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Perkins

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Everything posted by Perkins

  1. "Is that what they look like? Oh Gods! I have been enlightened!"
  2. "Grim times are upon us, dear frien'... Letz hope yah chose right.. " A Red Uruk sighs as he catches word of what happened to his Rex.
  3. "Burn it all! Burn for the Spirits! For Krug! Let us be reborn anew from fire and ash!" A Red Uruk speaks out from within Krugmar, eager for the initiation of the Firelands.
  4. A bearded Visaj (deffinetely Taharion), would look at the missive with a disgusted look. "That's not epic bruv."
  5. Ceru was returning to the docks after fishing, before noticing the flames. "Mhm, that's not good." He mumbled to himself and watched from a distance at the scene.
  6. KRAAG KROOG KREEG KRUUG WAAAAAAAAAAAAAH!!!!
  7. Nice lore, hopefully it gets accepted +1
  8. Trolls are something entirely different than Ologs, both physically and aesthetically . I would deffinetely like to see Trolls as a CA race and +1
  9. B0rd, that doesnt count for subtypes of the same species, goblins, ologs and uruks are all orcs, any interbreeding amongst them wouldnt cause any curses since they arent a different descendant race but are rather all ORCS. +1
  10. (Name of the plant )Krorrtulkik-Fungus (Picture reference including credit to artist) Habitat: Caverns, Mountains Brief summary of the plant: A greenish-white fungus that can grow at the size of a normal Human and emit an awful stench, similar to that of rotting eggs. It feeds on Krorrtul manure and pukes and even Krorrtul corpses. Characteristic: (Physical description, Behaviour, Reproduction, Uses, Roles in ecosystem, etc)A greenish-white fungus that can grow at the size of 6 feet tall. Originally the fungus inside the body of a Krorrtul will start feeding on its corpse after the Krorrtul has died, the fungus inside will start devouring the organic parts left until it has grow into a decent size. The fungus will then go to feed off from the manure and puke the Krorrtul leave in their caves, resulting to the very bad smell it makes. After some months spores will start growing on the plant and at around the fifth month, the spores will burst having a slow chance of creating a Krorrtul or just having the spore burst with nothing inside and simply spread the fungus around in the cavern walls. LM Approval Required:Yes (I need an LM to approve this and the Krorrtul lore) Yes/No
  11. (Name of the creature ) Krorrtuls (Picture reference including credit to artist) artist's name is beastysakura Habitat:Caverns-Mountains Size: Varying from 3'5-5'6 feet tall yet they have hunched backs and thus look quite shorter. Diet: Their diet varies on mushrooms found in caverns, small insects and lizards of swamps, corpses and even sentient people. Brief summary of the creature: Short, hunched creatures with sharp claws at around 3 inches long, sharp teeth and big jaws. Their skin is pale due to living underground and in dark caverns and their eyes are red. They have long tongues which can be used for licking and devouring insects that they cant catch with their claws. They are not very strong and can be easily defeated although in great numbers they can be dangerous. The Krorrtul prefer cold places than warm ones and thus live in mountains and caverns. Characteristic: (Behaviour, Reproduction, Gathering food) Krorrtuls are a species of feral creatures with hunched backs that can walk on two legs. They are agressive and wont hesitate to attack travellers and passer-by's , even if its not in their advantage to attack. Krorrtuls are found in dark and cold places were the Sun cant find them such as caverns , nests or even swamps. Krorrtuls might be feral yet they will often band up in large packs in which they will bond with the other members of the pack. After some time has passed , the pack will eventually move into a dark place in which they will be able to nest and eventually reproduce. Krorrtuls reproduce in two ways: First one being when a male Krorrtul and a female Krorrtul meet and normally reproduce, after 4 months the female will then dig up a hole in the ground and lay some eggs inside the hole which she will then cover with dirt. Two months later the eggs would have grown large and visible from the ground floor and the young Krorrtuls will pop out of the ground. The second way of reproduction is not as simple. Krorrtul packs will often start puking and pooping around their pack caves which would weirdly lead to the growth of the Korrtul plant. A fungal plant which feeds on the pukes and poops of the Krorrtul and when a Krorrtul dies , the fungus will also feast on its flesh, growing in size. The fungus will grow in such a size that it will grow even two times larger than a Krorrtul and 4 times thicker. The fungus will then become bloated after a span of 5 months , being then full of spores the fungus will have some of the spores burst, from which there's a chance that a Krorrtul might pop out of or just result to the further expansion of the fungus. Origin: The Krorrtul were first created when the Krorrtulkik-Fungus was made after feeding through the left overs of dead animals. The fungus then mutated in order to survive in its quickly changing environment as it kept feeding on animal leftovers and eventually became larger and started groing Krorrtul spores on it. After some months the spores burst and the Krorrtul wandered around, driven by an animalistic instict to find food and shelter. Then the Krorrtul formed packs which eventually found their way in dark places in which they started puking and pooping. When a Krorrtul dies its semi-fungal organism will take over and slowly eat the remaining organic left over of the Krorrtul and then the fungus will seek to feast on the manure and pukes of the Krorrtul in the cave. Thats how the Krorrtul life-cycle goes and goes. Weaknesses:Their eggs are easily destroyed with fire and thus they try avoid flames and fires which can also easily kill them. They are dumb, feral creatures that are driven by animalistic insticts and thus their attacks are clumsy and they can easily be outsmarted. Another weakness is that they are also relatively shorter and thinner than normal people and wont be that hard to deal with alone yet in high numbers they are dangerous. LM Approval Required:Yes Yes/No If playable, what are redlines? Cant become pets since they are too agressive. They are driven by a feral instict of killing and eating...they arent sentient. They cant see in very far distances although their smelling is very good.
