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Unwillingly

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Everything posted by Unwillingly

  1. so glad i dont play a human rn

  2. A copy of the missive reaches the high elf, where he squints some to read its contents. There came an impressed, "Huh." from him as his brows perked, soon tucking the paper away. He'd spare a brief glance around the Providence square, making haste down its cobble streets thereafter.
  3. Yeah they would disarm you but I'm pointing out that it's not something that people can actually monitor effectively, because there is literally zero way to keep track of it without some over-the-top process, so people instead tend to make up their own rules to bypass having to actually put any effort into enforcing their city's safety without having to worry about losing out on activity I also don't get why you'd say "just do it in RP" but then justify people making up a rule for their own convenience, shouldn't the responsibility fall on the gatekeepers to figure out a process in RP that they can effectively enforce?
  4. If u somehow have never seen certain nations do this then it sounds like a u problem at that point
  5. I’m sure a lot of players have heard this phrase once or twice while entering a city. You’re trying to get inside, a guard enters the gatehouse, and you go through the usual process. They then ask, RPly, that you relinquish your weapons, followed by a blurb somewhere that says, ((Just give the weapon RPly and not OOCly)) This, in short, entails that you emote giving your RP weapon to the guard while the item remains in your inventory OOCly. It’s quick, simple, easy, and allows communities to turn themselves into a padded room. This is dumb, But a lot of unnamed places do it, Even though the person who RPly surrenders their weapon would still be within their full right to emote being in possession of the item. This function of ((just give the weapon RPly and not OOCly)) allows settlements/nations to fully bypass a process that could never be efficiently monitored or tracked if you take even a second to think about it. How do the guards know whose weapon belongs to who? What stops people from simply lying and instead stealing someone else’s weapon? What if there’s no guards present to return someone’s weapon to them upon leaving? Pretty much none of those questions could be answered without some complicated and ridiculous process to justify it, so that’s why many places simply rely on taking the weapon RPly, while allowing the player to MCly keep their weapon. However, If you, as a community, cannot effectively monitor a process you are willingly choosing to enforce, then you should be subject to the consequences that come with it, such as players choosing to go elsewhere under the impression that they very well may not get their weapon back, or that they will be wholly unable to defend themselves if they’re attacked. A player's made-up, self-convenient rule doesn't override a rule that's been in practice for years at this point, so you don't have ground to complain when someone chooses to take advantage of it. “But does that mean we also interpret MCly punching someone or sprint jumping as admissible in RP too?” No because we all know none of those have any bearing on RP and are harmless in comparison to one’s inventory. We all know that if you get MCly punched it doesn’t mean you’re getting RPly punched, because that would be ridiculous, unless you’re trying to be a rule-lawyer. Please stop, it's silly.
  6. I've always been a fan of this type of magic as a concept, so I'm looking forward to reading the piece :^) best of luck
  7. Unwillingly

    To You

    To you, I give scorn for tears and hate for pleads I, prey to a fervent thirst for knowledge, washed down by something wicked and sickly And you, a degraded mass of animated dust, the exposed skull of a once-man, a perch for the circling crow It portrays something morbid, It portrays something vile Fissures of putrid insides, an amalgamation of stepping stones carved from bones Ugly souls, rotting minds Yet, there lies the glint of a lamb amid the wreckage The world's raindrop warring, to the thunderclap vestige of innocence soon into the decay of history And yet, through all the carnage, you evermore revere the source, because how could you stop? Yet you are a stranger, no matter how beloved So it would be strange to befriend you once more To you, I give all
  8. Favorite niche of RP to partake in? Least favorite niche? How did you discover LOTC? Is there anyone on the server you have a lot of respect or admiration for? If so, who? Thoughts on me? :^)
  9. general thoughts on a more bestial take of a druidic satyr CA?

    1. Show previous comments  4 more
    2. Laeonathan

      Laeonathan

      I think it sounds like a great idea. However I never played on. I miss a bestial CA. Kha eg. are usually degraded to cute kitties (isn't there lore at all, but hey)

    3. rukio

      rukio

      Ferals....satyrs....the weird elves who turned into plants. That playerbase will find a way to turn them very uh....not bestial 

    4. Jentos

      Jentos

      we did have satyrs. they failed horribly, sadly, but these are cool concepts. i generally just want to see more world-building through monsters and whatnot to make the world and map feel more "alive". 

