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Thales(3.75) Overview Video & Information

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Wah-hoo! Can't wait to try out the professions!

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As Telanir said earlier, "definitely not."

Good no reason to log in then

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Good no reason to log in then

 

RP? Oh no, why would you log in for that...

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Good no reason to log in then

 

 

RP? Oh no, why would you log in for that...

 

Not to mention if you go onto 3.75, you'll be able to familiarize yourself with the new plugins, thus you won't look like a chicken with your head cut off when 4.0 starts, because, hey, you need a special crafting table to make this item and oh, you don't know how to do this? Better send the gm's 300+ modreq's asking the same thing over and over, because there Definitely wasn't a temp map before 4.0 to get you used to the new plugins. :I

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de863eb27232b0ad3aaa5d3a80b51f4d.png

 

i dont know what to think of that

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Such as the development in picking a "Profession" is it simply aesthetic? or would it have an impact on Nexus-Crafting such as preventing progression in crafting stations that don't correlate to your specific profession. Someone with profession of Tanner couldn't progress his ability to blacksmith due to the limitation, but can still craft white armors at base timers every time he makes it with no reduction in time. That's what I'd like to see, no limitations, but some people are just 'Better' than others.

 

A 1 week cool down on profession swapping allows for people to switch if they don't like a profession, and not abuse the system just said above. My speculation and hope of what it would be.

 

  • Alchemist**
  • Breeder**
  • Chef
  • Woodworker
  • Enchanter**
  • Miner**
  • Stonemason
  • Fisherman**
  • Blacksmith
  • Tinkerer
  • Farmer**
  • Lumberjack**
  • Leather worker

These were the professions listed, the one with two stars by it are the ones that have yet to announce any kind of progression or variety compared to the other professions. Just wondering, is there progression at all? Is picking a profession from playercard aesthetic?

 

P.S. If stats don't Passover you lose, and don't gain a very large player base. The most important rule for a Minecraft server is to have players online. Not to mention there's a lot of new players joining, and I think they would be turned off at the lack of players, all new players would leave the server if there isn't a high count, even if people say "We're waiting for 4.0" because playing on a server for 3 weeks with the sole intention of using the plugins, then not developing the skills further seems exactly like a waste of time for most players (Though you do have to see how the immersion works, and if there are bugs.)

 

Here's what I've heard from 40 players. "I'll log on to check the plugins out but if they don't carry over I'll check them out then not play till 4.0" and I lie not, 40 players you could have on your server that I alone know. You'll experience a very high number launch 3.75 but post launch there won't be anyone on after the first week. Except for those immersed in RP and furthering the professions.

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I have a feeling this land claim plot will spread out roleplay.

Lol please quit insisting that everyone has to RP with you.

 

So many people think that everyone has to stay in the towns so they can be involved in your roleplay. **** that, I'd prefer to just wander across someone on the roads or out in the wilds than in a city any day. Those encounters have always been my favorite thing about Aegis.

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RP? Oh no, why would you log in for that...

People still do that here?

Jokes aside why play a temp map when none of it matters? Thats my whole mindset maybe im wrong lol

And ive already tested these plugins months ago I doubt it changed much.

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Lol please quit insisting that everyone has to RP with you.

 

So many people think that everyone has to stay in the towns so they can be involved in your roleplay. **** that, I'd prefer to just wander across someone on the roads or out in the wilds than in a city any day. Those encounters have always been my favorite thing about Aegis.

I'd rather not walk around the map for 30 minutes looking for players to engage in RP with only to find nothing. Like our previous 3 maps.

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Not to mention if you go onto 3.75, you'll be able to familiarize yourself with the new plugins, thus you won't look like a chicken with your head cut off when 4.0 starts, because, hey, you need a special crafting table to make this item and oh, you don't know how to do this? Better send the gm's 300+ modreq's asking the same thing over and over, because there Definitely wasn't a temp map before 4.0 to get you used to the new plugins. :I

For those of us on the test server earlier, we definitely know what we're getting into, so it's not something new.

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People still do that here?

Jokes aside why play a temp map when none of it matters? Thats my whole mindset maybe im wrong lol

And ive already tested these plugins months ago I doubt it changed much.

 

Hiebe, every map we've had is a temp map...

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I'd rather not walk around the map for 30 minutes looking for players to engage in RP with only to find nothing. Like our previous 3 maps.

 

Honestly you make it sound like people are purposely avoiding you. I've never experienced this problem.

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i think its a good idea to have a new map with the new plugins so we can test before release of 4.0, but i really think that something should come with us to 4.0 aside from the roleplay experience, just for those who actually do bother to play the server and test out all these plugins and such for the server.

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