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GodEatingCommie

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    Alaric
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  1. Terrors ‘The art of Creation’ Terror Explanation -Penultimate Terrors require no CA, are played by the Terror FA holder, their Creator. -Ultimate Terrors require a CA -Ultimate Terrors may not learn any magic -Ultimate Terrors may not become a transformable race -Ultimate Terrors cannot learn Alchemy, due to their mindset -Ultimate Terrors may not learn any Feat -Must have a TA to teach another this FA Key Words/Explanation Terror-Slimy, ball-shaped, living thing that forms and sustains all form of Terrors, is found at their center. Penultimate Terror-Non CA Pets with various, monster-like aesthetics. Ultimate Terror-Sentient CA Race, created in a Test-tube like Penultimate Terrors, but far more intelligent and useful. Terror Tool-Simple things formed far faster than an Ultimate Terror or a Penultimate Terror, these can be ‘hatched’ open to take host of/make various things. Origin Third Diary entry, present day, A new beginning: I remained behind, as the last shoveling of dirt fell and the caretaker left me to my thoughts. It was not the kind of funeral I so envisioned to be my first, shouldn't Father have deserved more? I thought so, but it wasn't worth the strain, he was already gone the moment I came back, a shell of his former self. I did not think I would've returned here after all these years, of all places. There's no grief, no sorrow, yet I feel unanswered, this bone gnawing thought persisted as I tightly grasped his black leather-bound journal, the only possession he decided to leave me, containing the discovery that drove him insane. Through his insanity a moment of clarity and remembrance perhaps? Did he not forget about me then? The decaying manor will be demolished, the hamlet was already abandoned. These poor people. Penned were the Second-born’s last words later that day, and he shut the agenda, taking his leave to the carriage outside one of the abodes of the abandoned village, silenced and lifeless by now. The caretaker had been readying the horses to depart through the night, hooves pounding the dirt as the cart cut through the seeping mist of the placid mountain forest. They had left the barony for good. Second Diary entry, the past, Madness: As I imagined, the news had already reached weeks prior, and took a good toll on Father, his favorite child withered and I was left. I did not expect him to rejoice at my sight, after returning from the battlefield. I knew I was to take the blame. The place I called home felt so unwelcoming by now, I could not stand another moment there and took my leave with the little fortune I collected. I doubt I'd be missed. The few remaining servants hastily loaded the cart as the Second-born prepared to leave the manor behind, to not return for many years. Uncertainty whispered throughout the household as the Baron had locked themselves in the most inner chambers of the mansion, buried deep in the intricate workings of tunnels and rooms where he began his descent into madness. Blurred was his vision as the strong, mind twisting smell of sulfur intoxicated the air of the torch-lit laboratory. The echoing bubbling from the various concoctions and alchemical distillators producing an irking rhythm which the Baron had picked up on, erratically moving, scrawling his formulas onto recycled parchments and tomes. It all had to be perfect, just like what was taken away from him. Countless were the glass tubes shattered throughout the weeks of work, it all made sense to his mind. A solution so close, yet so far to reach. Then it happened. Only silence persisted in the laboratory at the dawn of the final day of growth, and the Baron stuck their hands onto the first success, his vision, the peak of his work, the so wanted First-Born he lost. A mangled mesh of stringy flesh and muscles birthed from the tube, blind and reeling on their feet the horrific creature raised in awe, the new, strange feeling of life, air filled their lungs and jaw unhinged open. The moment's peace seemed everlasting, quiet and placid, at the rhythmic breathless groans of the beast. Suddenly a twitch, and it broke, lashing onto the Baron. Screeches, calls of help echoed in the manor, chaos following behind, walls painting red, creature fleeing in the woods. And all life had been drained. First Diary entry, prelude, The catalyst: For five lasting years war had been sweeping across the land. Me and Brother being of noble birth were enrolled and sent off, away from our household. And I now return home, but alone. The seat in front of me only held my brother’s belongings, the first-born, prime son of the Baron, died to honour our homeland. Now bound to always cast a shadow onto me. I’ve grown used to it by now, but Father’s words cut deep, even if I do not intend to show it. I fear his reaction as I write, I knew the news would spread quickly, but in a way, I'm quite thankful I do not have to deliver it myself. The carriage drove through the battered road, as the rays of the morning sun cut between the sky-reaching pines. The manor towering on the last hill, slowly inched closer. Recipes and Formulas Incubation liquid Catalyst Recipe Base of: Liquid mana. 6 measures in the Penultimate Terror recipe 12 measures in the Ultimate Terror recipe + 4 additions during the growth process. Symbols of: A Main dominant Sign (only one of the 4 can be used). Fire Water Earth Air Symbols-If Fire is used Heat x1 Life x1 Chaos x2 Symbols-If Water is used Purity x1 Life x1 Weakness x2 Symbols-If Earth is used Rigidity x1 Life x1 Endurance x2 Symbols-If Air is used Sound x1 Life x1 Swiftness x2 Step-By-Step Process: Fill Cauldron with Liquid Mana Boil Liquid Mana for 5 narrative minutes to purify it. Grind Reagents possessing symbols into fine powder Pour powders into Liquid Mana containing Cauldron Wait 5 Narrative Minutes The Catalyst is formed-A Bright Blue Crystal to be submerged in the Test Tube, which will in turn dissolve with the water and fill it with Liquid Mana. Terrors Formula Base creation: Depending on the type of blood the creature will hold different traits. Descendant blood Human blood Elf blood Dwarf blood Orc blood Animal blood Feline blood: Any type of cat-like creature Canine blood: Any type of dog-like creature (Including wolves etc...) Avian blood: Any type of bird Lacertine blood: Any type of lizard-like creature (Including snakes etc...) At least 2 types of blood must be mixed together, penultimate terror might have both animal and descendant blood, ultimate terrors may only have descendant blood. Penultimate Terror recipe Base of: Chosen blood mixture Symbols of: (Water) x2 Life (Earth) x1 Strength (Fire) x2 Vigor (Earth) x1 Connection Additional Ingredients: A cup of powdered bone marrow. Step by step process: Fill Pot (or heatable container) with blood. (450 ml of blood). Boil blood to purify it. Grind Bone Marrow into fine powder Grind Reagents possessing symbols into fine powder Empty Purified Blood into Jar Pour powders into Jar Wait 5 Narrative Minutes The Terror is formed-The Terror has absorbed all ingredients, completely emptying what was once in the Jar and now exists in the Jar, and it’s solid yet slimy state. Ultimate Terror recipe Base of: Chosen blood mixture Symbols of: (Water) x4 Life (Earth) x2 Strength (Fire) x2 Vigor (Earth) x3 Connection (Fire) x1 Rage (Fire) x1 Heat Additional Ingredients: Two cups of powdered bone marrow. Step