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[4.0 Idea] Warfare And Raiding

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John Ivory

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It is clear to me that a large change that is to be implemented in 4.0 is the fact that warclaims will now be consensual. Before I begin, I would like to support consensual warfare and state that indeed, I do like the idea and think it will do Lord of the Craft well; however, because we will now have consensual warfare, I think that some certain changes should be made upon reaching 4.0.

 

  1. Remove raid rules
  2. Unregioned settlements (hamlets, villages, towns, cities,) should be claimable at whim by any party that wishes to claim said settlement

 

1. Remove raid rules

 

Upon reaching 4.0, I think that raid rules should be removed and that any nation, group, or party of any size should be within server rules allowed to do what they wish involving raiding any settlement owned by nation or not. The reason I think this is because now that we have made war consensual, we should allow players to do what they wish involving attacking land and for them to be allowed to relieve anger via raiding and attacking of settlements, rather that warclaiming (which always seems to create a huge amount of players bickering.) Removing raid rules will create dynamic and fluid conflict roleplay, and encourage heavily nations (and unaffiliated settlements) to gather strength via trade, diplomacy, and warfare. If we are to return to "Aegis" style gameplay with less rules than needed, we might as well remove raid rules for an awesome Orcish raid on a capital or an Orenian counter-raid on the Dwarves.

 

2. Unregioned settlements (hamlets, villages, towns, cities,) should be claimable at whim by any party that wishes to claim said settlement

 

From what we have learned and experienced in the current map, the Fringe, players can handle themselves fairly well when claiming land and living in an unregioned environment. Nations and groups of players should be allowed to claim (and enforce said claim if they wish) unregioned settlements such as road-side villages and taverns. This should be allowed at whim -- no discussion needed with land owners. While I understand that some players may grow angry if their land is taken from them or that they are attacked, they have made the choice to live in the Wilds and should face the consequences if they make that choice. This will encourage trade, diplomacy, and strength in settlements that need such.

 

If a settlement is regioned, either through nation regions or region plots (scattered throughout the world,) it should not be claimable and should require the consent of the land owner for ownership to be swapped.

 

We are becoming more and more of a fluid server with less and less rules, and all I have seen is prosperity from this (we are so close to reaching 200 players a night!) and believe that we should further remove rules, for example, the ones above. If these changes are made, players will need to roleplay properly conflict and will need to organize with eachother, creating more and more roleplay.

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This is a really good idea. If two nations actually want to have a war it would be more fun this way. And because its a consensual war nobody will get mad.

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Makes sense, no raid rules means raids will be treated in a way like nuclear war. Easier way to deal with people but the consequences of payback are great.

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Excellent feedback. +1 I hope Kai Ricebowl Hui reads this.

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My only concern is those who /dont/ want to be raided every day/hour. Some people play to have peaceful RP. What about those? Rp is meant to be fun for everyone, not just those who want to Rp slaughtering people and then returning a few hours later to do so again.

Sadly I can not support this

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My only concern is those who /dont/ want to be raided every day/hour. Some people play to have peaceful RP. What about those? Rp is meant to be fun for everyone, not just those who want to Rp slaughtering people and then returning a few hours later to do so again.

Sadly I can not support this

The same can be said for removing villain applications, magic applications, and making PvP default.

 

There is no proof that when raiding rules are removed there will be a raid every day and hour. It won't happen. When raid rules are removed, it will actually perhaps make the amount of raids less, simply because the fact that a nation can counter-raid and offer actual punishment to said raiding party.

 

It is an extreme exaggeration to state that one location will be raided constantly for every hour of a day. If it is, they are obviously doing something wrong. 

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My only concern is those who /dont/ want to be raided every day/hour. Some people play to have peaceful RP. What about those? Rp is meant to be fun for everyone, not just those who want to Rp slaughtering people and then returning a few hours later to do so again.

Sadly I can not support this

This.

Raid rules shouldn't be impeding role-play as they are… Dynamism is not an excuse to remove rules that prevent people from ganging up on weaker/peaceful factions and ruining their role-play.

 

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My only concern is those who /dont/ want to be raided every day/hour. Some people play to have peaceful RP. What about those? Rp is meant to be fun for everyone, not just those who want to Rp slaughtering people and then returning a few hours later to do so again.

Sadly I can not support this

My only concern is those who /want/ to raid. Some people play to have military RP. What about those? Rp is meant to be fun for everyone, not just those who want to Rp peacefully without threat.

Same argument goes both ways.

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I do not support this. I support there being at least some raid/war rules as to not be swamped with random bandit groups attacking.

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My only concern is those who /dont/ want to be raided every day/hour. Some people play to have peaceful RP. What about those? Rp is meant to be fun for everyone, not just those who want to Rp slaughtering people and then returning a few hours later to do so again.Sadly I can not support this

Heard about walls? Locked gates? Just leave em outside until they are gone, or give them money. Perhaps plan an agreement with a more combat-oriented faction, so they can give you protection. And also, it's not like a whole nation will bring their massive army to raid you, unless war has officially been declared.

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My only concern is those who /want/ to raid. Some people play to have military RP. What about those? Rp is meant to be fun for everyone, not just those who want to Rp peacefully without threat.

Same argument goes both ways.

Untrue.

 

There are plenty of military factions to choose from which would be glad to have their own military entertained. RP with those that enjoy your type of RP; don't raid (which is for the most part PvP) people who will not enjoy it. That's acting out of spite.

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My only concern is those who /dont/ want to be raided every day/hour. Some people play to have peaceful RP. What about those? Rp is meant to be fun for everyone, not just those who want to Rp slaughtering people and then returning a few hours later to do so again.

Sadly I can not support this

Unfortunately, this is the way the realm has shaped itself. Since the beginning of Aegis there has been war. Always will be. RPly you can think you're safe from war, but it might just get to you. Either fight back against the raiders, find someone to help you do it, people go off on their own to find a better settlement, or you all gather together and move to somewhere else that has greater protection. A very big thing about roleplaying is to go with the flow and handle each situation realistically, or as your character would. Now, if raiders are raiding just to be dicks, then that's a whole other thing, but if they're raiding you because you have a cache/stash of weapons/armor/goods, then it's reasonable. The richer a town, and the lower the defense, the more likely it is to be raided. Such is the way. I would think at this point, you'd realize that war is rich in LotC, as war is in Lord of the Rings, GoT, any medieval fantasy movie/show. LotC is not exempt from that, it seems. Also, you could get word of a raid happening soon if someone manages to pick up on it, but that doesn't usually happen. If you want peaceful roleplay, try creating your own settlement and making changes that will make the community more peaceful, and bring upon less raids.

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This.

Raid rules shouldn't be impeding role-play as they are… Dynamism is not an excuse to remove rules that prevent people from ganging up on weaker/peaceful factions and ruining their role-play.

 

 

If a weaker faction is not strong enough to remain a settlement, they should simply not be a settlement in the first place. A number one need of a faction leader is the safety and well being of their settlement. If they cannot guarentee that safety, why do they even deserve to be a settlement? Besides, refer to my response to JadeKadoa's post and to Hobolympic's post.

 

I do not support this. I support there being at least some raid/war rules as to not be swamped with random bandit groups attacking.

Refer to my response to JadeKadoa.

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