-
Posts
281 -
Joined
-
Last visited
Content Type
Profiles
Personas
Wiki
Rules
War
Systems
Safety
Player Conduct
Roleplay Leadership Guidelines
- Roleplay Leadership Guidelines
- Roleplay Leadership Guidelines Comments
- Roleplay Leadership Guidelines Reviews
Forums
Everything posted by Lsuvsfar
-
An ancient Elven ASTRONOMER applauds the invention of the Julian Imperial Calendar. He is left only to wonder when the human astrologists might one day be told by their horoscopes of the greatly superior Gregorian Revised Halfling Calendar.
-
Iver watches the shorelines closely, as he has heard that CharlestheBald’s Grandson has arrived in Arcas. Surely, humanity’s days of dominance are numbered.
-
“The part about court is not true, the other parts, what can I say? Pesky sky gods meddling in my mortal affairs.”
-
“We never had this piss when I was in it. Looks like the Vigil’s gone soft,” Bastion would muse from beyond death.
-
2 different questions i'd like to have answered...
Lsuvsfar replied to RenegadeWolf_'s topic in Ask Me Anything
The Kha race is pretty scattered and not very commonly played, as far as I know. -
Alberic would grab a shovel and his mudboots before setting out to help his friend.
-
Alberic would wonder how a sentient troll would be able to ally with a swarm of insects. Perhaps he can find this troll and learn his power of allying with insects.
-
Iver Vanir would sign the document.
-
Bastion would dance in the Seven Skies upon hearing word of the Kovachev’s fate through totally not meta. He wished the rest of the Haense houses would die out, especially Vanir.
-
“Frostbeard, Goldhand, Silvervein, ye’re all a bunch of stupid dishonorable pricks,” Leofwine would mutter, “Bet I could find more honor in a wood elf than I could find in an entire Dwarven Kingdom.”
-
Iver Vanir signs the paper.
-
Mcname: Gastly3 IC Name: Iver Vanir Residancy/ Street name, number: Marian Blvd. 3 Class/ Title: Noble
-
Application House Name: The King Beyond the Wall Holdings: The True North Lord: Mance Rayder Who do they bend the knee to?: We do not kneel Religion: The Old Gods Brief History (1-2 Paragraphs): The Freefolk have lived beyond the wall since it was first built. In the construction of the wall, they were forever cut off from the rest of the world. Since then, multiple Kings beyond the wall have risen. Only a couple have actually ever made it beyond the wall, and none of them have made it very far past that. However, as time has gone on and the Night’s Watch has grown weak, wildling raids are becoming more and more common. Now, possibly the greatest king beyond the wall has risen. Mance Rayder, a former member of the Night’s Watch, left the black and joined the freefolk. For years now, he has dedicated to uniting the forty or so tribes north of the wall, along with the giants, in order to save them all from the White Walkers. Now, Mance Rayder finds himself trying to save his people, with the Night’s Watch standing in the way. Discord
-
As Sviatoslav IV lay sleeping, he heard a voice call out to him. As he opened his eyes, he saw a bright white light, and a figure in the middle of it. “Who are you?” He called out, no more than half awake. The figure stood over him, saying nothing, before disappearing. Sviatoslav woke up, in a cold sweat. Unsure of whether or not it was a dream, Sviatoslav was spurred into action. From that day, Sviatoslav would be spurred into action, recruiting a larger military force. Later that day, Sviatoslav would call a meeting of his council. Many of them doubted his dream, some laughed. However, a few good, god fearing men believed him. Later on, Sviatoslav would meet with them in private. “My dear advisors, it is only among you few who I can trust, as it seems only you believe me and my dream. God has given me a warning, a call to action. We can not allow ourselves to remain idle. We must seek outside help. I do not know how much longer I will remain your prince, but in the future, we may need to seek outside help. I would like us to find traders that could fill us in on the armies for hire in the nearby lands, lest we be unable to produce enough men and ever be overrun.” As the offer of marriage came in from Denmark Sviatoslav would pen the king back a letter. “My dear friend, while I appreciate your offer of an alliance by marriage, I must inform both of you that I believe you would not achieve what you want out of this. Novgorod, like other Russian Princedoms, is ruled by a series of elected Princes. If I or my family members were to be married to your own kin, I cannot guarantee how long we would continue to hold power for in Novgorod. However, this would earn your nation an ally in my family.” -Regards, Sviatoslav IV, Prince of Novgorod. Actions Recruit 2,000 spearmen and 500 melee cavalry. [MOD] Gather information from traders about Mercanary Companies among the other Rus Principalities, Cumon Khanate, Volga Bulgaria, Sweden, and Denmark. [MOD] Send letter to Denmark, informing them of the leadership situation among the Rus Principalities, but still offering an alliance.
