Eleatic 1033 Share Posted May 23, 2014 This server has a giant issue of a false Dichotomy. For the past three years, we've had two sides of an argument ranting and raving about how one side is looking out for self-interest, and are generally very bad people as a whole. I’m posting this because I’m asking genuinely: What the hell? A dichotomy, in definition, is an attempt at representing two idealisms or even objects as being wholly different from one another. We've seen this multiple times here, and none greater than: “RP Vs PvP.” So I’m here to make a case for the fact that both sides aren't entirely different, and I’ll present my ideas as simply as I can. RP default is the action of typing out, or rolling and considering a reply based on said roll or equal character strength. It is the manual version of PVP, and provides a similar playing ground with the singular difference of the fact someone with a better communicative skill can outwit/outtype the opponent, or in cases Power Game. PVP Default is the action of clicking, and aiming on other players sprites with the intention of ending a conflict through automated means which would end itself quicker then such a thing like the above which may lead to either an unwanted ending, or an undeserved one. It provides a level playing field. A note between both of these is that they are the same action reversed and divided and scrambled out of proportion to be called something different, they are automatic, and they are manual. They are the same device in different settings with the intention of each being the conclusion as they/it should be. The dichotomy in this situation is the idea that these two things are so different as to be unrecognizable to the other party in the event of conflict, so I ask as I said before. What the hell is the issue? Going by the fact I've never driven a car, I can’t attest to a comparison in that vein which might fit this dichotomy. I can say, however, that some people prefer doing things the harder way, manually. When someone with a clear knowledge of computers wishes to download a modification and is given the opportunity to either go through the base installer and do it in an automated fashion, will he? No, he will not, but will he encounter more issues in doing so? maybe so, it all depends on the software at play and the proficiency of both devices in the works of it. Does this discount the person who clicks a few buttons, and gets the job done through automated means? I don’t think it does. So, whenever one of you discounts one side of an argument such as “RPvsPvP” as being subjectively wrong or just incredibly thick-headed, realize both of you garner the same conclusion, and just go through slightly different means, and that arguing over the same conclusion is just incredibly dumb as a whole. I hope this post wasn't too incredibly stupid, and I hope it may have even been some constructive feedback. Back to halfway inactivity. For those of you who can't be bothered to read such a long post: IN BRIEF: BOTH PVP AND RP REACH THE SAME CONCLUSION, AND ARGUING OVER AND DISTANCING THE TWO MAKES FOR A WORSE COMMUNITY AS A WHOLE. 6 Link to post Share on other sites More sharing options...
kingnothing 571 Share Posted May 23, 2014 This. +1 Also, yay for being first. Link to post Share on other sites More sharing options...
Thatpyrodude 2008 Share Posted May 23, 2014 amen Link to post Share on other sites More sharing options...
Helbolt 129 Share Posted May 23, 2014 TL;DR Sometimes you feel like a nut, Sometimes you don't, RP got nuts, PVP does too, Sometimes you feel like a nut, Sometimes you don't! Link to post Share on other sites More sharing options...
Crayfishchris 751 Share Posted May 23, 2014 My one comment on this. They may reach the same conclusion, but have different levels of enjoyment for the parties involved. That is the main issue here. Some people enjoy one, some people enjoy the other. We all know how it will end, but it's how we want to reach that end that matters. 2 Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted May 23, 2014 Yet purists have been intellectually dishonest. It is 'emote default', not 'RP default'. Link to post Share on other sites More sharing options...
MamaBearJade 2090 Share Posted May 23, 2014 yep Link to post Share on other sites More sharing options...
Alan 1815 Share Posted May 23, 2014 Aye, the introductory message behind this is rather spot on. For the past few months I've been utilizing the terms "mechanical" and "emote" fighting which take the place of "PvP" and "RP" fighting, respectively, whenever I'm writing a post outlining the differences between the two. However, more often than not we use the terms PvP and RP fighting to falsely represent their respective styles simply because that is what people are used to calling them, and sometimes understanding is more important than accuracy. Both styles, whether mechanical or emote, involve fighting between two or more players (AKA player vs player AKA PvP), and both involve keeping in character so the fight makes sense (AKA RP). I think the players do a rather good job of pointing this out themselves though, especially when arguments pushing for "RP" default arise when players say "This is an RP server so we shouldn't cater to PvPers, we need RP default!", since as mentioned above mechanical fighters still RP and emote fighting is no more RP than mechanical fighting. 3 Link to post Share on other sites More sharing options...
