Farming
Should specific plants grow better in certain biomes?
Yes
Should there be subspecies of plants (e.g. multiple species of wheat seeds such as millet, barley, or rye)?
Sounds like too much effort over nothing
Should the time of year influence your harvest yields?
No, time is a really strange concept already with how months/years work so it'd just feel weird
Should certain races be better at farming than others?
I wanna say no but if you decide that you're going to go that far you should inquire different players well-versed in respective race lores (or just ask ST) what kind of subspecies they'd be better at farming at rather than just straight up saying "x race is better than x race".
Composting
Should different types of compost be available which help with different plants?
I think only one type of compost is fine, we don't need a whole complicated compost system
Should it be possible to make a generally 'better' bonemeal?
I don't see the point
Rarity
Should different rarities of food ingredients exist, which require more or less effort to acquire?
No it doesn't need to be that complicated.
Raising Livestock
Should older animals provide progressively better ingredients?
No, there are lots of reasons why I really don't like the idea of this but I don't want to get into them and just say the simple reason; animal farming is super weird and hard to moderate I'm pretty sure there are lots of places with underground animal farms so it'll just feel like an overcomplicated farming sim for no reason
Should certain races be better at raising livestock than others?
No, but yes only if different races specialize in different livestock (orcs = chickens, humans = pigs, dwarfs = sheep etc.)
Should the feed you provide your animals change what quality ingredients the animal then produces?
No
Should specific animals grow faster in certain biomes?
No
Should you be able to brush your animals to make them happier and also produce better quality ingredients?
Yes, this is a fun idea
Other Food Sources
Should berries be altered to reduce their effectiveness?
Yes
Should the amount of Billybob Taters be reduced?
No, just change the item descriptions so that you can actually stack them in one group.
Beekeeping
Should this exist?
Yes
Alcohol
Should aging alcoholic beverages for longer make them stronger?
Yes, that's a really neat and cool idea and gives neat flavor on the item.
Cooking
Should custom recipes exist for other foods (e.g. spaghetti, sandwiches, haggis)?
I think a really cool way to do this would be to have players be able to write their own recipes that they can give to other players to copy and use, instead of just having just a really boring IRL food submission.
Should this be restricted to just saturation and hunger bars, or should this also include any or all of:
Health Boost
Absorption
Regeneration
Saturation (potion effect)
Haste
Should it be possible to create entirely custom recipes (ST Admin only)?
Yeah
Should certain recipes exist that are race-locked?
No that's like saying I can't make spaghetti just because I'm not from Italy, if you're gonna do that stat-effectiveness thing just say you can't make it as best as it can be unless you're its unique race.
Should you be able to take an arbitrary food item and 'reskin' it into another food item? This would PRESERVE ALL MECHANICAL PROPERTIES of the food item in question, but allow you to then CHANGE ITS APPEARANCE, allowing you to roleplay it however you would like.
Yeah of course
Cannibalism
Should descendants drop a food item when slain (up to a limit per day)?
That's funny sure
Should this grant additional buffs to undead players?
No