  12. Actually ignore the goblin request I sent before CHARACTER DESCRIPTION:A muscular, armored Uruk RACE: Orc (Uruk) GENDER: male SKIN COLOR: greyish-dark armor BODYMASS: muscular HAIR COLOR: none HAIR STYLE: none (cause he wears an armor, a full body one) FACIAL HAIR: (wears armor) EYE COLOR: yellow(or red whatever it suits you) CLOTHES: A large orcish armor (yes its a bit detailed) ( YOU CAN ALSO JUST DISCRIBE YOUR CHARACTER AND I WOULD DO MY BEST TO TRANSFORM YOUR WORDS INTO A SKIN )
  13. I am quite sure Rattiki have to be played since Athera or Vailor
  14. Yes, that indeed sounds like a good compromise, thanks alot and I will do my best to polish it and change it for the upcoming map
  15. I would like it to be playable and well, they could just appear in Axios like all other descedants secretely and then they went to the new map where they started their things idk Surely next map but yeah it would be nice as a playable race
  16. The Vermeinka Origins The Vermeinka were said to firstly originate from a new species of Rattiki that chose a different part than the others of its kin and evolved differently, yet this theory is not proven to be cannon or true at all.There's another theory for their origins that talks about a line of rats that were experimented on with Dark Arts and even Alchemy in order to make a new creature. Eventually the first Vermeinka were created, in the beginning they were nothing more but Rats walking on two legs yet that changed as in time they started observing their master's, slowly learning how to do jobs such as moving objects and even slowly learning how to use tools such as knives to skin animals for their masters before cooking them and axes for cutting down pieces of wood and making decent wooden huts. As generations past the now elder Vermeinka started to passing down their knowledges to the youth. Yet the wiser and more intelligent they became, the more their arrogance grew sometimes even starting to defy their masters and at moments even trying to escape. Yet their was one thing that stopped them each time from trying to escape, their greed and arrogance for the time the Vermeinkas were taught the meaning of mina and gold , each one of them wanted it for themselves. In time they started creating their own language which they named 'Vremeinki' , consisting of growls, hisses and rat noises yet after generations they slowly learnt some common words and at that point their twisted and filthy language was born. In the end the Vermeinka forcefully had to unite in a single force and so one day they were able to escape from their masters by digging the very ground beneath them with their slenderish fingers and sharp claws. This theory is widely accepted on the Vermeinka creation but who knows what the truth might be. Appearance The Vermeinka are seen as rat-like humanoids, standing at around 4-5'6 feet tall though their backs often seem hunched if not always. Although most of them have hair , some Vermeinka are hairless, whether be a genetical mutation or from fights with each other and eventually scratching or biting off their hair and fur. The Vermeinka come in many different colours but most commonly dark , brown , red and grey fur and hairless. Their eyes often are yellow, red and even green in colour but dark and brown have been seen in some Vermeinka. Their arms are long and slenderish with their claws sharp and long, perfect for digging the soil.The claws often growning long at 3-5 inches. Their tails are hairless as in most rat-like and rodent species and their teeth long and sharp. Their rodent snouts are good for smelling the different smells around them, especially when they are in dark places and cant see they use their good smelling in order to find out intruders or creatures nearby. Clothing The Vermeinka clothing are very simpled, often scavenging pieces of armors and weapons after battles or taking ragged clothes, yet most Vermeinka often take bandages and scrolls that they can find, wrapping them around their arms, legs and jaws in order to hide losing hair , cover diseased places of their skin or just wrap scrolls around their feet and legs in order to avoid serious injuries from sharp objects on the floor. Some modern Vermeinka though have started wearing cloaks in order to stay hidden from the rest of the races. Biology: The Vermeinka are an intelligent race, they seem to be able to understand the basic things happening on the world around them yet they also have an animalistic side inside them. Due to that animalistic side they often fight with each other for no reasons and they easily get annoyed and angry. Another fact about their Biology is that the Vermeinka can be very sneaky, often prefering to hide in dark corners or alleys, waiting for a victim to attack and steal. Even amongst each other the Vermeinka are known for stealing from their neighbours and even going in disputes with them for the simple reason of who gets to eat first or who is worthy of taking all the shiny objects. In a single pregnancy the females can give birth to even 4-7 cubs and more . Due to this the Vermeinka have thousands of their kin all around the realm , mostly living in underground areas or caves of Axios. Except from being good thieves and bandits that can go in their destination almost unnoticed , Vermeinka are also very fast due to their hunched state and small