by step process: Fill Pot (or heatable container) with blood. (450 ml of blood). Boil blood to purify it. Grind Bone Marrow into fine powder Grind Reagents possessing symbols into fine powder Empty Purified Blood into Jar Pour powders into Jar Wait 5 Narrative Minutes The Terror is formed-The Terror has absorbed all ingredients, completely emptying what was once in the Jar and now exists in the Jar, and it’s solid yet slimy state. Terror Tool recipe Base of: Blood (Any Descendant/Creature) Symbols of: (Water) x2 Life (Fire) x1 Rage (Earth) x2 Blindness (Air) x2 Sound Additional Ingredients: Three cups of powdered bone marrow. Step by step process: Fill Pot (or heatable container) with blood. (450 ml of blood). Boil blood to purify it. Grind Bone Marrow into fine powder Grind Reagents possessing symbols into fine powder Empty Purified Blood into Jar Pour powders into Jar Wait 10 Narrative Minutes The Terror Tool is formed, using Bone Marrow as its shell and promptly breaking the jar. It may now be commanded. Process of Growth (PoG) The initial terror needs to be created with a base of blood and various reagents, the blood determines which type of creature it'll be. -Animal blood and descendant blood for Penultimate Terror -Strictly descendant blood for Ultimate Terror -The creature grows inside the tube, gaining mutations as the process goes on. The main sign used for the incubation liquid and the types of blood used during the process of creating the initial terror will determine which natural traits the Penultimate Terror and Terror have in the last form. Initial Terror The Transformation is initiated through the creation of a ‘Terror’, a small, living orb-shaped creature, incapable of any form of communication, movement or interaction without the aid of the Alchemist. At its first stage, it is practically inanimate, and may only be used for the initiating of the Creation of either of the two Terrors. The way the Terror is formed is through the symbols listed for the creation of the Penultimate and Ultimate Terror, and if not used in the OOC day of its creation, will die, unless preserved in a flask of Blood, containing 300ml, which will slowly be drained over the next 3 OOC days. The Terror will only survive for 5 OOC days at Maximum, should the Flask be refilled enough to allow such. Should the Terror be placed in the appropriate test-tube before it dies, the growth Period will begin. Preparation of the Test Tube The tube needs to be prepared and kept sealed, roughly filled with a first base of boiled water. 200L of boiled water for PT 500L of boiled water for UT Once ready, the incubation catalyst needs to be added to the base, this will prepare the tube for the growth of the Terror. The liquid inside will expand and fill the glass container completely. Penultimate Terrors (Non-CA/Companion Creature) ‘Pitiful creatures. Born to die’ Creation Once the Terror has been made and placed in the Test tube, which should, at minimum be 2’0 tall, and at maximum 3’5 tall, the growth process begins. -During the first OOC day of the Terror’s growth a thin layer of tangled, hardened flesh will grow over it, should the required Liquid Mana be in the Tube, and the Terror be made properly. -During the second OOC day of the Terror’s growth it will slowly develop a loose, hanging face, lacking any proper facial features or additions. Though the noticeable lack of any sort of eye-hole becomes present at this stage. At this stage the terror will have depleted the essence of the initial symbol used up to create the incubation liquid and ¼ of the liquid mana used in the creation. The Terror requires a fresh supply of symbols of the right sign made into powder, else the procedure is botched (read below for the Scenario of a botched Creation). Should the main element be fire, the terror requires: x1 (Fire) Vigour, x2 (Fire) Heat, x1 (Earth) Connection Should the main element be water, the terror requires: x1 (Water) Coldness, x2 (Water) Growth, x1 (Earth) Connection Should the main element be earth, the terror requires: x1 (Earth) Endurance, x2 (Earth) Rigidity, x1 (Fire) Vigour Should the main element be air, the terror requires: x1 (Air) Grace, x2 Swiftness, x1 (Earth) Connection -During the third OOC day a (Water) Life symbol powder must be added, else the procedure is botched (read below for the Scenario of a botched Creation). On this day the slimy torso of the Penultimate Terror is formed, and the Vessel begins loosely taking the hue and parts of the Thing or Person the blood was gained from for the creation of the Terror (not to preserve the Terror). -During the Fourth OOC day the whole Vessel has been formed, possessing a loose shape, a mix of the animal (should there be one) and a Descendant, taking on some parts of an Animal should their blood have been used. -During the Fifth OOC day the Test Tube must be enforced with a thin cast of metal, to keep the Liquid Mana from escaping as the Penultimate Terror grows to its full size, and begins to quietly make eerie groaning noises, its senses developing. -Should a Cast of metal not be placed over the Test Tube by the start of that day the Glass will burst, letting Liquid Mana escape. For each 2 hours one measure leaking out, and being unretrievable. This will completely fail the procedure if left for the whole day, and if not it will greatly mutate the Penultimate Terror. (Check ‘Botching’ section). At this stage the terror will have depleted the essence of the initial symbol used up to create the incubation liquid and ⅓ of the liquid mana used in the creation. The Terror requires a fresh supply of symbols of the right sign made into powder, else the procedure is botched (read below for the Scenario of a botched Creation). Should the main element be fire, the terror requires: x1 (Fire) Chaos, x2 (Fire) Rage, x1 (Earth) Connection Should the main element be water, the terror requires: x1 (Fire) Rage, x3 (Water) Growth Should the main element be earth, the terror requires: x1 (Fire) Rage, x3 (Earth) Connection Should the main element be air, the terror requires: x1 (Fire) Rage, x4 (Air) Swiftness -During the sixth OOC day the Penultimate Terror may develop further mutations, inhibiting its form and capabilities, it has not fully solidified yet. (Mutations are decided by the player OOCly, though should they botch the procedure at any point, a Mutation must occur. This is listed in the ‘Botching’ section). -During the seventh OOC day the Penultimate Terror will be fully formed, and its body solidified. It will attempt to break out of its test-tube the moment it is fully-formed and completely living, should it not be able to, it will promptly die, to drowning or, should it be from a water Terror, to being lost amongst the Liquid mana. Once the Penultimate Terror is formed the Liquid Mana will have been half-drained, and the rest of it spilt out from the tube should it be able to escape. Depending on what Element is most involved in the Creation of the Penultimate Terror, what Element is used for the Terror, decides roughly what kind of Penultimate Terror it would be. A Terror in which the primary element for it is Fire will produce a Penultimate Terror deathly afraid of Water and its sounds will be formed from various crackles of fire, this form of Penultimate Terror will take on a warm touch. One may also find that occasionally gaps and cracks will open up in a Penultimate Terror, and ashes and embers will spill out of such. A Terror which uses Earth as its primary Element will form a Penultimate Terror with a stone