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Everything posted by Mescaffier
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It'd be nice if fish of the same type (i.e. common salmon, which Ive caught a ton of) would stack- that, and, what purpose does catching fish in buckets have if they have a 30 second despawn timer? Cant put them in aquariums :(
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WOMEN FEAR ME FISH WANT ME.
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Some aged woman - Juniper's grandmother - grumbled to herself. "Must be the work of them Mystiks. I'll . . . speak to Scrisa."
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lurin deez nuts TO KRUGMAR AND THEIR CAELIAN BRIGANDS
Mescaffier replied to mika1278's topic in Most Serene State of Lurin
"We ought to purge those filfth 'toga elves', first," an aged woman spat, black mists flittering around her open palm. With a hand planted upon the skull of a horse left behind, the thing shriveled and let out a shriek before it turned to ash, blowing away into the wind. "I'm ashamed to call myself an Honorary." -
John swung down from the ceiling and shrieked "BOO", waving his hands in the air like an inflatable in front of a carwash. "Pepinillo! There's an exhibit at the fairgrounds, teu seen the flier?"
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(Can't format or spoiler on mobile, will make this look cool l8r) --------- Balian cowboy & rancher, John, clapped his hands together as he read the missive. A vial of vermillion paint splattered across his desk, half-painted nails smearing against the walls as he went to fetch his butler. "They want to learn about HORSES! Help me write, please, Gustaf!" A letter arrives, one edge stained in some strong-smelling red paint. "His Lordship, John Augustus Galbraith, Heir to the Barony of Castelorena, sends warm greetings to his Excellency, Fabian Otto d’Arkent-Kortrevich, Grand Lord of Hanseti-Ruska. I hope this letter finds you well! I would be THRILLED to teach about horseriding - for I, myself, am somewhat of a horse extraordinare! The coming months will be a bit busy for me, however, so please write back if you'd like to schedule an interview. - John A."
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If you could have an LOTC Magic IRL, what you pick?
Mescaffier replied to MeteorDragon's topic in Miscellany
Naztherak OR life evocation -
What is your name, hero-to-be? John Augustus What is your age? I forgot. Like ... 12 16? 17? What is your race? Heartlander Where do you reside? Balian What powers do you have to fight against this great evil? My great fishing skills ( 'Fish want me, women fear me' ) & fists What is the meaning of a free-spirit, in short words? A spirit that is free
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he's in the post!!! (had no idea what else to put, unfortunately unsure of who played him/what he was like)
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vicious summer heat beat down on the refugees as they fled the Brother’s War, following the Star of St. Lothar all the way to a rock in a desert which they built around. The deserts and the rolling plains were brutal, and the nobility that did follow the crowd scarcely wanted to work outside in such conditions, nor did the peasantry or commonfolk. Devoid of anyone to tend to their livestock, which too were suffering from the change of North to South, they sent out for help and came back to the Frontier with folk from all across the deserts, Savoy nationals to Lurinite ranchers. t isn’t known exactly when the meld occurred, but eventually as the Balianese grew accustomed to the harsh weather, they too began to work as ranchers and cowhands, and passed that tradition onto their children, too. Over the years as they became used to the work and the routine, then, traditions began to be made – entire new forms of art, kinds of food, and much more. An excerpt from John Augustus Galbraith, a pioneer in modern Rancher culture: “I remember my first pair of spurs … they were bronze, with the star of Lothar on them. I felt bad, it seemed to hurt it [the horse]. But my first bronc was wild, he was untamable - and they seemed to help, sort of. You need to learn to use them right - it’s an art of its own.” Beading By heating sand from the desert into globs and then winding it around a rod, beads were made to string together for various reasons; some uses were to create hat bands to tighten hats atop ranchers’ heads to keep them from blowing off, other times they were largely for display. It was a much-needed outlet for creativity, especially for