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Your View: War Claims And War Rules

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Rhia

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I feel like raid rules and warclaim rules should be changed in tandem, but perhaps that's just me.

 

 

However, I think warclaims should not requires consent, but any permanent conquest does, as taking an RP hub can be devastating while having a battle in one is an event you can just choose to not log on in.

 

However, I also feel that in order for a warclaim to go through successfully, it's required that the offensive party discuss the warclaim with the party they wish to attack, and they come to some agreement on terms which is then presented to a GM, or a group of GM's for approval. This allows the GM both to make sure that both parties find the terms agreeable (ie. the offensive party can't force someone into a warclaim that greatly disadvantages them), the GM can make sure there is proper reasoning for said warclaim, and they can make sure there are no terms that break server rules.

 

Also, if GM's are involved at all, even just for mediating, I feel like there should be a system for how they are selected/how many are selected that can be used to avoid bias.

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Far too many people get their jollies from destroying centers of role play.  For the good of the server, war claims should be consensual until the attitude of the player base changes.  You cannot win a role play game.  

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Far too many people get their jollies from destroying centers of role play.  For the good of the server, war claims should be consensual until the attitude of the player base changes.  You cannot win a role play game.  

But you can get addicted and I wished more caring mothers/fathers ripped their kids from computer screens spieling about their magic/mining gold in WoW/etc.

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But you can get addicted and I wished more caring mothers/fathers ripped their kids from computer screens spieling about their magic/mining gold in WoW/etc.

 

People can also get 'addicted' to destroying centers of roleplay too. What point are you trying to make, Gaius? Keep on topic, please!

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People can also get 'addicted' to destroying centers of roleplay too. What point are you trying to make, Gaius? Keep on topic, please!

 

I don't have to always make a point, you should know by now that I typically loathe engaging in arguments on the forums. That being said, I think you, I, and quite a majority are in agreement of some sort of 'warclaim team'. May I ask how then should it work?  I've already expressed my disagreement that plucking a United Nations-esque number from each confirmed "nation" and "supposed nation" won't work. It'll dial down the noise from people bickering, bantering, and arguing, but I don't see it actually quelling any of the three motions that typically surround warclaims.

 

If I may, with some allowance from other forum users, discuss what it was like being on the warclaim team 1.0 made by Mogroka? Or will my actually discussing actual experience be turned on me as either "attention whoring" or "Oh you just want on the warclaim team!!!"?

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I'm not sure who you're paraphrasing but you're more than welcome to attempt/propose anything you like.

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I know this is off topic, but it seems that the attacking party has an advantage, like a big one.

If they win, they basically win outright, taking the land and all that.

However, if they lose, they just lose. ..

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I know this is off topic, but it seems that the attacking party has an advantage, like a big one.

If they win, they basically win outright, taking the land and all that.

However, if they lose, they just lose. ..

If the defenders win, they can't be Warclaimed for /awhile/. Not to mention defenders should already have defences and **** made theoretically incase of War. Everyone knows defending is easier than attacking, looking at the Fringe war. Just sit on your ass all day shooting arrows, then run out kill and run back in. 

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I don't understand why people want warclaims in and of themselves to be consensual, so long as land-claims/conquests remain consensual. Organized battles take away a lot of the randomness and, well, disorganization out of battles, and allows for an epic fight that everyone is ready for. They're a lot of fun even if you're on the losing side. Likewise, they can't really interrupt RP in an unexpected way, terms can be set that both sides agree with, and if you really hate war, you can just not log in for it.

 

Regular warclaims allow for dynamic roleplay in a way that is far less intrusive than other methods of combat, and do not have the debilitating effects to RP hubs that conquest does.

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If a nation denies a warclaim they cannot raid the warclaiming nation. If they do within two weeks of the warclaim's posting it counts as automatic acceptance. Any attempt by the warclaiming nation to abuse this rule will be punished severely.

 

Otherwise we continue with Native's plan of defeating nations by stealing their playerbases.
 

so long as land-claims/conquests remain consensual.

Because they're almost always land claims to the point where they're practically synonymous. Barely anyone sets up wars for actual mutual fun.

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I don't think the warclaim team will work out. Last time we had a Admin who used to system to his favor, and I'm pretty sure this will continue. Just moi deux cent.

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I'm going to suggest actually having two sets of rules, one for during a war, and one when not in a war. Out of a war, warclaims can be consensual, and raids highly regulated. In war warclaims can be forced with much looser rules on raid (or whatever the two sides agree to for the rules of the war). To get into a war, one side either issues a warclaim or in general declares war. If the other side agrees, raids, or issues a warclaim of it's own, the two groups are at war under the wartime rules.

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I do not believe we need a warclaim team. Warring kingdoms in the medieval Europe did not have a war council to decide who got the **** kicked out of them. If a king offended another king, it was war. If someone wanted land they believed was theirs, it was war. Allow freedom of war and chances are common sense will kick in and people will stop being so damn greedy about land.

 

Looking at you Alras.

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We don't need a warclaim team. Just get a group of GMs to do the dirty work. 

 

We shouldn't have to make dedicated teams doing something our current GMs should be doing.

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