like appearance, that is less susceptible to cuts, and ‘cracks’ rather than bruises. Their ‘Voice’ is monotonous and their Movements are slowed slightly. A Terror which uses Water as its primary element will produce a Penultimate Terror which will appear akin to an ever-flowing sludge, their skin seeming droopy and loose, its sounds dry and continuous. This Penultimate Terror is greatly opposed to all forms of heat, and will run at the feel of it. This Terror is unable to die due to drowning, and so is safe in the Test Tube process. A Terror which uses Air as its primary element will form a Penultimate Terror which produces loud, echoing sounds. It takes on the aesthetic of constantly almost falling apart, as if tugged on by some otherworldly force, though this is not the case. This is far more susceptible to cuts and bruises. Redlines: -None of the Aesthetics are Combative, though some aren't Aesthetic, and will aid in protection. -The Fire Aesthetic, in which cracks will open up is non-combative, and will not start any fires or protect anything from anyone. -May not have more than one Primary element for a Penultimate Terror. Behaviour From the moment the Penultimate Terror is formed it is afraid, writhing around in its Tube as it attempts to break free and avoid Death. The PT, though it knows no other environment than the one it is ‘birthed’ in, will immediately start to act Hostile, as it sees the Test Tube as an attempt at its life, and will seek comfort in the first Individual it sees. A PT feels an instinctual bond with the first Person it sees, (doesn’t have to be the Creator) this being one of the only Individuals-if not the only-that it will no show signs of aggression towards, it is through this that the PT may take vague, easy orders, such as ‘Sit’, or ‘Stay’, however, like many pets, they must be trained to do such. Their brain is horribly mutated and as such are unable to take orders longer than one word, nor can they do anything requiring more than one action, they will not take Orders from anyone else. A PT, despite its willingness to act aggressive around almost anyone aside from their Creator , will not act on this without command, and will instead cower and hide upon facing Conflict (unless ordered otherwise). Physical Description Though it’s hard to give an accurate blanket description of a Penultimate Terror, due to all the variables and the OOC choice of the Player making them, some general guidelines and observations can be made of many. All Penultimate Terrors will seem deformed, like an inhumane mix between Descendant and Animal, standing at a maximum of 3ft of height with a minimum of 1’5ft of height, possessing some odd colour, not of the animal or the Descendant, they may seem somewhat impish should Descendant blood dominate the Terror’s formula. At the core of them, in their stomach is the Terror, a slimy Orb of various different colours. Should they be cut enough a wound will open up to reveal a tangled web of white, thick, root-like strings surrounding it, this may easily be slashed through as one would a cobweb. The Terror is barely held together, and easily taken advantage of, should a sharp weapon, or a force aim to kill a Penultimate Terror, one of the most efficient ways is to get to the Terror and pull apart as one would slime, this will promptly kill the Penultimate Terror. Simply jamming something into the Terrorwon't kill it, for it will reform around it, but cutting it in half will. A Terror, protected within a Penultimate Terror’s body (Credit to Vitalian) A Penultimate Terror is still susceptible to pain through normal means, regardless of what element they are focused on, and are easily killed in comparison to normal animals/descendants due to their formation. Upon being cut/cracked various things will happen,decided by their Element: An Earth PT will find that upon being cracked liquid sand will spill out of it, this being their form of blood, small, flowing grains of sand. A Fire PT will find that their blood has been replaced with sludgy sparks of flame of a normal temperature which will spill out from their wounds when cut. A Water PT will find that their blood has been replaced with slime, akin to that of their Terror, however this will bleed equally fast as blood. An Air PT will find that their blood has been replaced with ‘liquid air’, a visible, reflective substance which flows around like mercury, this is easily visible and takes on a light cyan hue when spilt from their body. A PT has trouble seeing due to inevitable mutations during their growth, limiting their eyesight greatly to the point of blurring. A Penultimate Terror sees in vague blobs of colour, but can distinguish these, and uses their great sense of smell, gifted to them by the animal blood used in the Terror, to track and stay with their Master (The Person they first see). A Penultimate Terror is likely to have extra parts, relating to the animal and descendant blood, poking out of or awkwardly slotted into unfit places for such a thing, such as a Pig’s snout grown into the side of their stomach, or an extra hoof growing out of one of their legs. This will not give any combative advantage, should the Player attempt to use it for such. Equally, a PT may have extra, non-functional eyes, or living and moving ‘tendrils’ about their form, tangled amongst their proper skin, so long as it is purely aesthetic. The Skin of a PT is incredibly soft (unless it’s Terror is made with Earth), and as such does not allow them for good combat abilities, even Earth Terrors will not produce a combat viable PT, for they will find their force clashing back at them. A Penultimate Terror ordered to attack will do so, but to little success, an Earth PT will find themself cracking under the stress they induce, only causing the harm as if the Individual under attack were hit by a pebble, any other PT would slowly be caving themselves in, their mushy skin cutting and bruising as they slowly beat themselves into unconsciousness, these attacks would feel as if the targeted Individual were being hit by flimsy rubber relatively slowly. Regardless of the Element none of these attacks would do anything actively hindering the Individual, and would at most cause light bruising. The attacked Individual will not be knocked over by this attack. Redlines: -No Mutations or Aesthetics will allow further combative advantage -They may not avoid damage in combat by Aesthetics -Will always look and act deformed Age Penultimate Terrors, due to their relatively small body and simple minds, require far less maintenance than Ultimate Terrors, and so their lifespan is unknown, it is believed to stretch on for thousands and thousands of years, and it does, however no alive Individual knows exactly how long. Botching the Creation Should the Test Tube lack the appropriate amount of measures of Liquid Mana the Terror will drain what’s there, however will be unable to form a heart on the 6th stage, and thus die on the 7th. Should the Terror not be made of the right symbols and reagents it will be unable to grow anything, and promptly dissolve upon meeting any form of liquid. Should Life be added too early the Terror will attempt to animate what is already formed, and will cease growing, resulting in a Penultimate Terror with an exposed Terror and no way of sight, hearing or making any form of noise. It will die on the 6th day if not removed. Should Life be added too late its growth will be greatly stunted, and will lose control of its legs, it may still survive, however. Should the Metal Cast (or a similar protective measure) not be used to keep the Test Tube in good condition as the mass of the Penultimate Terror grows the Liquid Mana will escape, and will lose measures, equally the Penultimate Terror will pour out amongst, still in its sludgy state. It will not be able to grow further, and therefore cannot solidify, it will die upon contact with anything. Sidenote: It is up to the Individual who is the Master of the Penultimate Terror to roleplay it tastefully and correctly, this does not require a CA to play, however screenshots must be taken of the RP gathering and using everything for the Creation of the Terror and the growth of the Penultimate Terror. PT Redlines -Only 5 Penultimate Terrors can exist per Alchemist at once. -May only have 2 Penultimate Terrors following, no more than one may attack at once. -May not use Penultimate Terrors for theft or ‘spying’ (metagaming). -Penultimate Terrors are unable to cause harm enough, they may serve as an obstruction, however. -Must be taught how to do commands, they will not sit on the first time their Creator says ‘sit’. Ultimate Terrors (CA Race) ‘Through trial and error I have become GOD himself; I have taken advantage of the elements and used it to my will, and with this, I have made life’ Creation Once the Terror has been made and placed in the Test tube, which should, at minimum be 4’0 tall, and at maximum 8’0 tall, the growth process begins. -During the first OOC day of the Terror’s growth a thin layer of tangled, hardened flesh will grow over it, should the required Liquid Mana be in the Tube, and the Terror be made properly. -During the second OOC day of the Terror’s growth their size increases considerably of about 5 inches, loosely developing small protrusions resembling their future limbs, still quite far from resembling any type of descendant. At this stage the terror will have already depleted plenty of the mana and essence of the sign used in the creation, a special tincture must be added to the tube, else the procedure is botched (read below for the scenario of a botched creation). Reinvigorating Tincture recipe: Should the main element be fire, the terror requires: x1 Vial of Liquid mana, x3 (Fire) Vigor, x2 (Fire) Heat, x1 (Earth) Connection Should the main element be water, the terror requires: x1 Vial of Liquid mana, x2 (Water) Coldness, x3 (Water) Growth, x1 (Earth) Connection Should the main element be earth, the terror requires: x1 Vial of Liquid mana, x1 (Earth) Endurance, x1 (Earth) Connection, x2 (Earth) Rigidity, x2 (Fire) Vigor Should the main element be air, the terror requires: x1 Vial of Liquid mana, x3 (Air) Grace, x4 (Air) Swiftness, x1 (Earth) Connection The ingredients need to be mixed together with the liquid mana vial. -Between the Third and Fifth OOC days the Terror will increase in size even more, white, fleshy tendrils start to anchor onto the surface of the tube, which also envelope the Terror itself, the slimy torso of the Terror will start growing, their limbs extending from their figure, the initial speed at which they started growing slows down. -During the Sixth OOC day 2 (Water) Life and 3 (Air) Swiftness symbols turned into powder must be added to the tube, else the procedure is botched (read below for the Scenario of a botched Creation). The Terror starts gaining solidity, growing bones and developing muscles, at this stage they start showing descendant features depending on the types of blood used, resembling a developing child-like creature amalgamation of the two different races, the tendrils like roots start taking over the glass surface of the tube, ceasing growth for now, now fully formed around the Terror as a protective membrane. -During the Seventh OOC day the Terror will hunch over as their spinal cord fully develops, limbs coming to half their final length. The Terror's head grows to amore final stage of growth, however no recognizable facial features are present at this time, only hints of facial growths will appear underneath the skin. At this stage the terror will deplete plenty of the mana used in the creation, a measure of liquid mana must be added to the tube, else the procedure is botched (read below for the scenario of a botched creation). -Between the Eight and Tenth OOC days the Ultimate Terror may develop further mutations during this stage, inhibiting its form and capabilities, it has not fully solidified yet. (Mutations are decided by the player OOCly, though should they botch the procedure at any point, a Mutation must occur. This is listed in the ‘Botching’ section). -During the Eleventh OOC day the Penultimate Terror growth speed will increase once more for the final stage, their face, body type, height and mass sets in, starting to form depending on which types of blood were used, Their muscles slowly start acting, giving twitches and groaning as their jaw finally opens, however still incapable of moving fully. At this stage the terror will deplete plenty of the mana and essence of the sign used in the creation, a second tincture must be added to the tube, else the procedure is botched (read below for the scenario of a botched creation). Secondary Reinvigorating Tincture recipe: Should the main element be fire, the terror requires: x1 Vial of Liquid mana, x2 (Fire) Chaos, x3 (Fire) Rage, x2 (Air) Swiftness Should the main element be water, the terror requires: x1 Vial of Liquid mana, x1 (Fire) Rage, x4 (Water) Growth, x1 (Water) Life, x1 (Air) Swiftness Should the main element be earth, the terror requires: x1 Vial of Liquid mana, x2 (Fire) Rage, x3 (Earth) Connection, x2 (Earth) Endurance Should the main element be air, the terror requires: x1 Vial of Liquid mana, x1 (Fire) Rage, x3 (Air) Swiftness, x2 (Air) Grace, x1 (Earth) Connection The ingredients need to be mixed together with the liquid mana vial. -During the Twelfth and Thirteenth OOC day the Terror fully develops, taking its final form, a fleshy amalgamation of the two different races used in the production of the Initial Terror, their movements start becoming more erratic and violent as they begin to feel, the fleshy membrane becomes transparent and thinner while still enveloping the Terror, this is why at the beginning of the Twelfth day the Tube must be reinforced with a cast on top to prevent any contents from spilling, else the procedure is botched (read below for the scenario of a botched creation). -During the Fourteenth OOC day the Terror will reach the final stage, the fleshy membrane and tendrils attaching around the tube will start decaying. The Terror upon coming to life and feeling (CA acceptance) it will immediately attempt to break out of the tube and set free, spilling all the contents of the tube to the ground. Redlines -May only make two Ultimate Terrors a month. -May only have five Ultimate Terrors e at once. Behaviour The Behaviour of an Ultimate Terror is immediately violent upon their growth completion and their awakening, and they will attempt to break out of the Test Tube, drowning in it should they be unable to escape. On the OOC day of their completed growth (CA acceptance) they will seem and act recklessly, unable to utilise Hidden Sight to any extent for this day. Despite their initial consolation in their Creator, they may occasionally lash out towards them as a coping mechanism, unable to understand the situation. At this point in their life, they have very little personality, and they struggle fitting together words, attempting to do so resulting in a mangled mash of various words, none of them coherent. An Ultimate Terror