-
OOC APP Nation name: Republic of Novgorod Population: 1,300,000 ((updated population)) Summary of History: Before this, the Republic of Novgorod had been under the control of the Kievan Rus. However, with the Rus weakening, Novgorod essentially broke away in the 1100s. Founded largely based around trade, it operates under a semi-democratic system. However, Novgorod is plagued by problems, from the boyar whom are content to sit around rather than go to war and risk their trade, to the massive population of slave peasants who, unable to move around, often had to turn to armed rebellion in order to achieve some form of change. Discord: You have it
-
IGN: Lsuvsfar Character Name: Leofwine Curthose Nation/Group Representing: Halsworthy Are you a leader of this group: Yes, you have it Cause for joining the Campaign: To prevent the creatures from attacking Halsworthy Previously Interacted RP (Malevolence - Firelands p3): Don’t think I’ve been a part of p3.
-
Land Allocation (Freebuild vs Charter) [Your View]
Lsuvsfar replied to SeventhCircle's topic in News & Announcements Archive
As one of the main founders of Halsworthy, I will confirm that Halsworthy probably would have never gotten a charter if we had the old land system. Coming onto this map, we had maybe 6-8 active people from last map, which I only had because I lucked my way into owning a region near the wood elf boat. If you challenged a player to start from scratch, with no land or homes to offer, and only to get people by offering them jobs, roleplaying in a town that they didn’t own, I don’t know that anyone could do it. Sure, you could do what most people under that charter system and get all your friends to sign it, knowing that they’ll never actually roleplay there, but doesn’t that just defeat what the charter system is supposed to accomplish? -
Land Allocation (Freebuild vs Charter) [Your View]
Lsuvsfar replied to SeventhCircle's topic in News & Announcements Archive
Apparently not enough to stop you from playing 26 hours a week. We’ve seen the same whining and moaning this entire map, and yet almost 1 year in and we’re still pulling 200+ people at times. There’s problems with free build, but nothing that can’t be fixed, and nothing that’s killing the server. If there is, prove it. -
From my experience, condensed roleplay and dynamic roleplay do not complement each other well. If anything, the abundance of freelance nations has led to much more dynamic RP than we’ve seen in the past. So far this map, we’ve seen a war between nations for dominance of the Farfolk, Rivia’s civil war which pulled in a good chunk of the empire, fracturing of the Dwarves and Orcs into different groups which then fight, etc. Due to the ease of making a free build nation, we’ve seen very dynamic roleplay this map. Also, some of the CBs still seem a bit wonky to me. For example, Humiliate. I understand there has to be a grudge of some sort, but what exactly does the victor get. Is it just “Ha, we won a war.” and nothing more? Or Impose Ideology. So what happens after the war is over? If it’s a religious ideology, does everyone in the nation have to adopt that religion? What about Culture? Or what happens if whatever ideology that’s imposed isn’t adopted? Then does that give someone better CB? Also, will this act to effectively cull different religions and cultures? What about Plunder? Can I just declare a war of plunder against whoever I want whenever I want? Is there a limit to how often I can declare a war of plunder? Could I just plunder whatever nation I dislike monthly in order to try and kill their roleplay? Or even subjugation? How much roleplay do you need to subjugate someone? Can Kaz’Ulrah subjugate Holm just because they’re both Dwarven nations? What if Holm is disrespectful to Kaz’Ulrah diplomats, then is that an excuse? If I am subjugated, is there protection afforded to me, or can I be executed and have my lands taken? Most of the CBs here don’t even touch on what nation leaders can do to their vassals. Does a King need CB to declare war on his vassals? Can he just execute newly subjugated vassals in order to avoid a conquest CB? TL;DR Most of the Casus Belli which have been suggested aren’t don’t offer clear answers as to how you acquire them, or to what extent they can be used/abused.
