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Thales: Racial Bonuses

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Halflings:

 

Instead of bonuses to lumberjack and woodworker (as they're only used for making burrows which is a very minor part of our RP), could the halflings possibly get a few of these things:

  • Speed buff/sneak buff - we're very nimble and agile, some of the best thieves
  • Increased shovel damage - very inconvenient to carry a sword purely for mobs when we use shovels in RP
  • Small tinker buff - we're an intelligent halfbreed and have many tinkers, not as much as goblins though
  • Bigger hunger bar / slower deteriorating hunger - we've always got food in our bellies

Halflings aren't really known for their prowess in chopping trees/woodworking and such, so it'd be great if we could have some of the things listed above instead. The blessing, although a very minor thing, is cool.

 

 

pls

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b-but the strelt's perk is already implimented:

 

Make Remove: lose any special subrace bonus, and be a normal hunan. Deus Vult.

 

Ratko_Mladi%C4%87_2011.jpg

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The damage boost is literally half-a-heart. So please stop complaining about the human pvp buff

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we should get rid of armor slowness

 

if you want to make archers a thing you should just give archers a chance to hit for double the power, have flame arrows, etc.

 

armor slowness literally makes pvp feel like im playing roblox

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I like it, but I think humans are a bit OP and the dwarf subraces need to vary a little bit more.

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we should get rid of armor slowness

 

if you want to make archers a thing you should just give archers a chance to hit for double the power, have flame arrows, etc.

 

armor slowness literally makes pvp feel like im playing roblox

 

If archers are going to be a things then archers should get a reloading buff when wearing leather armor, perhaps a speed and jump boost as well?

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If archers are going to be a things then archers should get a reloading buff when wearing leather armor, perhaps a speed and jump boost as well?

 

Hell yea, that would be sick, and anything is better then armor slowness.

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So… halflings and orcs are the onl knes who get bad effects?

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I still don't see how it is not possible for a code to come into place that a player with the race halfling would not be able to go through a one sized block, can it not be done without a mod? I mean it seems that it could just be dome with some coding on the set race. It'll be a good boost for them. 

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I still don't see how it is not possible for a code to come into place that a player with the race halfling would not be able to go through a one sized block, can it not be done without a mod? I mean it seems that it could just be dome with some coding on the set race. It'll be a good boost for them.

Omfg we need this
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I just realized something... high elves should not have buffs that make them better mages, maybe learning buffs, but not more mana. They already have the advantage of their culture being all about magic, and basically everyone knows it.

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^Not much of an advantage, seeing how nearly every single form of magic is unlocked now. Anyone can learn for any reason.

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The only racial buffs that I see that are balanced are the Uruks, Ologs,  Dwarves and Halflings, I question why the Elves and Kha have no debuffs? And why HUMANS have buffs?! In most games, Humans are considered the 'middle class race' with no buffs AND debuffs, making them an easy race to play, giving them a buff is a bad idea especially when it's a pvp buff, the humans already have the highest numbers of players and most of these people are pvp veterans, the Humans are already mostly feared by them because of bandit raids, afraid of say...being burnt on a stake for being a dark elf, always being in numbers, giving them a buff would only cause them to be unbalanced :/. And the Goblins...it was stated in the lore that Goblins are The weakest of the orc kinds, it never mentioned them being weaker than most races, infact they are probably the only orc kind that has equal strength to humans and elves so giving it a debuff of less health is stupid and lore breaking.

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A cool ability for the kha might be

Primal instinct:

-when around a kha cub (20 or younger) they get a damage buff to their unarmed as they defend their young!

 

I really like this, as someone who has never played a kha. 

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