does not build their Personality off of experience exactly, rather how they see the reactions towards their general existence, like a Child seeking attention, any reaction towards them is considered a good reaction, and they may begin to relish in such behaviour. The minds of Ultimate Terrors are naturally stunted, and so deal with a multitude of mental disorders during their creation and after their completed growth, such as: Bipolar Disorder Schizophrenia Great Paranoia and Borderline Personality Disorder (Note: These are not required for a UT to have, and you should not attempt to roleplay a Disorder should you not be able to do it tastefully and accurately.) Ultimate Terrors innately have the mindset of a Child as they start, and as they develop further, a Teenager, but a mental block keeps them from breaking past this point. Whilst a UT may, and often will long for independence, they will always cling to their Creator like a Child would their Parent, whilst they do not have to follow Orders, they often will. Regardless of disagreements and quarrels that may occur, the Ultimate Terror will always forgive their Creator over time, which may result in further mental issues for the Ultimate Terror. Terrors are, and always will be, prone to Tantrums at the slightest inconveniences, at the slightest threats and disturbances and will lash out as much as possible, in the best way they know, whether it be through physical violence, verbal harassment or outlandish behaviour as a method of coping. Ultimate Terrors have no romantic or sexual attraction, equally, they lack any form of reproductive organs, and, due to their relatively simple mindset, will sort People into ‘categories’ for their relationship, the most prioritised one being Creator. Physical Description ‘The most vile of kin. A broken mirror of the Descendant world’ Necessities: An Ultimate Terror possesses no other organs aside their lungs and Terror, during the process of their growth it also develops an unpreventable and irreversible mutation, in which their skin grows over their eyes, they simply lack eye-holes or droopy bits of flesh end up growing into their eyes and gouging them out, regardless, upon their completed growth they will be completely blind, and unable to see forever, this is somewhat balanced with their greatly increased hearing which they use to get around instead, optionally, extra parts may grow from their eye-holes, as shown in the picture above, whether it be odd, dangling horns, coral-like slimy pieces of skin, or anything in between, it may not have any combative advantage or anything outside of being an Aesthetic. An Ultimate Terror’s skin appears naturally mushy and its colour may be anything between white, a pasty grey or a murky silver. Unless they are composed of the Earth element it will be incredibly easy to cut and injure. The Elements and their effects are: An Ultimate Terror in which their Terrors symbol is Earth gains a rough, groaning voice, akin to two rocks bashing together, their skin appears rough and tight, like elongated rocks tangled into each other. These forms of Ultimate Terrors are far less susceptible to cuts, and instead crack at the force of blunt weapons. These types of UTs are naturally slower than the rest. Redlines -Despite the sound of their voice, it’s purely Aesthetic, and cannot disrupt anyone -They are not completely immune to cuts, but it would essentially be like scratching a rock. -Are far more easily damaged by blunt weapons An Ultimate Terror in which their Terrors symbol is Water gains a smooth, continuous voice, and a floaty, slimy appearance, small parts appearing as if they were dripping from them, and their general features loose. These forms of UT are far more easy to cut, though Blunt Weapons sink into them and back out, only leaving small bruises. Redlines -These are not completely immune to blunt weapons, nor are they fluid enough, for anything to actually go inside them, it simply appears as the blunt weapon does so. -None of anything that ‘drips’ from them may be collected or used in any scenario An Ultimate Terror in which their Terrors symbol is Fire gains a loud, crackling voice, it being composed entirely of various ranges of crackling fire. Their skin takes on a light red hue, and they occasionally find cracks opening up across their body and spitting out harmless ashes and embers, before promptly sealing. These UTs are deathly afraid of Water, and can’t stand cold temperatures, they are highly susceptible to hypothermia. However highly resistant to fire and high temperatures, able to bear much more than a common descendant. Redlines -Can still burn, and will be burnt by fire and lava, just to lower extents -They themselves cannot burn anyone or anything. An Ultimate Terror in which their Terrors symbol is Air gains an echoey voice with a slightly feminine tone. Parts of their body may occasionally float off from it before drifting back downwards, and they generally appear wispy and light, should the Player OOCly wish to they may make part of their un-vital aesthetic things float around, as they may do with their skin. An Air UT is susceptible to all kinds of attacks, damaged much easier than any other type of Ultimate Terror, and able to cause less damage due to their ‘floaty’ stature, to make up for this, this Ultimate Terror is the only one which heals wounds passively as any normal Descendant would-meaning that they cannot grow back limbs, and would need to use Ungrowth for that. Redlines -Despite their passive healing, it is still slower than the recovery of the average Descendant -May not regrow limbs or any part of their body without Ungrowth, simply heal wounds An Ultimate Terror will always have loose bits of skin, or parts where skin is mangled and twisted, or it is greatly lacking in skin, these are one of the inevitable mutations of the process. Blood: An Earth UT will find that upon being cracked, liquid sand will spill out of it, this being their form of blood, small, flowing grains of sand. A Fire UT will find that their blood has been replaced with ashes in a ‘fluid’ form, of a normal temperature which will spill out from their wounds when cut. A Water PT will find that their blood has been replaced with slime, akin to that of their Terror, however this will bleed equally fast as blood. An Air PT will find that their blood has been replaced with a visible, reflective substance akin to mercury which flows around them to act as their blood, this is easily visible and takes on a light cyan upon being visible from a cut. An Ultimate Terror’s blood flows at a much lower rate than usual, proving that bleeding them out is an ineffective way to kill them quickly, their bleeding speed is pretty much halved from a normal descendant, however causing a great deal of lacerations, punctures or dismemberment of limbs will kill the terror should they still stand. Basic needs and Healing: An Ultimate Terror is unaffected by healing Herbs due to their strange nature, nor can they be numbed. An Ultimate Terror, equally, has no requirement to eat or drink, as all possible digestive tracts fail to form and become mangled in the process, this is no hindrance to the UT for they are sustained by their Terror, they are still required to breathe, however. Height: The height of an Ultimate Terror is not completely decided by the blood of the two races its Terror was made from, but it plays a part in it, should Elf blood be used for example, mixed with Orc blood it could very easily reach around the 8’0 height mark, should