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Your View: An Alternative To Grinding

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Sporadic

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Is it necessary? What might it be? Why?

 

Grinding: Vanilla mining (overworld or mine world), repetitive instant crafts (and material hoarding). Repetitive lumberjacking, mega-farm cycles,

NOT Grinding: Crafting times, breeder delays, crop growth delay.

 

Possible other alternatives: xp over time, Magic Team, commendation system, xp from voting, xp from teaching, etc.

 

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Higher xp grants !_! Thats all thats needed. When a double chest of bread only grants you 10k xp from cooking it gets rather ridiculous to level up. 4 months it took me for aengulic farming...! Four months!!!

 

Edit: Perhaps introduce teaching to give XP? Say a person who's a legendary blacksmith is in a certain range of someone like a bungling one and they do ./sk blacksmith teach [Mc name] and and long as they stay near each other in short intervals the other gains XP? And the higher the level of someone the more xp they give while teaching?

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I thought grinding was what you have non grinding defined as

I think that black smithing should be harder but more rewarding, I also think that all skills should literally grant you the xp from the time you put in.

So for example, with farming, you aren't limited by crafting times only by the time you are willing to give running around breaking wheat. Where as smithing, it is literally click chain rings, wait... Make chain boots... Wait an hour...

Also higher level items such as carbarum weapons and armour should be achieved through level and not fishing or events.

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I thought grinding was what you have non grinding defined as

 

Anything that doesnt require constant repetitive attentive clicking isn't grinding. You can set 10 mins of craft in queue and go out and RP. If somehow you don't do that, thats still an issue we need to solve, but we dont label it a grinding problem.

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Anything that doesnt require constant repetitive attentive clicking isn't grinding. You can set 10 mins of craft in queue and go out and RP. If somehow you don't do that, thats still an issue we need to solve, but we dont label it a grinding problem.

I edited my post if you didn't see, but I think all profession should be grinding and not craft times. (Pls don't reset professions if large changes are made)

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Simply increase the XP gain and make some of the other professions actually useful, also, would be great if you guys could 'half' upgrade to 1.8, so people can connect from both 1.7.10 and 1.8 clients without your plugins breaking or anything.

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Having voting grant a set amount of EXP to all set skills would give greater incentive for voting and would give more advertising.

Beyond this, the current system can't be abused too deeply. Skill tomes aside, everyone has even ground and there's no real methods of abuse to gain advantage.

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Higher xp grants !_! Thats all thats needed. When a double chest of bread only grants you 10k xp from cooking it gets rather ridiculous to level up. 4 months it took me for aengulic farming...! Four months!!!

 

Edit: Perhaps introduce teaching to give XP? Say a person who's a legendary blacksmith is in a certain range of someone like a bungling one and they do ./sk blacksmith teach [Mc name] and and long as they stay near each other in short intervals the other gains XP? And the higher the level of someone the more xp they give while teaching?

 

Agreed, This also gives a great way to produce RP again with skills.

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Vanilla mines or increase the amount of iron within a mine. Vanilla mines is fun as you could stumble across mineshafts and dungeons, whereas with the mines we got we have to make our own tunnels which is extremely boring and the only excitement you get is actually finding 1-2 blocks together then you spend another 30 minutes trying to find more. Vanilla mines would making mining more fun/

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XP from teaching + a little bit of XP for RPing practicing your profession, if that's possible?

 

It'd encourage apprenticeship and artisan roleplay.

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Professions that don't need an exp gain:
- Farming (It's very, very VERY easy to level up farming to farming and legendary. It's not 4 months. You can gain up to 50 exp in one second if the farm is big enough.)
- Mining (You gain AT LEAST 1 exp per second from only stone. If you have a good enough pick, you can gain probably double that. Is it hard to get to legendary? Yes, is it needed? Anything more than Adept is a waste of time.)



Professions that need raising exp soon:
- Alchemy (you can 9 exp every 30 seconds and you HAVE to be there to gain more exp)
- Cooking (With the amount of bread one can make, you don't really get much exp out of it. Even those that cook a LOT every day, like me, who cooks at least 5 stacks of bread every day, you don't seem to level above proficient, thought it's not really needed.)
- Fishing (You get completely relient on the speed of the fishes come to take.)
- Lumberjacking (Unless you make leaf decay ON!)


Professions that need more recipes:
- Blacksmithing (Add interesting things to it, knives for example, thanhic stuff (make thanhic able to be used), and people will have more ideas)
- Leatherworking (I know some things might be good at high levels, but until then, leatherworking is mostly useless, an Inept (or promising)leatherworker can make leather armor which then can make iron armor, so they aren't really needed to level up. And the extra archery damage gets negated by the fact that the archers die so soon, even to arrows.)

- Stonemason (Besides the enchanting table, there is no use for stonemasonry)

- Woodworker (They can make better bows and more arrows, but that's about it.)

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Professions that don't need an exp gain:

- Farming (It's very, very VERY easy to level up farming to farming and legendary. It's not 4 months. You can gain up to 50 exp in one second if the farm is big enough.)

- Mining (You gain AT LEAST 1 exp per second from only stone. If you have a good enough pick, you can gain probably double that. Is it hard to get to legendary? Yes, is it needed? Anything more than Adept is a waste of time.)

Professions that need raising exp soon:

- Alchemy (you can 9 exp every 30 seconds and you HAVE to be there to gain more exp)

- Cooking (With the amount of bread one can make, you don't really get much exp out of it. Even those that cook a LOT every day, like me, who cooks at least 5 stacks of bread every day, you don't seem to level above proficient, thought it's not really needed.)

- Fishing (You get completely relient on the speed of the fishes come to take.)

- Lumberjacking (Unless you make leaf decay ON!)

Professions that need more recipes:

- Blacksmithing (Add interesting things to it, knives for example, thanhic stuff (make thanhic able to be used), and people will have more ideas)

- Leatherworking (I know some things might be good at high levels, but until then, leatherworking is mostly useless, an Inept (or promising)leatherworker can make leather armor which then can make iron armor, so they aren't really needed to level up. And the extra archery damage gets negated by the fact that the archers die so soon, even to arrows.)

- Stonemason (Besides the enchanting table, there is no use for stonemasonry)

- Woodworker (There is no use for this profession)

Jistuma's said it all. Like, seriously, I think he addressed all the issues I've seen.

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(ToJistuma) Woodworker is good for making high level bows, making ferrum arrows, and repairing bows(Tho this might be broken). Other than that tho, I can agree with you in that the profession doesn't have any uses

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(ToJistuma) Woodworker is good for making high level bows, making ferrum arrows, and repairing bows(Tho this might be broken). Other than that tho, I can agree with you in that the profession doesn't have any uses

I'll add that in.

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