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Thales: Racial Bonuses

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These racials were meant to provide or give reason for new players to join a certain race based off what they wanted to do, but now it just seems like it's about racial superiority. I would suggest giving everyone +1 damage with sword, axe or warhammer but the crit damage on warhammers and axes are vanilla crits so instead of it critting as much as a sword, it crits as much as a regular iron axe. SO, I suggest removing buffs related to pvp in anyway and instead add more aesthetic racials.

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everyone wanted pvp buffs and their race's buff to be stronger and now they're like anti pvp-buffs??? i'm confuse !

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These racials were meant to provide or give reason for new players to join a certain race based off what they wanted to do, but now it just seems like it's about racial superiority.

:notbad:

Pretty much yes.

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everyone wanted pvp buffs and their race's buff to be stronger and now they're like anti pvp-buffs??? i'm confuse !

 

Before I left for 6 months I was always against it because people would obviously flame at eachother. I always told gm's to kinda use the plugin vaq made in aegis (Don't confuse with the one in asulon with Unarmed and stealth being op and the dumb crafting restrictions) it was kinda simple and really good, I said to use a rip off. Old vaq's plugin made gold swords really strong, but since they would break so quickly it made gold useful, not like now you just throw the gold into the barbage, and farming was really nice, remember using iron blocks as anvils and leveling up blacksmithing by melting ores, oh and I miss the old crafting screen were you could do **** really quick, you could still rp smithing the swords and the armor if you had someone near like vonaulus back in aegis, but now you cant because the armor takes hours to craft.

 

Other kinda cool thing vaq did was the slowness on the armor, they made it really balanced with the armor slowness, not like now you are honestly like a paralized retard or like a turtle while wearing iron armor. I would recommend making those 3 weapong type skills: Axemastery, Swordsmanship and Archery, like it or not this being an RP server when you were bored and had nothing to do back then in aegis you would go to the unpermed land and slay mobs to increase your level or get a decent amount of money and it was fun.

 

And to be honest, it's way easier for new players to use the old crafting system, because new players the first thing they do is make a house, and then move to the cities and meet people, but they cant because you cant even make a pickaxe to get cobblestone normally.

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I would like to suggest the following buffs for humans:

Mustang: +20% potency in everything mustang-like

Hate for Betas: +30% rage when dealing with neckbeards from other nations

Ex Seal Team 6: +50% intelligence for cracking open Osama's skull.

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Cruz' post is only logical. +1 for logic, skip if you love satan

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Pl0x add a subrace for impure high elves with -100% in every skill.

On a more serious note. Why do the high elves have a bonus to woodworking? I would have thought a bonus to tinkering would be more apt.

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Is it possible to make halflings able to run under one block, besides two? 

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Is it possible to make halflings able to run under one block, besides two?

Nope. Not without a client mod. Even if it were possible it wouldn't be done, too OP.

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Pl0x add a subrace for impure high elves with -100% in every skill.

On a more serious note. Why do the high elves have a bonus to woodworking? I would have thought a bonus to tinkering would be more apt.

 

We've discussed this in the chat, and with Sporadic. I know it's based on a vote, but I haven't heard a single High Elf say those all make sense. High Elves have never really done much alchemy. I can only think of two High Elven Alchemists, including the ones who don't live with us. Alchemy has never really been recognized as a legitimate science/magic/art. Some even denounced it. Enchanting makes sense. Woodworking was inherited as Elves, but when you look at the long history of making big fancy cities out of stone, and only using wood for furniture, it still doesn't make sense to have that instead of something like stonemason. There should be weaknesses in the more manual skills too. Probably mining and lumberjacking. Those are things that the High elves still do, but they do them begrudgingly.

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Well, if you [High Elves] don't like Alchemy and/or do it, why so many votes for it?

 

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Alchemy: 19/23

Enchanting: 20/23

 

Alchemy was your second favourite vote!

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Yeah, I have no explanation for why it was so popular. I guess when compared to some of the other skills on the list, it might make sense. But when looking at Alchemy's lack of presence in High Elven roleplay, and the reactions of fellow High Elves, it's still confusing. Still, that's fairly minor compared to wood working. Even if it's a trait inherited just by being an Elf, the High Elves turned their back on it to go in a different direction long ago.

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I like this, racial bonuses sound attractive to me. :D

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I would like to suggest the following buffs for humans:

Mustang: +20% potency in everything mustang-like

Hate for Betas: +30% rage when dealing with neckbeards from other nations

Ex Seal Team 6: +50% intelligence for cracking open Osama's skull.

 

God bless.

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Well now that Sporadic has given under the pressure of the biggest race on the server and given humans a PvP buff, can we discuss if it is fair for them to have arguably the best PvE bonus? They can level all skills two higher then any other race while not picked as a profession. At the same time they get a +5% xp bonus at all times.

 

Also, is it possible for halflings to do higher damage with shovels? Not the same as a sword as it takes less materials and halflings aren't a fighting people, but more than a regular shovel. Since the whole purpose of this plugin is supposed to support RP traits with In-Game bonuses, I feel that this would be appropriate. Thanks, and great work Sporadic, Freya, tech team and dev team.

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