Ranchers who already had skills in forging. Sometimes, one person or many would work together to weave them onto canvases to depict an image of legend or something great that’d happened. Many beaded works of the Necromantic Incursion of Balian occurred after the ordeal. Another use for beading, more prominent in Nobility than Commoners, was a House’s own special pattern they had to denote who was in their house. These were usually necklaces, hat bands, or cuffs, though smaller pieces would be made to give to close associates of the family. These were often loosely based on their Coat of Arms, mainly using its colours more than anything else. The Galbraith Beading Pattern Aside from beading patterns restricted to Noble Houses, some patterns of beads and even some specific types of crafts meant more depending upon who made it. Netting-style necklaces such as the one below were often used as gifts to signify courting, rather than a ring, and sometimes strayed from the Kolora Lingvo/Color Language to include that person’s favoured colors, and also included shells, dried berries, feathers, bits of gemstone/gold, etc. Songs & Ballads Whilst cooking over the fire, telling tales, and even whilst riding at times Ranchers would play music to entertain themselves. Sound carried far across the plains & deserts and many more would come to join in, accidentally forming bardic troupes that performed for mina during periods where there were no cattle to manage (namely during harvest season). Some Ballads even became popular tavern songs, to name a few: “Sweet Home Balian”, by Sir Dante DeNurem [ https://youtu.be/RrmWFjnAP2E ] “Tribute”, by Kris Darkwood [ https://www.youtube.com/watch?v=_lK4cX5xGiQ ] “Iblees Went Down to Balian”, by John A. Galbraith [ https://youtu.be/sh7BZf7D5Bw ] “Bad to the Bone”, by Unknown Artist. Heard during Necromantic Incursion. [ https://www.youtube.com/watch?v=nqgUG_JVzCs ] Chalk Painting Using chalk found along the drained sea in the desert and grinding it down, alongside dyes & porridge (of all things), a cheaper form of paint was made. Murals on the sides of cliffs would be painted for a variety of reasons; sometimes to remember a fallen cowhand, to depict a folktale, to act as warning of something in the area (like Skinwalkers), or simply as a creative outlet much like songplaying. Chalk painting murals typically also used the Color Language (‘Kolora Lingvo’). Ponchos Worn by the first settlers of the frontier and created by skilled weavers, Ponchos were used to keep warmth in but still have a good range of motion during the harsh nights on the desert. Eventually as things settled, these ponchos became more decorated and were used as an elaborate fashion piece by some, including complex patterns, rare colours (like purple), embroidering, and even tales told entirely by picture. There was a vague order to how Ponchos were decorated: the more elaborate it was, the higher your class and standing within Balian. Commons would have colourful, but plain, quilted ones; whilst nobles could afford to either learn or pay someone to embroider theirs, and then Peers stepped it up a notch by adding tassels and employing the use of Stepped Diamond patterns, alongside fur woven into the poncho. Skin Culture Perhaps inspired by Orcish ranchers, Modern ranchers put great emphasis on the honours of scarring & tattooing. Using the clusters of Redstone they’d find in quarries out in the sand, they’d line each scar they had with the material, which would in turn faintly glow and ebb with their heartbeat. Each scar they had meant a battle they’d survived, be it with a rowdy horse, a rabies-afflicted dingo, or another man, and felt no shame in showing them off. Similarly, many would get tattoos of creatures they’d fought and felled as a sign of respect, or of one creature in particular they aligned themselves with. Colour Language [‘Kolora Lingvo’] Dyes were difficult to come by and finding colour in anything was rare in the desert, a blanket of tan sand & blue skies. By using different flowers, minerals, and parts of animals (such as blood or snail goop), dyes could be made for various reasons: tattoos, poncho-dying, paint dying, et cetera. RED: Passion, battles, warfare, love (in general) ORANGE: Travel, ‘the journey’, understanding, familial love YELLOW: The sun, heat, feasts, sand, platonic love GREEN: Forests, animals, hunting, hope, achillean love BLUE: Oases/bodies of water, the sky, birds, sapphic love PURPLE: Royalty, envy, luxuries, unrequited love PINK: Blood, setting sun, night, birds of prey BROWN: Beasts, power, sincerity, bravery WHITE: Death, bliss, peaceful, silence