-
I’m not familiar with Stelarris. However, from what I can see based off the Stelarris system, Conquest, Subjugate, and Impose Ideology CBs don’t require much RP to go to war. Obviously I could understand if there was a back and forth between two factions of them raiding one another, but what about less hostile factions. Take Sutica and the Empire. Let’s say the Empire starting raiding Sutica, and Sutica, being Sutica, doesn’t raid back, just shuts their gates and kills imperials if they raid. Is the Empire repeatedly raiding Sutica enough to give the Empire a conquest CB? Could the Empire demand Sutica vassalize, and get subjugation CB Sutica refused? Could the Church simply demand Sutica purge itself of all non-canonists, and declare a war of imposed ideology if Sutica fails to do so?
-
[✓]The Dark Exile: Pembrokeshire Under Siege [Warclaim]
Lsuvsfar replied to drfate786's topic in Completed Warclaims
Alright so, just my 2 cents but this event sounds broken. I mean, not only are you buffing people (who I can only assume are hardened PvP goons, based off past events), but then you’re also turning everyone they kill onto the enemy side. I see this going one of two ways. Everyone that dies does what they’re supposed to, and it’s almost a guaranteed loss. So you wind up with a handful of people dying, which slowly accumulates into more and more people dying. Assuming these are PvP goons running things, they’ll probably bide their time and, instead of having every dead person run in to instantly die, they’ll have everyone build up. Then, they’ll make a big push and down some more people, repeating this process until basically all the defends have died. Nobody does what they’re supposed to, and people turning over to the enemy side is a joke. Most likely, people trying working for the empire aren’t going to honestly try and bring down an imperial town. So instead, whenever someone dies, they’ll probably just run straight into the defenders, die, and be gone so they’re not proactively hurting their nation. Either that, or if you try and hold them back until a certain time, they’ll just botch the assault because again, you’re forcing people to attack their own nation. To me, this part of the event seems like a bad idea. -
Full Name: Harold Baruch II Year of Birth: 1658 City of Primary Residency: Belvitz ((MC Name: Lsuvsfar))
-
LoTC Imprisonment System Proposal [POLL]
Lsuvsfar replied to Rusty Derringer's topic in News & Announcements Archive
Yeah, because nothing helps character development like the potential of essentially facing an in game, player enforced ban by having your character imprisoned for 2-4 days IRL. Heaven forbid someone OOCly targets you and repeatedly jails your character, or goes and imprisons both of your characters. -
You can argue about centralization all day, but the number of cities you have isn't my main gripe. My main problem is that you're stuffing all of these nations into this band, which sure, at first seems nice because you don't have to walk super far to get to the nation capitals, but causes bigger problems. First of all, there's only 1 snowy region on the entire map, despite having Fenn and Haense usually be in snowy biomes. I know it's not the end of the world, but it kind of messes with the culture if you have these typically hardy northern races just living right in the middle of a plains biome. I can't remember who talked about it or what map, but I remember someone talking about a past, small map where cities were all really close, and orc parties could just jog like 2 minutes over to another capital and destroy them. Basically, we're looking at the odds that by jamming all these cities so close together, odds are you're going to put 2 nations that hate each other within spitting distance of one another. For example, if you have welves and snelves, Holm and Kaz'Ulrah, Orcs and about anyone, the Empire and any elves, the Empire and any human nation, you're going to run into problems where the two of them at some point just try to kill each other non stop, and if one side is able to completely dominate, then you're going to see one nation basically getting raided to death by their neighbors. As of right now, nations are spread out well enough that you can't really just jog over 2 minutes to kill your neighbor, but that's what we're going to see this upcoming map at some point, with such a narrow area.
-
No but seriously, a 700-1400 block ring of nation capitals seems like a pretty small area. It'd be like jamming Fenn, Sutica, Warhawkes, plus any other nations outside that ring that you'll give nation status to, all inside of that current area with the rest of the capitals. @SombreroMan Almost 1 year into the map and we're still hitting 200 players online at 1 time. I think we're doing fine as a server.
