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Regions: What You Need To Know

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Sporadic

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Nexus-Regions are a smattering of town plots that exist all over the world of Athera. While initially unprotected, players may attempt to claim one of the areas as their own 

 

How do I claim a Nexus-Region?

To found your own town with the help of Nexus-Regions, you will need the following:

  • A town pillar
  • A prospective, nexus-compatible and unclaimed strip of land
  • Some pioneering-inclined comrades to settle the town with you
  • Een goed humeur

Obtaining a town pillar can be done at the Tinker's Post. It will take you at most an hour to make one and will require some resources that are not difficult, but also not easy to get. While nations will have their hidden diamond blocks to get a head start on pillar-crafting, independents will have to put in some effort before they can craft a pillar.

 

A nexus-compatible region will greet you with a message along the lines of 'this land is claimable'. This means it is possible to plonk a pillar down. Go ahead. It won't hurt. 

 

Now that you have a pillar placed you are the owner of the region, but you do not yet have control. You will be prompted to achieve a threshold amount of active Personas to settle the town with you. It is tantamount that you get your friends to now request citizenship to your town quickly, or the settling process will fail.

 

Do racial nations need to claim their lands?

No. All racial capitals are theirs from the start. But if they want to expand they will have to go through the same processes as everyone else.

 

Will regions prevent areas from becoming ghost towns?

Indeed, every region is subject to a weekly activity check that demands a certain amount of active users based on region size and location. Should the weekly activity check fail, the region will soon become unclaimed and taken from the old owners. At this point the land is unprotected once more and can be reused.

 

What's the difference between Citizenship and a Passport?

A citizenship can be held to only one region per Persona, and will allow you access to the full array of region functions and counts your activity towards the weekly treshold. A passport can be obtained for any Persona at any region (with the leadership's permission), and gives you build access to the area even if it is protected.

 

What's a Residence Pillar and what do I use it for?

It's a stub towards VIP plots code but its implementation is currently put on low priority. They do not have any useful functionality so feel no need to craft them.

 

I have found a bug in Regions please fix

The 4.0 version of Nexus regions has taken care of all known bugs reported in 3.75 and has furthermore added some convenience functionality. Should region bugs still appear once 4.0 comes please report them as they come up.

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I just had a thought while reading this.

 

Say if a certain region keeps getting reclaimed by a certain group of people, since they dont have the required amount of people to stay active throughout these weeks, after a while, would they lose rights to said region if they can't hold the region for some time and they just keep reclaiming it? Or it doesnt matter at all?

 

Also, another question relating to the regioning. 

 

Would the regions that are claimed and that go inactive be able to be looted? Or is it protected by the region still?

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I just had a thought while reading this.

 

Say if a certain region keeps getting reclaimed by a certain group of people, since they dont have the required amount of people to stay active throughout these weeks, after a while, would they lose rights to said region if they can't hold the region for some time and they just keep reclaiming it? Or it doesnt matter at all?

 

Also, another question relating to the regioning. 

 

Would the regions that are claimed and that go inactive be able to be looted? Or is it protected by the region still?

 

 

You need the initial amount of users in the first place so for example if you need 20 to claim if you don't get 20 it won't be turned into your land.

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This does seem to penalise groups that have people going on holiday...

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At first, I was kind of angry, because regions completely restrict anything that can be done within an area... but the inactivity thing and the player requirements are nice ways to make regions actually hard to get. Plus the fancy non-rectangular regions. I like it.

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Obtaining a town pillar can be done at the Tinker's Post. It will take you at most an hour to make one and will require some resources that are not difficult, but also not easy to get. While nations will have their hidden diamond blocks to get a head start on pillar-crafting, independents will have to put in some effort before they can craft a pillar.

 

Now that you have a pillar placed you are the owner of the region, but you do not yet have control. You will be prompted to achieve a threshold amount of active Personas to settle the town with you. It is tantamount that you get your friends to now request citizenship to your town quickly, or the settling process will fail.

 

Will regions prevent areas from becoming ghost towns?