BLACK: Life, chaos, joy, loud Lasos, Bolas, & Spurs To properly do their job as ranchers & cowhands, they created a variety of different tools to use. Younger hands would be given hand-me-downs until they could make their own, where they would cut the mane hair from their steed, skin a cow, and create their very first lasso. The same was done to create ropes for their Bolas, a rope with multiple steel or wood balls used for catching cattle (or people). Spurs, on the other hand, were usually created by a nearby blacksmith, though typically included the star of St. Lothar somewhere on them. Learning to use one’s spurs properly was of great importance as to not damage your own steed, since misuse could lead to large gashes, cuts, infection, and depending on the temperament on the horse, getting bucked off and possibly dying. They symbolise finding common ground & understanding with the animal. The bond between a steed & its rider is not to be underestimated; a rancher depends on his horse for everything, from transportation to his own livelihood. The very first riders came from the old Orenian Empire’s ‘3rd Brigade’ in the Imperial State Army, who then taught and trained incoming ranchers how to ride. Rather than using domesticated steeds, many cowhands would instead find a wild horse colony and attempt to tame one, whichever looked the toughest and meanest. Younger male & female ranchers were often told off from attempting this in fear of them being fatally wounded by the wild animal, and as such, it became a right of passage for those 16 years of age or older. - Hats. ‘Don’t place your hat on your bed, it’ll bring misfortune – or even death.’ Hats are thought to defend the ranchers from foul spirits out in the desert, and by laying it on your bed - or on a casket - it invites them into you. And, because Ranchers didn’t shower much, they also had … head lice. - Horseshoes. ‘Hang a horseshoe above your door and get good luck’. It’s unclear where exactly this came from, though it’s thought that because they’re made of Iron (believed to ward off evil spirits), they also bring luck. An upside-down horseshoe above a door, however, means the opposite. - Horse’s Mane. ‘If your steed has knots in its mane, fairies rode it at night’. A sillier superstition, ‘good spirits’ - also called fairies or lesser angels - are rumoured to search for horses at night to ride around in order to grant blessings to those dwelling near. After being ridden, the horse is also thought to have been blessed with speed. - Horse’s Name. ‘Don’t change a horse’s name; it’ll confuse the fairies’. Changing the name you gave your horse upon taming it is thought to erase all of its luck and protection from good spirits, inviting bad ones - such as imps & skinwalkers - to curse them after the sun falls. A horse that changes its name, or has no name, is thought to have a short life ahead of it. - Pockets. ‘Don’t ranch with change in your pocket; if you do, that might be all you take home from the job’. Self explanatory, it’s thought that if you work cattle with spare mina in your pocket, compete at a rodeo, et Cetera, you won’t get paid or win a prize and leave with only that spare change. It’s likely this developed to quell robberies that took place on lone ranchers. - Singing. ‘Don’t sing or whistle at night, or look too far into the treeline’. Whistling, singing, or otherwise ‘taunting’ evil spirits by acknowledging their presence in the dark is thought to invite them to you and your steed - or, worse, everyone else around you. - Animals. ‘Animals are our kin re-born; sometimes they’re scared, sometimes they’re angry. Leave them be’. Animals of all kinds, from cattle to deer to fish in the sea, were to be treated with respect even after their lives had ended. Some believed them to be other ranchers that’d reincarnated into the critters, others simply had a great deal of respect for the land. Many ranchers had one animal (including insects, and fish) in particular they aligned themselves with – such as a certain bird for their freedom and speed, or a boar for their hardiness and strength. Brought to you by TreeSmoothie Productions.
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TO THE IBLEES WORM WITH YE'
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praying for the day MA's get removed from 'Recent Topics', just a flood of void & druid posts
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A young heir raised a glass of Apple Juice to the air, looking out at the ocean that surrounded Balian with a tired smile on his face. "Hur-rah. Peace in our time -- or, at least, for the time being."