the player OOCly choose to, or if Halfling blood is mixed with Dwarf blood it could easily reach the 4’0 mark, (these are the minimum and maximum heights of the UT’s). Though part of it is up to the Individual playing the Ultimate Terror OOCly it must make sense for the average heights of the two races, though it can stretch a bit above or below what it may reasonably be. Physical capabilities: Ultimate Terrors are unable to become particularly strong or weak, they match the strength of the average Descendant, only reaching peak strength of a knight should they train and actively practice, for the most part this doesn't change, though their fighting style is often ravenous and creative with how they do it, though this may change. Death: An Ultimate Terror may still be killed through normal means as well, though this won’t permanently rid of them. A shot, swing or blunt hit to the head will not cause them to faint or die on the spot as they simply lack a solid brain, instead their nerves are formed in clumps all around their body, creating a network of many smaller houses of thought. An Ultimate Terror still needs to breathe and can be killed through suffocation or damage to the lungs, though they have no need to eat nor drink, therefore can’t be harmed by any type of poison which has to be ingested. Their blood also is not like the other descendants, poison which affects blood and needs to be injected causes no harm to the Ultimate Terror. Upon the death of an Ultimate Terror, should their Terror not be broken, they will retract into an egg, similarly to the Ungrowth ability, and be rendered vulnerable, going into a hibernation state. Whilst this egg may not be broken, the Terror seeking as much preservation as possible and hardening it to it otherworldly extents, it may be taken, and the Ultimate Terror will grow back 24 OOC hours after its ‘death’. Should it be confined and the Ultimate Terror not have enough room to regrow, it will simply not. If the Terror is able to gently roll its way out of the limited space, it will then grow, however should there be no escape it will simply be trapped in its shell form until there is enough space, rendering the Ultimate Terror unplayable. A way to surely kill an Ultimate Terror, enforcing a PK, is to destroy its Terror, which may not be done when it's already dead but not PKed. A UT’s Terror is destroyed through dismantling, as one would pull apart slime, and this must be held apart for 2 emotes, before rendering the Ultimate Terror dead and permanently gone. Sticking something through the Terror will not suffice, nor will a simple swing as it will swiftly reform into its original shape, rather the Terror must be grabbed and held apart by an Individual. Over time, though there is little, if any aesthetic change as they age, they are capable of dying to ‘old age’, their Lifespan set at around 150. Once they start nearing this age, about 140, should they live this long, their Terror, should anyone see it, would begin to shrink and tremble, and the Ultimate Terror would gradually become frail. Around the age of 150 their Terror would no longer be able to support this Husk, or repair it any further, causing it and the Ultimate Terror to die. Redlines: -Should the Terror shell not be picked up upon their hibernation state then they will roll away and retreat to a safe spot to reform. ((This being the CT, where all normal death rules apply)) -Should the UT be killed through PVP and be made /d40 without the needed RP to destroy the Terror then the remains of the corpse will roll away from the battlefield. -An UT can still be knocked unconscious through suffocation, though a shot through the head will cause a simple wound as if it were a slash to the arm. -Beheading an UT will kill them on the spot since they won’t be able to breathe anymore. -Damaging the UT’s ears to a point where they can’t function will render them completely “blind”, unable to use their Hidden Sight. Optional Aesthetics: Often the Ultimate Terror will find that various limbs and small stumps of what could have been body parts will develop on their figure during the Growth process, such as a small stump growing on the side of their arm, or a second pair of fingers in their hands palm, these will always be completely useless however, and add no benefit, nor will the Ultimate Terror be able to utilise them. Should the Player wish they may make these give the Ultimate Terror disabilities, however, such as a limp arm growing in their mouth, rendering them incapable of speech, or a sharp (purely aesthetically) second set of teeth growing through their gums, pinning their tongue to the floor of their mouth. Various things may grow over or into the Ultimate Terror so long as they provide no use aside from aesthetics, though they may not actively seem alive, and they must only exist in one area of the Ultimate Terror. Redlines: -The things under Necessary must exist in some form, though some of them have Aesthetic freedom -Optional Aesthetics are exclusively for appearances. -These Aesthetics, once the CA is played are unable to be removed, should they be chopped off they will be replaced once Ungrowth is used, all other non-aesthetic things are Permanent. -Death rules still apply, a UT which commits suicide will have to PK as its Terror no longer wills itself to heal the wounds, the Terror, due to the trauma will be unable to remember anything leading up to the ‘death’ scenario, or that they died. Abilities |Hidden Sight| [Innate/Passive] [Combative]| Casting time: N/A Summary: Ultimate Terrors are mutated to the point that they are unable to see, that their own skin has wrapped around and rid them of their eyes. As such, they are developed to rely purely on their hearing for a form of ‘sight’, as they passively learn, from birth, to map out their Surroundings, and the People there with the sounds produced, this stretches to otherworldly extents. Mechanics: At the first OOC week of their Creation they may be fumbling around, or needing guidance as they slowly develop this enhanced skill. After the first OOC week they’ll slowly be able to get around easier, learning to produce sounds of their own to ‘map out’ their location, and then, after the third OOC week of their creation, the sounds of others to tell where they are and what is around them. This works in a 20 block Radius, any sound outside of that they can hear they will simply know its direction. By the end of the month of their Creation they will be able to walk around and tell where people and things are as easily as any other Person would, and easily locate things making sounds far greater than the average person. This can be used to map out surroundings/locate People within the radius of #Rp (20 blocks) Redlines: -Anything that can be heard in #s but not in #Rp will be unable to be tracked, though the Ultimate Terror can detect the direction of the sound. -Anything able to be heard in #Rp can be located -This is exclusive to Ultimate Terrors |Ungrowth| [Non-Combative]| Casting time: 5 Cast Summary: The Ultimate Terror, as a method of self-preservation, retracts each part of its body into its Terror, using part of its skin as an Outer Shell to protect the Terror, during this time the Ultimate Terror is passively healing and regrowing each part of its body, regardless of if it had been lost prior. Mechanics: Over the course of 5 emotes, in which the Ultimate Terror is completely still and unable to do anything, the Ultimate Terror retracts each part of their body towards their Terror, growing