to keep them balanced moving forward or perhaps clarify them here further to make sure “deathdrains” do not make a return. Drains should be a tool for combat to a Necromancer, but should not be a quick shot fall back spell like it had been for many years in prior renditions of this lore.
Mostly I would increase the cap and then I wouldn’t see the problem with this lore moving forward. I didn’t catch if there was still clotting, and if there is I would highly suggest removing that. Feel free to quote reply me if this lore contains clotting and if you have any questions for me or want suggestions for it in my own personal opinion.
Great work Morgan, quite impressed with you and all things aside if the changes above are made then I would be more than happy to give this a +1.