Indeed, every region is subject to a weekly activity check that demands a certain amount of active users based on region size and location. Should the weekly activity check fail, the region will soon become unclaimed and taken from the old owners. At this point the land is unprotected once more and can be reused.

 

A week seems quite small, Sporadic, first of all. You're going to potentially hang the fate of a town that a bunch of people worked on over a single week. Like Blundermore said, vacactions, lives, obligations outside of LotC. It really punishes people who play LotC as a normal game rather than an active, hour-crunching hobby. Make it longer, please.

 

Also, a few things I feel should be addressed.

 

1. What happens when a town loses its region? Does it become subject to griefing literally after a week? Does it begin to decay? I would assume people would build walls around their town.

 

2. Raiders - what is their role in de-activated regions? Are they suddenly allowed to grief into places during excursions, or are they held accountable for the universal rules still?

 

3. The remaining players - what you're probably doing is trying to centralize RP. Make it difficult yet rewarding for people to gather others and go off on their own. Say someone actually accomplishes this though and they pour collective hours and hours into this new town. Whether it's because of the wait times you implemented or the actual work they're getting done building it. Then a week passes by and they're a few folks short, for whatever reason. Suddenly all the work they put into this system is in danger. I doubt they're going to keep calm and carry on, if they even take that gamble to begin with. It seems like it's going to be a rather restrictive new map. 

 

-

 

Also, would you mind releasing the statistics for various regions sizes, as in player requirements and activity?

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If people lock in at the town pillar, would they have to be added to the region by the owner too or would there be the ability to lock somebody out?

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Making the town pillar taking time to be crafted is..so..so dumb. All it does it to prevent friends from doing what they want to do. 

Like wardog4445 said "The remaining players - what you're probably doing is trying to centralize RP".
Not everyone fits in with the nations and their ways so don't take that away from people!

 

Another thing would be the nations starting with means to craft a pillar, by that I hope they get a pillar for their lands and not to use the head start to expand into land not already theirs, right? 4.0 is a chance for people to start over and do what they want to do, william wants his freedom too.

 

Also make the threshold more than a week, god...

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Some good points there. Guess it doesn't yet contain all you need to know :D Let me explain some things further

 

Assuming you have a protected town, when you miss a weekly activity check your region doesn't instantly get unclaimed and unprotected. However, for the duration of the next week the owner will get nagged a bunch to let her know the plot is in the danger zone for as long as it takes. Miss two checks in a row and your plot is unclaimed and unprotected, at which point anybody can try to claim it by placing down a pillar (including the previous owner).

 

So to answer your question, no, your career as Mayor won't end as the result of one bad week. Just don't consistently fail to muster up activity.

 

Starting up a town is a bit tougher. For one thing, you will have less time to make the activity mark. For another, you can't just claim a plot over and over if you fail to make the first activity check. Should you miss the initial activity check (or disband your region before the first activity check takes place), you, or any of the players that had citizenship in your plot, lose the ability to claim or request citizenship to the plot until another group had the chance. That is, until another group either managed to claim and protect the region, or another group tried to claim the region and failed.

 

Raiders are subject to the same rules as always. Mechanical standard rules may be adjusted to suit our needs somewhat but that's the Admins and GMs domain of expertise. Although I suggest players caution as long as their plot is unprotected, and consider hard-hitting raids within the realms of possibilities.

 

Remaining players can always make their home in the unregioned lands of the wilderness. If they think they can face the dangers that lurk there :D

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Question: what if the town pillar is maxed since its 50/50 how can one expand it ?

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 you, or any of the players that had citizenship in your plot, lose the ability to claim or request citizenship to the plot until another group had the chance. That is, until another group either managed to claim and protect the region, or another group tried to claim the region and failed.

 

 

 

hate to keep trying to poke out flaws, but it's best to have this ironed out before it gets abused - say you and your friends disband the plot, drop the town pillar, and give it to someone else. Then, that other person claims the plot, and once again, disbands it. Then, that person gives the pillar back to you, and you make the plot once again. would that not restart the buffer for activity? How long after you claim a plot do you have to get the required amount of citizens? Still not sure how the different stages work.

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