a shell around as it as their skin turns to a sludge identical to the Terror, this Terror grows to the size of a block, and is round like an egg, with a hard outer shell surrounding the Terror for protection. This process lasts for 24 OOC hours in which time the Ultimate Terror is preparing to regrow with all wounds healed, including any loss of limbs or general body parts. In this egg-like state they are completely vulnerable, unable to reverse this or move about in any form, and may easily die should this shell be broken. After the 24 OOC Hours the Ultimate Terror is playable again, and, over the course of another 5 emotes, grows back. Redlines: -Unable to be used in any Combative Situation -The Shell is easily broken with blunt hits, and will cause the Terror to fall apart and the UT to PK should it be broken -May not be suddenly ended when already started -Should it be confined and the Ultimate Terror not have enough room to regrow, it will simply not. If the Terror is able to gently roll its way out of the limited space, it will then grow, however should there be no escape it will simply be trapped in its shell form until there is enough space, rendering the Ultimate Terror unplayable. Botching the Creation Should there, at any point, not be enough Liquid Mana in/put in the Test-Tube, the Ultimate Terror will not fully form, and its formed vision will not have access to any of its abilities, including Hidden Sight. Should the Reinvigorating Tincture not be used for the necessary point in its creation it will cease growth until it is added. Should the appropriate symbols not be added at the appropriate times the Ultimate Terror will lose control of one of its limbs for each time the Appropriate symbol is not added, should more than 2 limbs be lost the Ultimate Terror will die in the Test Tube. Should the second Reinvigorating Tincture not be used at the necessary point in the UTS growth it will continue to be alive, however upon finished Growth its chest will be open and unformed, and its Terror exposed. UT Redlines -May only have 5 Ultimate Terrors at once. -May only make 2 Ultimate Terrors a month. -Ultimate Terrors are unable to become particularly strong or weak, they match the strength of the average Descendant. -May not FTB -May not have sexual/reproductive organs -May not feel any sort of sexual or reproductive desire -May not ever gain their sight back -May not become a Seer -May not learn anything too advanced without taking triple the time of the average Descendant. Terror Tools ‘It seems I can’t make my prior Terrors obey me, but through my mistakes I will birth efficiency’ Time and time again the Alchemist could not control his Terrors, it was quite simply, not fit for them. Tired of trying, he proceeded to minimize them to a state of helplessness, where they could do nothing but what he designed them for. Once the Tool Terror has been formed they may manipulate it to take control of a specific tool. The way that the Tool Terror is molded into a Tool is by a basic command, as one would a Penultimate Terror, such as ‘Prosthetic’ or ‘Sword’, through this, the top of the outer-shell will crack open like an egg to take over a tool (in most cases), converting it to its material, as one of itself, often crude in its appearance, like an ever-shifting slime. This slime will be unable to harden, (usually) and as such cannot do its job as well as-or the same as its regular counterpart would. Should the Tool part of the Terror make contact with any amount of water larger than a few drops it will dissolve, and the Terror Tool is unusable for 2 OOC days, starting the day of the Tool’s temporary destruction. If the Terror Tool is submerged in water it will be destroyed. Terror Prosthetic A Terror Tool that is used to grant a Prosthetic does not take host of something, unlike the other two Tools, for there is nothing to take host of, rather it will stretch out to seek a body part for it to attach itself to, binding itself to where their missing part would be, and molding to the shape of said part. This Prosthetic appears like that part of any Ultimate Terror would, any colour between white and a misty grey, and naturally appears slimy, however the Terror adapts to the skin of the Individual to match its texture, often resulting in a dry, rough feel. The Terror is still, in a sense, its own thing despite its inability to detach itself, and so, as an Aesthetic, an Individual may have it twitch, spasm, or give them trouble in performing actions, this would not help them in a fight however. This Prosthetic takes 5 emotes to shift and adapt to the Person’s missing part, to the point they’re able to use it on the 5th emote, and may be applied to: Arms Hands Fingers Legs Feet Toes Any permanently removed flesh, such as a missing side of someone's Torso Redlines -Has to be done out of Combat -Cannot heal temporary injuries -Cannot cover/heal/replace anything that wasn't there already -May be used on anybody with IC and OOC consent Terror Sword/Dagger The Terror Sword/Dagger is one of the few exceptions to a statement prior, when it breaks out of the Shell its sludge will search around for a Sword or Dagger to host, should none be found, it will retreat back into its shell until one is. The Blade of either of these tools do not cause proper cuts, for it does not have the durability for such, rather, upon contact with an Individual (other than the Creator of it), it will leave a part of itself upon the struck area, which over the course of the next 2 emotes digs itself into that spot, unless scraped off, causing a crude and stretched cut. From there it will cause a slow-acting illness over the next few OOC days, the day of the cut everything will appear fine aside from the occasional sharp thing in the area of the cut, regardless of whether it has been healed or not. The OOC day after the cut a small lump will develop over the cut area, like an addition of skin, this will be a pale white slimy, tumour-like lump, that is unable to be scraped off or harmed, attempts to do only causing it to immediately reform. The 3rd OOC day they may start to feel easily angered by simple, slightly annoying acts, unable to tolerate little things that may go against their ideal world. The fourth OOC day the ‘infection’ will spread to the skin around the area of the lump, transforming it into a pale mushy white, they may find themself coughing and spluttering far more than usual. The fifth OOC day the painful process has reached its pinnacle, the Infection will have suddenly spread towards its nearest limb, rendering it useless and easily cut off, equally, they may find themself occasionally coughing blood. On the 7th day almost all symptoms will fade, however the appearance of what occurred (the skin-infection, up to the limb) will still linger, though it will have regained usage. Curing: The way to cure this Illness is through bloodletting, hence it’s seemingly sudden treatment on the 7th day, or, the Individual may carve out the affected area before it spreads. A good amount of blood must be let out from the affected area for it to be treated, as a means of stopping the Infection, however if not treated by the fourth day all aesthetic changes will remain, despite the loss of actual effects. Redlines: -Will not cause cuts itself, rather the after-effects that do. -May not be used on anything not living, will simply kill Flora unless stated otherwise. -If this strikes any living thing two times in a situation it will be rendered unusable for the rest of the encounter, and