  10. i could've 1v164'd haense and urguan

  11. The dying caw of a raven Piano keys that never play the same note A shattered wine glass, littered across something foul and foreign The night was cold and just as sharp. Cass’ sleep-ridden eye pulled itself open, vision blurred and hazed after his once-slumber. Slumber, even, was generous— a good night's rest was seldom, yet so fervently sought anymore. In his attempt to rouse himself further awake, he’d sit up, a motion navigated with such caution. Despite his best efforts, there still came the burn of a wasp in his chest, striking across his collarbones like lightning which drew forth a pained warble from his chapped lips. The pain soon faded into an ache. Through a splinter-nailed grasp did Cass reach for a lantern. The quick strike of a match brought it to life, yet just as much an ache to the man’s eyes. He’d stare down, digits brushing over that reddened amalgamation of a gash, pus-filled and near rotten. There was something humiliating, something shameful in having been reduced to such squalor and dejection. After a childhood of nightly meals and steaming beverages, how could he have allowed himself to fall from such grace? The notion brought the wave of an ache to his stomach, and so quickly did he throw his head aside to spill out a rush of bile in a foul mix of what he was able to scrounge up the night prior. The back of his hand, sweat-coated and rough it may be, wiped at his mouth amid a few sputters and coughs. No doubt, it was not a clean sight. The tavern quarters he resided in had grown derelict and forlorn prior to his stay, leading to a company of spiders and mice who sought shelter from the bite of the north. It was a situation that reminded him of the past, yet he wished not to linger on it. Instead, he’d pull himself to his feet, throwing whatever woolen shawl he had over his shoulders. He would not stay here to decay— he would not allow it. So, he’d drag himself downstairs, where he was greeted by a highlander— a woman of pale complexion and dark brown hair to contrast. Her rasped voice spoke out to him. “Mmh- sir? You look ill,” she began, taking note of his countenance. “It’s snowing outside. I can go get you a—” Thhd! The front doors had slammed shut before the words could be finished. Cass cherished those last breaths of warmth that clung to his body, soon replaced by the harsh sting of northern gales. He’d start walking.
  12. I joined ST a week ago, but my LOTC life hasn't been the same since. Ever since getting the green tag, I've had various ST approach me in DMs begging me to be their magic student. I've been offered siliti, varg, paladinism, blood magic, alchemy, naztherak, templar, frost witch, necromancy, and pretty much every other playable magic and CA there is. It's honestly difficult to choose between which I want to play just because I have so many opportunities. This never happened before I was ST. Before I was ST, I was a lowlife greasy-fingered neckbeard like the rest of you non-ST. My character was meaningless without magic. Life was fruitless. Bleak. Now, whenever I emote my character smirking and baring his fangs in the process (the emote would be something like, *smirks, baring his fangs in the process), every female character within a 50 block radius swoons. Every day I run down the streets of Providence while my horde of fans flock at my heel, hoping to breathe the same air as me. Even squakhawk regrets letting me onto the ST because he didn't realize power I had over people as an ST. It's both a curse and a blessing.

    1. femurlord

      femurlord

      Varg don't exist

    2. ronin_champloo

      ronin_champloo

      varg dont exist

    3. King_Kunuk

      King_Kunuk

      ST don't exist

  13. come to caras eldar for happy hour in the tavern! its just past fort strongk! :D

  14. accidentally ran over a frog on my way home yday. this is a warning to all wonk advocates, except it won't be an accident next time

    1. megavoltar

      megavoltar

      When the wonks get a mechanical giant frog, and accidently step on you like that time I stepped on the chewing gum mound in my highschool lockeroom, I will be sure it was never intended as an accident.

    2. Venomous_Pup

      Venomous_Pup

      Do not become an Evil ST, Jade..

  15. "Oh, so I say it, and you fucks destroy my house and physically assault me," begins Eir'thall, that crazed druid. He spoke to no one but himself, audible and clear. "But someone else says it, and they're.. f*cking adored!"
  16. boy I sure do love looking on the AH and see people spam-selling books talking about dark mages and creatures

    "how did you learn this information?" asks character
    "i bought it from an auctioneer" replies character

    AH such great RP

    1. Show previous comments  5 more
    2. Laeonathan

      Laeonathan

      So? If they'd be sold by someone running into a city or through a shop in a city, it would have the same result, with no additional RP either. Quit crying about it... 

       

      Besides that: No of these Books mentioned actually contain valuable information... "How to treat Vampire wound" lmao, that's really not a big deal.

    3. Unwillingly

      Unwillingly

      Lae we talked about this in game I cba to talk about it again when u just keep saying "so? so?" to everything I say

      selling items in game, in person, brings the potential for RP even if none happens. RP should happen. the auction house brings zero potential for RP or interaction. its literally impossible. even shops are better because you could sit at shops and actually know who you're buying from. people use shops to make in-game commissions. there is a difference, one is objectively more RP friendly than the other

    4. Laeonathan

      Laeonathan

      Selling Items via the Auctionhouse brings the potential to RP. With the Book about vampires a character that isn't a vampire could learn how to deal with them (at least with the "common" type of vampires) which brings a lot more RP, then just the meagre "wanna buy"-RP... so no, the AH brings a lot of RP indirectly ;)

  17. i think its really neat how you can see the differentiation in clothing styles when u go to places like oren vs haense. from what i've seen, orenian characters wear more tailcoats or vests, while haenseti characters wear heavier clothing and armor and i think it's a really interesting thing. thank u for reading

    1. NomadGaia

      NomadGaia

      I agree, I think the skinners across the whole community do a fantastic job making these characters come to life. You can really see the culture/traditions of specific cultures in how different communities look serverwide. It's awesome to me

    2. KaiserJacobII

      KaiserJacobII

      It's pretty cool that climate is taken into account with fashion from nation to nation. In Haense where it's colder, they have warmer clothing. In more temperate Oren they were lighter coats. 

