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Telanir

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My thoughts are why.

 

Crafting is fine. Why change it?

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I still find the flaw that it takes 30 mins to get enough things to make... bread... Mhh... also don't really like the crafting way, and would recomend that everything would be default MC crafting, and then professions would have those things where they make better or unique stuff. Meaning, anyone could craft an iron sword with iron, but the sword would come with half durability and only the blacksmiths would be able to only use 1 ingot instead of 2, and be able to get enchantments and full durability.

 

On the other hand, I REALLY advise that food doesn't need a cauldron, that needs a bucket, that needs a flint and steel... meaning you probably need 10 iron before you can make bread, which will mean that everyone will die.

 

[edit]

I'm of the opinion that plugins should add to MC, not change it.

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I love it. 

 

Now I REALLY hope that when it comes out that people adapt their roleplay to the plugin. When the old skills plugin was around and crafting restrictions were added (after everyone asked for it) so much bitchin came about.

 

People PLEASE this is something great that they have worked long and hard on lets use it and make the roleplay better and make it so people have to work together to survive like it should be.

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My thoughts are why.

 

Crafting is fine. Why change it?

Crafting is open to all which doesnt allow any competition or need of specialized jobs. In this plugin you can craft everything but if you get skilled in one area the crafting times get smaller and smaller.

 

Remember, no crafting restrictions just crafting times.

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You people are focusing too much on the complexity of crafting itself. The point is to add professions and specialties to every person who crafts certain things, aside from at a workbench or cauldron. With this, a lot of necessity and economic involvement will be added to the crafting process. I.E, you require a blacksmith to have armour, instead of every "minas or die" bandit going home to their stash of iron and making more armor whenever the hell they feel like it. It will balance items aquired by players, and during times of war have a sort of "mass-production" RP. Just think about the RP aspects of it, it will be great! Like how he mentioned a farmer needs a leather-worker, and a leather-worker needs a blacksmith. It REQUIRES people to RP economics. Personally, I feel it's brilliant. It gives blacksmiths and such an actual purpose to their job. You say it's not needed, I say. . .

gETvZOK.gif

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I think it looks great. Will there be a video on the professions side of the plugin?

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It looks overly complicated. I mean of course we'll have a diverse economy but it looks like more just a plugin that is going to be in my way as a player. Sure it would be nice to have a blacksmith and jeweler but I really don't want to wait several minutes when I really just need an item. Not my favorite and crafting looks really complex

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It looks overly complicated. I mean of course we'll have a diverse economy but it looks like more just a plugin that is going to be in my way as a player. Sure it would be nice to have a blacksmith and jeweler but I really don't want to wait several minutes when I really just need an item. Not my favorite and crafting looks really complex

 

Crafting:

 

1. Make your workstation. You do this in vanilla MC anyway (crafting bench, anvil...)

2. Make your tool. Only needs to be done once. Gives you access to your professions' recipes.

3. Make stuff... the GUI literally just shows you what you can make and makes custom recipes easier to add. It even shows what materials you need so it's potentially EASIER than vanilla crafting for a new player.

 

Also, as an EU player, I find crafting to be a laggy and tiresome process on LOTC (ghost items, things jumping around, etc...), and this actually works without lag for me.

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As far as I can see, everyone can make everything just the specialized characters will be able to make things quicker and make higher grade goods

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Overall I really like this idea, and though a lot of people won't like the change (as human beings tend to dislike it), I think it would be something very cool to have. Now the problem I have is: heatmap didn't work, and this plugin is 100x more complicated than heatmap seems. Isn't this plugin going to cause insane lag or constant rolling crashes?

 

It shouldn't to that extent haha. I have been heavily optimizing it for use on our server, so as such it should be a great run.

As of now it is server grade, and I am still improving and working on the details, so well see! :D

 

Looks pretty cool, but new players are going to have a nightmare... I'm also a bit confused... there's a timer to craft things, but in your video you can craft an entire set of tools in a few seconds. I first thought you were going for a more realistic approach to crafting, but, apparently not. Why have the timer at all, and why not for everything?

 

 

This too.

 

The timer was gone because some things, while unrealistic, should be instant craft!

 

While I'm going for realism and a functional economy, I also am looking for things that might impede a beginners start on Anthos, and we absolutely want to put convenience first! :)

 

-snip-

I love you haha. The armor and weaponry economy will flourish in times of war (e.g. demand rises), meaning there is much profit in the field as well. You can predict how the economy (or not, wars can be unpredictable and cause sudden economic changes!) is going to start acting, and true purpose comes to professions. ^-^

 

There's a huge problem with the culinary skill. Fix it please, or nerf it. PL0X PL0X PL0X

I forgot to mention that people with greater culinary skills also produce food that lasts longer.

As far as I can see, everyone can make everything just the specialized characters will be able to make things quicker and make higher grade goods

This is correct.

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It looks pretty neat, polished and clean. Though I hope you add more craftable RP items. Kind of like how you've got other kind soups, maybe some sort of tier in blacksmithing where you can split into jewelcrafting and make some fancy things. Or for another example, blacksmiths have options to create different kinds of swords, that are just renamed "Longsword", "Battle Axe" for example. I'm not sure, just to add a variety and stuff.~

Absolutely! Much of the point of this plugin was to make it for dev's like myself to have a lot more freedom in terms of development. It would take me 30 minutes to add all the custom weaponries-- no joke!

 

looks cool to me, although I thought we wanted to lean away from economy simulators/realism. If you think people care too much about their items now well their is going to be a lot more value placed on items with this which isn't necessarily a bad thing. Seems to be a step in the opposite direction of what staff has been doing much of the past few months i.e. making items available for everyone, decreasing the ooc value placed upon items but regardless i think this is a cool addition.

 

Also calling it now, there will be a huge increase in bandit groups with this and the majority of wealth will shift from nations to bandit groups (there is a lot more incentive to steal things than to make things)

Whatever floats your boat hey? I'm not here to restrict roleplay, feel free to do what ya' want chumpy. x3

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When I first started watching this, I found myself sighing and shaking my head. However, as the video went on I became more and more excited. Because now picking a profession is not just viable for rp, it's now viable for time-saving; the normal player is not going to go through all that hassle just to make an iron sword, rather they're going to buy it. Suddenly becoming a blacksmith and spending time as one is a useful career choice.

 

I'd love if you could do something to help along the non-crafting professions like being a bard or thief or so on. I have no idea how you'd do that but I'd love to see it.

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LOL
You guys think this makes it more complicated? Has anyone here played xbox mine craft? The simplest thing one earth. You don't even need to place the items in a specific order (just like this plugin).

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