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[✗] [World Lore] Magickal (& Non-Magickal) Maladies
Mescaffier replied to Mescaffier's topic in Denied Lore
Will add soon! I don't have any ideas for an additional magical illness, but I def make a template -
An elf born with Parsaer’s Drought. Magickal [& Non-Magickal] Maladies Magickal Diseases Mortality is ever unpredictable and strange, and with a world of odd magicks sprouting from thin air, at times there’s been cases of the Descendant body attempting to overcompensate or adapt to a sudden change - like a Mage attempting to cast a spell far above their skill level and suffering from Thaumburn. Events like the creation or a collapse of a voidal tear have been found to influence these, and sometimes lead to a devastating change of appearance and functioning of an individual. Parsaer’s Drought Parsaer’s Drought is an incredibly rare mutation within a descendant’s soul that renders their mana unable to activate, like a lighter missing its flint. After being born, they will often show signs of flu-like illness and weakness that persist until they reach racial maturity, to the point where they require constant care and oversight by their parents. If the patient manages to make it into adulthood – when most are at the age of being capable of learning magick – the descendant suffering from P.D. will merely be unable to cast, nor do anything that requires mana, excluding enchantments that feed off of their user’s mana pool. This is caused not by not having enough mana, but uniquely, having more than the soul can handle. As a result, it refuses to cast or make use of its mana at all because of its self-preservation instinct, and even being within close proximity (#w range) to a casting Mage (of any magic that utilises mana) will send the victim into fight, flight, or freeze. Their useless surplus of mana may sometimes surface and create minor aesthetic changes including: - Dimly glowing blood/saliva, - Light that flickers in their veins according to their heartbeat, - Flickers of light within their irises, - Glowing, grossly malleable skin, - Foggy, somewhat bioluminescent breath, And other effects of this nature. Parsaer’s Drought is not hereditary nor infectious and is thought to happen because of the pregnant mother casting or becoming connected to a magick during their gestation, though there is also a chance for anyone connected to a magic could produce such an ill child. Someone with this disease will not pass down their aesthetic quirks (bioluminescent blood, etc) nor inability to cast to any children they may have. Redlines: Fungite Fungite is a semi-permanent to permanent side-effect of various things: namely, living in or close proximity to large amounts of fungus, or living in or close proximity to fae influence. Individuals with a Sycophant of Boletius dwelling within them often contract it and keep it until the sycophant leaves, though some keep it until their death. This disease causes boils to appear in areas where their muscles are more often used (such as, for the head: mouth, jaw, forehead). Should these boils pop, fungi will start sprouting from them, and are typically very painful to remove without the area being numbed prior. These mushrooms can appear in any shape, size, or colour, and are often 2-3 inches in diameter, though should they be left unkept, can grow as large as the individual’s hand. After being removed or shaved down, they regrow within 2 OOC weeks, requiring quite the upkeep to prevent serious overgrowth. It is possible to catch the disease should one ingest the mushrooms or the meat from the victim, or, continuously breathe in the spores they exhale. Overall, someone with Fungite experiences: - Boils, and then mushrooms in certain areas, - & Rancid, faintly white spore-like breath. Redlines: Non-Magickal Diseases Non-Magickal diseases are numerous, from the common cold to the flu and onwards. These are but only a few of many, though these few are often more troublesome and serious than most non-magickal diseases that exist. Mortiferum Tumentia / ‘Cancer’ The natural origin of what Necromancers tried replicating by creating weaponizable tumours & boils, ‘Cancer’ – a term coined by Orenian physicians after Emperor Peter III’s death of malignant tumours being found in his lungs – is a deadly disease that has no known cure save for surgical removal. Lumps of fat & body tissue grow and can be classified as ‘malignant’ or ‘benign’, the latter often being exterior and the former often interior. Unless on the outside of one’s body, this disease is often not discovered until death (such as doing an autopsy and discovering tumours crushing one’s veins or airways). Individuals that spend their lives in close proximity to Smoggers machines (or unsanitary areas in general) are particularly at risk of this disease. Redlines: Lamia Rabere / ‘Vampire’s Wrath’ / ‘Rabies’ A frightening disease thought to have originated from vampyrs of yore & their raw eating habits spreading to those they feed on, this nigh-ancient disease has a variety of stages and effects. Most often called by its informal name of Rabies, Lamia Rabere causes: - Intense, painful