recline back into its shell. -A Sword/Dagger blade are considered different tools, so a Sword Terror Tool will only be a Sword Terror Tool, and a separate TT will need to be made to take host of a Dagger, despite their same compositions. Terror Goggles Terror Goggles are one of the relatively Permanent Tools out of the options, as it breaks free from its Outer Shell the sludge will seek for a pair of Goggles to ‘host’, should there be none then it will retreat back into its shell until a pair are found. When an Individual makes contact with these goggles, the area in which they are making contact with it will begin to feel sludgy to the touch as its slowly and temporarily spread to, though this is not the case. Should anyone choose to wear these goggles and see through them, they will experience a noticeable change: Upon looking through the darkened lenses of the Goggles the User will become blind, their eyes being sealed over by Terror like skin, and begin to see through the World as an experienced Ultimate Terror with, reliant purely on sound, and their hearing being greatly enhanced to that of an Ultimate Terror, this may be used for a variety of purposes, such as locating something/someone better. This can be used to map out surroundings/locate People within the radius of #Rp (20 blocks) Redlines: -Cannot be used by an Ultimate Terror -Cannot be used to track something which makes no sound -Can be used in Combative situations, but it cannot be used for Combat, such as placing the Goggles on someone. -Can only precisely locate those which can be heard within the radius of #Rp, anything outside that may still be heard, but not located. Terror Tool Redlines: -No Tool may be used by a Penultimate or an Ultimate Terror -The Object that is being used as a host for the Terror Tool is unretrievable. -Only the Terror Sword/Dagger are considered Combative -Must have made the specific Terror Tool to take host of a specific object. -Only the Creator of the Terror Tool may utilise and wield it -All Terror Tools must be ST signed, and may not be sold on the AH. General Clarifications/Redlines -Screenshots must be taken of all RP completing the necessary actions for everything related to the growth of the Penultimate and the Ultimate Terror, including the Terrors creation. -If a Terror is not created and then immediately submerged for Test-tube growth an Item should be made of it. -May not make a PT or a UT in the same test-tube, may not make two UT’s or PT’s in the same test-tube Purpose I believe that the purpose Terrors fill are the ‘pet’ niche, where you can have nice pets to RP (Penultimate Terrors_ and have people interact with, whilst not being too much of a disturbance, but they’re equally fairly peculiar, it grants freedom to the Player in RPing them, and allows them to have mini, simplistic helpers for anything they may desire. I feel that the Ultimate Terrors provide Lotc with a deformed, somewhat ‘scary’ Race that isn’t just about killing, nor is their life controlled by Orders which may render them useless or boring to play, it grants them the freedom to roam around and interact with the general LOTC community, whilst still having fairly consistent, reliable and (hopefully) good RP with their Creator. Terror Tools are, for the most part, designed to spice up otherwise mundane things, a Terror Sword won't allow you to win a fight with it alone in any scenario, due to its slow-acting Poison, the Terror Prosthetic is relatively easy to make and grant to people, at the cost of seeming like a Monster and the Terror Goggles are there to make sound-based things far easier to find. Credits GodEatingCommie-Me Vitalian/@NikoNiko-Co-Writer. Vitalian has been great throughout all of this and has allowed us to finish off this piece in only a few days, which I am greatly pleased about. They have provided the Piece with some neat reference drawings and have been great to work with generally.
  2. Name [Username]: GodEatingCommie ‘Stage Name’: Liao-Lord Age: 71
  3. Where is the edgy cultist??????
  4. Changelog: -Fixed Formatting Errors -Removed Amayo’s Art -Added more options for Specialisation Marks -Removed Craftery Conning -Removed Cloaking -Removed Miracle -Added 18th card to Deck of Wonders -Changed Illusionary World to require RO consent for Zones on a property not owned by the Izkuthii
  5. The art has been removed, apologies for the trouble
  6. Fair, the point of it is more to represent generally how they would look, rather than the Individuals behind them.
  7. [CA Race Lore]-The Izkuthii (Made by Freema. Used in the Llahir lore piece) Sidenote: I would like to request a CA wipe for this race, due to the new purposes and direction they are being taken in, with the removal of some fairly essential roles and paths for the prior rewrites of the Izkuthii. Along with this, there have been various complaints about instances of powergaming, abuse. The Izkuthii lore, due to Flam’s constant rewrites, vagueness, Cramming the race onto Lotc and such, does not have a good reputation. This is being requested in hopes for something of a clean slate, this is not intended as an aggression towards the current group of Izkuthii, or anyone who has been part of such. Izkuthii Explanation Upon transformation, 1 slot will be permanently taken up, unable to be gained back regardless of disconnection. Fledgeling Izkuthii take up 2 slots. Adult and Specialised Izkuthii takes up 4 slots. Runuurii takes up 5 slots. A Greater Soul is required to become an Izkuthii. As such, Creatures and Constructs that bear little to no souls such as Wonks, Sorvians and Golems are unable to become Izkuthii.. Ologs, Hou or Kha may not become Izkuthii. Current and future CA races may not become Izkuthii. Izkuthii can not learn any deific magic, and can only learn Voidal Magic or Kani, if they have the required slots. Izkuthii can not be Seers, or learn the feat. A Feat MA is required for the transformation into Runuurii. A TA is required to learn/know the Connection Ritual Background Origin -[Ambience music 1]- TL;DR: A cunning man keeps failing his gambles since he lacks planning, Llahir in disguise tricked the man into serving him. The first Izkuthii was created. -[Ambience music 2]- The Trickster’s Code Tier System |Physical Description| |All Izkuthii-Physical Description| Izkuthii Death: Izkuthii Feeding: |Mental Description| Unmasked and Masked Form Unmasked Abilities Masked Abilities Rituals of Llahir General Redlines/Clarifications Purpose Credits Citations
  8. OOC ((MC Name:GodEatingCommie )) ((Discord:MonkyEatingCommie#1111 )) ((Timezone:BST )) IN-CHARACTER What is your name? Alaric Why seek membership to the Mages Guild? I wish to be part of this Community to be around relatively similar individuals, and to get a better idea of how to practice Fire Evocation further, along with getting to understand the limitations and opportunities, what can be done as a Mage. I have no intent to learn any further magic, however I see this as a good and interesting learning opportunity for me. What arts, if any, do you currently practice? Fire Evocation, T3 What position do you desire to attain upon acceptance? Practicus When should you be contacted for an interview? I’m free most times, can be discussed at another point.
  9. Sounds like shapeshifting with extra steps. Regardless, seems nice. +1
  10. Only skimmed it, but I think they have an interesting concept, and the lore and origin behind them is intriguing. Hoping to see these on the server. +1
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