stature that makes them faster and enables them to run with all the limbs. Diet: The Vermeinka diet often consists of different kinds of meat / flesh and dairy products, but if the Vermeinka get very hungry they can basically eat whatever is around them, including other races. Due to this fact and in order to sustain their numbers the Vermeinka will often lead raid inside cities in attempts to find food or even infestate the food storages and houses. Vermeinka will also go inside the sewers of a city in order to find different sewer creatures to feast from, such as insects and even rats (Yes, Ratpeople eating rats sounds weird). The Vermeinka will often place traps inside sewers in order to catch rats or even hire a 'Rat Herder', a Vermeinka specializing in taming rats and basically herding them for their meat as a farmer would do with their herd of cows. The Rat Herders are so honored by their government and people that they are often given permissions to run around battlefields with their rat swarms who are often let un-fed for a while in order to be attack and feast on the attackers, for the rank of a 'Rat Herder' is great because in times of minimum foods in the storages , the Rat Herders are the one that will set up traps in order to catch the rats around their settlements and sewers. Society and Religion: The Vermeinka live in societies in very tight underground societies , their houses often being made from wooden sacks with simple moss/hay roofs to even holes in the walls of the city that lead to different rooms. Vermeinka commonly also adourn their houses with various animal skulls as well as scratches on the walls and even piles of shiny objects and underground crystals , their beds being often very simple, made from animal furs and hides tied together on the floor or different clothes and rags wrapped around wood supportings forming a bed of sorts. The Vermeinka society is a very cruel place in which the winner takes it all and the loser gets nothing so the individuals themselves must always keep an eye out for rivals that might try to murder them, a death with no honor indeed. The leader of the Vermeinka is called 'The Ratlord' or else known in their own language as 'Vermerkronf' (Vermer standing for Rat and Kronf for Lord/Leader). The Ratlords orders are imminent and those that defy the Ratlords will are often punished. The Ratlord is the one that setups the food raids and the various attacks on settlements and the in order for someone else to become the new Ratlord the old one must either get killed and the killer to rule or his children to success him. The Vermeinka Ratlord has the roles of both a normal leader and a religious one, able to change the religion the Vermeinka praise whenever he wants or set blood sacrifices consisting of innocent victims. But almost all Vermeinka believe in a higher deity that feeds on their acts of treachery and murders, punishing the weak and blessing the strong yet since there is no known deity like this their higher deity can be assumed as a creation of the imagination of the first Ratlord in order to keep the citizens in obedience and stop riots in order for them to unite in one religion and essentialy have power over each citizen. Language: Hello=R'iekrat You= Aekl Are= Arrkt Is=Irrzt They=Zirsk Rat=Vermer Lord/Leader=Kronf City/Settlement= Sarkaazt Attack= Kurchat World=Bleightur Human= Haarktu Elf=Errktu (Wood Elf= Treerktu , Dark Elf =Vuurktu, High Elf= Jurktu) Dwarf=B'uurftu (Translating to Beard-thing) Orc= Uruuktu (Uruk-thing) Darkness= Vuurft Good Morning = Ekrat'Heert (Translating to 'Good Light') Light= Heert Good= Ekrat Good Night= Ekrat'Vuurft kill= Ksaalt raid= Reerkut Weak/Pathetic=Pirfit The Vermeinka dont really pronounce a , an that much as they prefer to have their sentences simple, they speak quickly and with very often pauses for example: "I Krakt attacked a Wood Elf last night, you are a weakling." "Meh Krakt kurchat Treerktu last Vuurft, aekl-aekl arrkt pirfit." Yet because the Vermeinka themselves believe their old language is hard they mostly speak broken common without using the a, an and often repeating words in some sentences such as: "An attack is going to happen tonight, yes !" "Attack going happen tonight, yes-yes!" *OOC: I took inspiration to write about this race from a comment I made a day ago. I saw that some people supported this idea so here I am again , this took me lots of hours to make and I hope that we will see the Vermeinka in this map or the other one atleast. That was all I had to say and I really hope this suggestion gets accepted, yet again its the Lore Team's decision not mine. Also I know that we have many races and so I say that adding them would make the RP slightly better for everyone. Rat-people stealing food from the sewers or underground and only for them to disappear after hours. Welp thats what I had to say and I hope this gets accepted.
  17. CHARACTER DESCRIPTION: A 4 feet tall Goblin with red eyes, green skin, big ears and a big nose, he also has goblin-sized tusks and seems to wear wargear or tribal clothes from wolves and jackals RACE:Goblin GENDER:male SKIN COLOR:green BODYMASS:medium HAIR COLOR:bald HAIR STYLE:bald FACIAL HAIR: bald EYE COLOR:red CLOTHES:general outfit
  18. IGN:periklis02 IC:Ugurz Race:Orc Rank:Noyan
  19. hmm

     

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