hunger pangs, - Foaming at the mouth, - Periods of aggression and irritability, - And, strangely, a higher tolerance to contracting illness from eating raw meat. Very few that contract Lamia Rabere die, but live the rest of their lives in moderate physical & mental pain, alongside, often ostracization due to their aggressive tendencies. Though their aggression can be quelled temporarily by Alchemy or Herbal solutions, it can never truly be rid of. Alongside that, they’re also often run out of cities because of their tendency to attack people on a whim, which risks them transferring the disease to the victim should their bloods mix, or the foam from their saliva to enter the victim’s bloodstream. Even by being bitten (by a human or animal), it does not guarantee contraction, though it is always encouraged wounds be treated and the victim be observed. Redlines: Other Diseases Other diseases, magickal or non-magickal, may be added to this via additions should a playerbase wish to write lore for a new/pre-existing illness. The template is as follows: Purpose This write was namely to introduce some new disease lore that doesn’t have anything to do with dark magick, to add some fun to medical roleplay, and to encourage more plague/illness roleplay in general. I noticed there isn’t any existing lore for either of the two non-magickal diseases (rather, just a loose consensus that ‘they exist’), and after an encounter with a Bearded Pike in an event which left a few characters with random illnesses, I wanted to finish writing this ancient thing I started about 4 years ago. Author: TreeSmoothie
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lurin deez nuts DENOUNCING THOSE OF FALSE FATES
Mescaffier replied to mika1278's topic in Most Serene State of Lurin
The Galbraith laid in bedrest, in a comatose state up until now. He groggily blinked at the flier, brows furrowed as he read it. "They used dark magick on me!? Am I going to hell, now?"- 11 replies
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- fortune telling
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"Oh." A young girl looked looked to the missive, holding it with trembling hands. Her brows knit as a look of woe washed over her face. "She's... what?" [reserved, will edit with more soon]
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The cat's shriveled corpse was soon found outside the shop, it's skin gray and its eyes clouded. A gruesome death ... at least it was found? A note was impaled into the flesh with a nail. It had writing that was hardly better than chickenscratch. "It was a dare. Sorry."
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The House of Galbraith is an old Orenia-era House originating from ‘Galbert the Boarkiller’, only properly brought into the limelight by Sir George & Sir Robert Galbraith, both prominent statesmen and soldiers respectively. Now residing in the Kingdom of Balian, the House itself is a rising maritime power, alongside a producer of goods & art. Current Title(s): Balian: Barony of Castelorena. Heartlands: Duchy of Cathalon & Viscounty of Rivia. Current Patriarch: Carles Galbraith, Baron of Castelorena, Captain of Siren's Calling Animal: Boar Flower: Red Spiderlily & Rose Colors: Red, White, & Gold Coat of Arms: Argent, a bend gules, in second quarter a rose of York gules, in third quarter a rose of York gules, a double tressure flory counter flory buff. Symbolism – The original Galbraith Coat of Arms, inverted, with only two roses to symbolise the split between the Rivian & Castelorenian Houses. Heraldic Flag: Symbolism – The Standard sports the inverted Galbraith C.O.A., alongside the House’s animal: a boar, wielding a blade and donning a Baronic coronet. The split of colours down the middle symbolises the two Galbraith branches, and the seven roses symbolise each major war the House has fought in. “Ad augusta per angusta” – Through difficulties to honours Author’s Note – Hello! John here. Thank you for reading – I do hope the Coat of Arms & the Standard I made are accurate. Anyone that might have expertise on it is free to send a letter to advise certain changes! This is but one of hopefully many publications on Galbraith and Castelorenian culture; this is merely to update the Catalogus Baronum with new information. Signed, John Augustus Galbraith, Heir to the Barony of Castelorena, Ward of the Crown
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"A blasting potion for 200 mina in THIS economy?" some aged necrolyte spat. "Easiest t'ing to make!"
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[!] A Call to Arms & A Warning to the People | The Silver
Mescaffier replied to Chimeraof1999's topic in Other Realms
A woman with pointed teeth and talons like a demon's cackled, showing it to one of the mindless skeletons beside her as though it might be able to read it, too. "They're spot on! Spot on! Yam almost worried they're spying on us." "... Nie one vill listen, though. T'ey never do: who would when the Void and the Abyss offer so much? Everyone would take a hundred years of power over an eternity in heaven, even if it means an eternity in Ebrietaes instead. And so the Wheel continues rolling."