    3. ydegirl

      ydegirl

      I think it's really interesting how in places like Norland, Haense & Savoy, it wouldn't make sense to wear wigs and extravagant dresses and suits, as the culture is more warrior/fighting-esque, whereas in Oren it wouldn't make sense to wear heavy furs and armor 24/7, since the culture there is more focused on extravagance and high fashion. Additionally, in all three of these human nations you likely wouldn't wear something with legs revealing, whereas in Elvenesse or the druid circles you def could. Also the mingling of fashion within different countries is something I find interesting. Often times its usually the women setting these trends, with the three Sisters d'Amaury and Maria of Krajia being prime (human examples).

  18. will paypal $20 for a builder to help with a small-ish terraforming build from a paste that was made on voopers server

    1. Ryloth

      Ryloth

      what do u need done

    2. Unwillingly

      Unwillingly

      2 hours ago, Ryloth said:

      what do u need done

      Re-locating a 75x75 lair onto different terrain, Nick is helping me out though 

  19. "Basilio, huh?" muses the itinerant druid, forlorn and dejected beneath the taiga canopy. He'd loft a hand, digits scratching the unkempt hair that ever crept at his jaw. The name was familiar, but familiar as it was, there were many things Eir'thall had learned to detach himself from. "Mmh... I guess they can't stick around forever. I suppose that last sunflower pedal finally fell off."
  20. I don't see how it would require constant updating as long as the information is kept vague and less applicable to individual nations or communities, simple fix. Not like the peak server time constantly fluxuates, or the means of getting involved with a storyline or community could be as simple as informing new players that different communities and nations have peak activity, so there won't always be players in a city
  21. I found something to b*tch about again Earlier today I decided to check out the tutorial island, as I hadn’t actually seen the new one since it was rebuilt a couple of months back. You can check out the island for yourself at spawn. You’re led through a chain of floating islands, each of which cover the following subjects in order: -Basic chat commands -Soulstones -Terra (resource gathering, nodes) -Bank, Auction House, and shops -PvP timer (explaining that LOTC makes use of the 1.9 swing cooldown) -/lock The build is great, the information is bad. Let me explain. We all know that many new players can be young, timid, and have a very limited understanding of how they’re meant to navigate their RP experience upon being whitelisted. Some are able to get the hang of things pretty quickly and consequently stick around, while others need to be given information in the most simple way possible and will be far more difficult to keep interested. My main gripe with the tutorial island is that the shot completely misses the target. A new player is taught mechanics and commands as opposed to how they can stay engaged with our server, how to find RP, and how to get comfortable. Don’t get me wrong, a new player should know their commands, but things such as /lock, explaining the swing cooldown, and nodes should absolutely not be at the forefront of our tutorial island. Instead, they should be taught server culture — things us established players understand and are familiar with as concepts. This includes: -Server wide peak times for LOTC -Peak times for individual nations and communities -How RP differs from nation-to-nation -How to get involved with a community -RP will not always come to them -Getting involved or creating a narrative or storyline takes time These are key factors that a new player should understand if we want our noobs to stay engaged. The reason new players don’t stick around is because they don’t understand why they can’t find anyone in a city, why they aren’t getting RP, why their experience is so underwhelming compared to the grand spiel the forums advertised to them — not because they don’t know how to lock their chest or buy things from the AH. My advice would be to alter the new player islands in a way that explains pertinent information (such as the above), and instead move chat commands and mechanics information to a book that can be summoned with a simple command, similar to relinquishing and reclaiming a soulstone. This allows new players to move at their own pace instead of being overwhelmed with a million things they probably won’t even need to know for a few more weeks, while additionally giving them the option to re-read commands whenever they need to. Fun fact: a new player I’ve recently been talking to has been writing everything they need to remember in an entire google doc. The reason I would highly advise against expanding and cramming the two subjects (mechanics vs server culture) onto the same chain of islands is because new players, upon joining, are being tasked with absorbing loads of information, commands, and text all at once. It’s a mess, they have zero idea what the heck they’re doing, and the sheer information spam alone can be enough to make them never want to log back in. Please, help our new players understand what they actually need to know as a new player. Tackle the cause of why many new players log out after 15 minutes or get bored after 3 days, if they even make it that far. Help our noobs.
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