Let me voice my opinions regarding the magic:
Soulfire: It is not very effective because it needs to enter in direct contact with the tissues of the dark being for it to make effect, and you could say: "B-but the all the armors have little holes" yes, but almost none rps that properly and also i have met undead that place other stuff between their bodies and their armor, plus you need to be rather close to shoot the soulfire, which makes a mace or morninstar way more useful.
Immortality: I don't see why too many people is hurtbutt about it, everybody is already immortal thanks to monks... and that is one of the worst excuses for immortality that i have ever seen, instead Ascended resurrection tries to make it more meaningful, explaining it as Aeriel bringing the Ascended back to life. Also to the one that said that we do not lose items when we die... idk where you heard that, but we lose both items and clothes.
Holy Alteration/Ember Infusion: Clearly the most interesting thing after the last rewrite, i focused the most of my rp around these because it was a good way to bring holy rp to the common folk and give them the means to be able to defend by themselves without the need of holy users around. Yet this is being never a lot with the current rewrite...
Regeneration: Probably the only truly good thing that the magic has left, and it has no use in combat, so i dont see how that is bad for anyone, in any case the Ascended loses the opportunity of rp the wound for 2 or 3 days instead of 1.
Healing: Ascended are supposed to only heal wounds caused by being of corrupted souls, to keep souls within the limits of their soul cycle, we are not clerics supposed to heal everything, because that would ruin medic and herbalist rp. (Maybe i overused it a bit during my first month as an Ascended but that was almost one year ago.)
Regarding the one talking about dynamic rp... how is dynamic rp a group of ghouls raiding a city that doesn't want to be raided, ruining the fun of those roleplaying there, but it isn't dynamic rp if a group of holy users defend that city or heal the wounds caused by the attack? I think that reasoning is only having in account the point of view of the group of undeads. I don't see why people must suffer by this "Dynamic rp" of supernatural creatures attempting against their mundane roleplay, and lets be honest, 90% of the people that do banditry or any harm to others do it for personal gain and not trying to generate "dynamic" roleplay, otherwise they wouldn't kill people.