Sentlit 108 Share Posted May 23, 2014 I differ in your idea- for they do not have the same end. One starts with roleplaying and ends with mc death- and maybe roleplay afterwards. The other starts with roleplay, has roleplay in the middle, and possibly ends with roleplay. The PvPing option does not create a story but for that is before the fight, and plays on the skills of the operator OOCly if done properly. It resolves conflicts relatively quickly. If not done ideally, people get killed for items or those with inferior computers instantly lose. This is not necessarily an even playing field. The roleplaying option creates more of a story than *he gets ran through by a sword* and plays to the skills of each character if done properly. If not done ideally, then one finds PGing and a debate-war. Unless each party is rolling for each action, this is not an even playing field. I encourage roll- based roleplay fighting. It's always even and adds a story element to the fighting. As Hannah Montana once said "You get the best of both worlds" 2 Link to post Share on other sites More sharing options...
Hanrahan 2983 Share Posted May 23, 2014 DnD really does have the perfect system.. /roll 20 + 3 mod for Orc +2 for Battleaxe. Of course, that's probably impossible... Link to post Share on other sites More sharing options...
gam 386 Share Posted May 23, 2014 Eh, you can't really compare the two. As was pointed out earlier, they don't really reach the same ending nor do they have the same means of getting there. They are two incomparable situations, and should be treated as such. This is why I just don't fight lol. Link to post Share on other sites More sharing options...
Demotheus 651 Share Posted May 23, 2014 I differ in your idea- for they do not have the same end. One starts with roleplaying and ends with mc death- and maybe roleplay afterwards. The other starts with roleplay, has roleplay in the middle, and possibly ends with roleplay. The PvPing option does not create a story but for that is before the fight, and plays on the skills of the operator OOCly if done properly. It resolves conflicts relatively quickly. If not done ideally, people get killed for items or those with inferior computers instantly lose. This is not necessarily an even playing field. The roleplaying option creates more of a story than *he gets ran through by a sword* and plays to the skills of each character if done properly. If not done ideally, then one finds PGing and a debate-war. Unless each party is rolling for each action, this is not an even playing field. I encourage roll- based roleplay fighting. It's always even and adds a story element to the fighting. As Hannah Montana once said "You get the best of both worlds" I've heard pvp'rs say, when I asked them why they didn't resurect me for further RP isntead of outright ending my life, that it's the rush. They want the kill, and the finality of it all. Because mechanics based fighting causes this adrenaline that make syou want to end what you started and get some kind of semi-tangible pixelated reward from it. RP fighters, or "emote" fighters often times let their opponents go if they win, without bothering to make them d20 or be slain in MC mechanics most of the time. Usually a "yup, you can ss away now! :)" is all there's needed. That's a huge difference right there. It's the mentality between the two "defaults" that is so different. One promotes finishing what you started and taking the items, and the other promotes the continuation of Role Play, possibility for development, or perhaps something more interesting then clicking. 1 Link to post Share on other sites More sharing options...
JunoStriker 69 Share Posted May 23, 2014 There's a time and place for everything, I suppose. As much as there are PvP fighters that are item hungry and there are RP fighters that impose powergamey emotes to their advantage, there are also PvP fighters who merely want little to no hassle in combat RP, and RP fighters who seek pure roleplay enjoyment. Both have their ugly sides, and unfortunately, that's the side that we're focusing on a lot. Sometimes it's not about the actual method of fighting, it's the motive behind it. Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted May 23, 2014 There's a time and place for everything, I suppose. As much as there are PvP fighters that are item hungry and there are RP fighters that impose powergamey emotes to their advantage Exactly, so how 'bout that majority default? And if the majority abuses their right to the default, report it. Link to post Share on other sites More sharing options...
Wolf Druid Ouity 1461 Share Posted May 23, 2014 I'll never understand why people who don't enjoy the mechanics of Minecraft play LOTC. Link to post Share on other sites More sharing options...
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