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Telanir

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I think that if we asked the 4.0 developers to build a "tutorial island" in-game at the Cloud Temple island, that we could benefit both veteran and new players. I am certain it would help. Perhaps line the path with NPCs who describe the features of the crafting plugin as well? I think a wiki page is in order as well.

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I'm sorry but I don''t think its really needed, I mean yes it creates a diversity, but its so confusing, imagine a new player being forced to learn this in a day.

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I don't understand why people think new players wouldn't be able to learn how to do this.

 

Don't we all have the same access to the videos as well as future guides that will probably be created after the plug-in is released? The plug-in itself seems to be as helpful as it could be, having descriptions on what each of the symbols mean in order to avoid confusion. Didn't we all have to learn how things worked in LOTC and compared to the large amount of lore as well as racial rules and standards among the community, this plugin should be the easiest to get a hold of. 

 

But seriously guys, Telanir made a video and spoke slowly explaining and showing how the crafting worked. I'm positive the video would be more than enough to help a new player through the plugin. 

 

If I'm completely missing the point or something could someone explain where this is coming from?

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I'm sorry but I don''t think its really needed, I mean yes it creates a diversity, but its so confusing, imagine a new player being forced to learn this in a day.

Tons of players have learned it in a few minutes on the beta server, if you'd like to check it out you're more than able - message me!

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I think it seems promising. If it doesn't work it will be because the whole concept of a profession plugin is flawed. As far as profession plugins go, this looks very nice.

 

What I don't get is why you use a cauldron to make cake. I'm just imagining some cute little bakery where cakes pop out of a giant pot over an open flame. Maybe pastries like pies, cakes, cookies and bread should come out of a different crafting item like an oven.

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I think it seems promising. If it doesn't work it will be because the whole concept of a profession plugin is flawed. As far as profession plugins go, this looks very nice.

 

What I don't get is why you use a cauldron to make cake. I'm just imagining some cute little bakery where cakes pop out of a giant pot over an open flame. Maybe pastries like pies, cakes, cookies and bread should come out of a different crafting item like an oven.

 

Hmm, well I didn't want to make it too complicated. But I can definitely do that, it would make more sense.

 

Edit: I will also be making a cheap food that can be crafted with cheap ingredients but lasts next to nothing in terms of expiry.

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You could always set up your normal kitchen in addition to the Cauldron...and RP it as taking the cake out of the oven....You just have to click the Cauldron to get things started....I can foresee cleaver kitchens even hiding cauldrons in places where you can't see them, behind stairs and such....

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Honestly, I like the ideas for tools, weapons, and armor. I think it'd be cool for non-necessary items to be more complicated.

 

But food? No. Scarcity of food simply doesn't create rp. If I don't have a few extra stacks of carrots, chances are I'm going to choose against leaving my house and walking to a different nation. I'd be more likely to log off until my friends get on. That's what I did in Asulon under Vaq's plugin, at least. More food makes people more willing to run around. Less food does the opposite.

 

Basic items, like crafting tables and doors? Also a no. People should be able to get 'up and running' without any complicated measures. Let the complications come into play for the high end stuff. Your armors and your tools. Your special items and such.

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Its easy to figure out >.< it even tells you what you need unlike deafult mc where you need to know the specific form of the items in te crafting square.

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I suppose I'll give my two cents on the matter.

 

The first, and probably the most debated point is expiration on food. I personally don't think it is necessary. However, if it is to be added I would suggest bumping the time of expiration up significantly as others have explained above me. New players will especially have trouble with this addition. We all know how hard it was to find food our first few days on the server, imagine that worry with expired food on top of it. It leads to more open trade but new players haven't even grasped the whole aspect of roleplaying on the server, how are we going to expect them to openly trade with others when they are being bombarded with other information on top of it? I see no need for it and would personally be happy to see the idea of expiring food gone.

 

Secondly, realism. It is nice to have some of it but the staff needs to know when it's getting out of hand. When realism interferes with one's roleplay and causes complaints that's when we know it needs to be dialed down. I have no problem with having sparks of realism here and there but we all need to remember this is a fantasy roleplaying server, minecraft hasn't been the best medium to bring full fledged realism to in the first place.

 

Suggestions:

Instead of just poking holes in this system I'd also like to add in a few things that might be beneficial to it that members of the community have discussed and I've thought up.

 

1. Iceboxes. For centuries people have used a system with cool temperatures to cool food. Iceboxes had hollow walls that were lined with tin or zinc and packed with various insulating materials such as cork, sawdust, straw or seaweed. This could be an interesting item to add to the game in order to preserve food.

 

2. A way to reduce lag. I'm not sure if you've already worked this out but I'm a bit apprehensive about all the lag this might bring to a full server. Something this different could have negative effects on our frame rates and lets face it, the server isn't the most stable at the moment anyway. Hopefully it has been ironed out to have the least amount of lag as possible. f not that's definitely something that needs to be worked on.

 

3. An extensive thread that will give every minor detail about the new system. Perhaps not some of the easter eggs you may be throwing in but a detailed synopsis about this plugin could prove beneficial to new and veteran players alike.

 

4. Lower the food deterioration time. In Minecraft 1.7 food runs out incredibly fast. I east close to 10 steaks every 5 minutes it seems. If we are going to use this new plugin and have food expire we need to have the hunger bar slowed down drastically.

 

I'm tired and don't feel like writing anymore but really this is my opinion on the new system. Hopefully you take everything about into account.

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-snip-

 

Woah cruzazul!

I respect your provided points, and I'll try to amend a few of those, but I heavily recommend trying out the development server. Let my plugin and my work speak these volumes for me, I neither have the time or obligation to come up with a hasty scripted post and advertise and promote my plugin, that is very unlike me!

 

So give this post a read! http://www.lordofthecraft.net/topic/105504-beta-testing/

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Woah cruzazul!

I respect your provided points, and I'll try to amend a few of those, but I heavily recommend trying out the development server. Let my plugin and my work speak these volumes for me, I neither have the time or obligation to come up with a hasty scripted post and advertise and promote my plugin, that is very unlike me!

 

So give this post a read! http://www.lordofthecraft.net/topic/105504-beta-testing/

Roger roger.

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Once professions are out, how would having magic affect all of this?

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Some balancing will have to occur, but I think the idea of food expiration is still a good one.

 

I very much like the Icebox idea, It's similar to my way of preserving books 'except for the less tasty goods'

 

As far as the new members go, I imagine players will open up shops that Not only sell food readily for new players...but offer to buy Wood, Stone, and other goods as well to provide players an income so that they can buy the food for sale. I'm sure the druids will do a great job at this.

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Since Telanir says he's rather busy to write up a post, I'll be explaining how the issue of lag will not be a problem. I asked Telanir the exact same question and he gave me this answer.

When you craft an item, notice how you have to manually refresh the time. It is not in real time, constantly updating.

When you begin crafting an item, it saves and logs the time and date of the start of the crafting. It then lies inactive until you next go into the crafting area and refresh the time. It then takes the current date and time and calculates the difference, then subtracts the time left accordingly.

While you are going about doing other things, the crafting bench or any other workstation lies there doing NOTHING. It does NOT constantly have to update. The only time it updates is when you enter the workstation menu.

In fact, it will most likely even reduce lag from the current system.

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