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Update Regarding; Personas, Professions And Regions.

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Sky

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LOTC just turned into every survival build server. With the news that there 'are not enought plots' because the region plugin and the map were not made for eachother this leads to one thing. No more RP. A complete decentralisation of RP and undermining of nation RP, particularly Human RP. If this is 'Not a Democracy' then I guess it would now be every Communist dictatorship ever. Failed. It is literally one of those creative servers where you have your own plot and thats it... there is nothing more to do once you build that plot becuase you want to support it and grow and so do the other four plots in the 100 block area... and yet your making a badlands.....

 

Had hope, hopes crushed. Alright with the persona thing though but still hate the abundance of regions and the direction we are taking.

 

Rant over....

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"Undermines human RP." Everyone has this issue. The dwarves are having a issue with it, there is ugly sites just south of the Uruks with a disgusting jungle I am sure they want fixed too and the elves have had the problem before.

 

Its a multi faced issue all resulting with the fact that if all adjacent territories are owned by a nation then the location should be, within reason of having connection to the core capital and being not too far away, added into the capital region and sub-region administered by the correct bodies.

 

Kings can not even manage their own land because magical barriers prevent them from dealing with elves moving into their lumber yard.

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Okay I'll make jita a tent, no biggie.

seriously whats the reason for doing this.

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Remove all region access everything is now 100% roleplay as a matter of fact remove Minecraft characters and also personas.yknow what just remove everything I think we're done here

You're so ******* funny. And using the strawman fallacy really is a great way to prove the other person wrong!
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There should be no Nexus Regions, there is no rp sense to it. If I want to get a boat built on the water with rp to it for a Pirates guild, then I should be able to, but friggin Nexus gives me a middle finger and says "I don't think so." Just god damn it, remove the plugin, greifing is bannable, simple. Nations should be the only ones with regions, simple and easy. If you don't want to be apart of a nation in their territory around their capital, then you can deal with the problem of people looting your fields. If I go to raid the Dystovs, I should be able to loot their crops and light fires. If I want to smash down windows in their place with some rp to try and get trouble stirring, then I should be able to. Seriously, it prevents a lot of rp for sabotage and small strike teams. If I want to put up a small siege camp near the Dystovs, I should be able to without Nexus stopping me. There is so many types of rp being thrown out the window because of Nexus, just remove it.

 

[!] Rant off

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Allow me to add something that I seemed to of left out in my haste. If you have one character, say Griffon the human who is apart of the Petrus region and another character, say Aleir the elf who is apart of the Cerulin region, then that is fine. As long as they are different characters on different pillars, that is perfectly fine. Your alternate accounts aren't allowed to meet anyway, or be in the same alliance but on occasions this may not be avoidable, say playing a Golem that had their master changed to a human and now you have your two characters in the same region, that is when you have your "main" have citizenry and the golem have builder perms. 

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What I would do ('ish TBH just some ideas)

 

Don't get me wrong, region control via pillars is cool, but the option for a pillar to be placed there should be that of the King/Duke/Prince/Rex of the land. Basically I like nexus regions but the activity and all that should just be a tool for the owner in RP, not for  GM to play god and tell us how to RP and run our nations. Basically I'm saying, in nations at least all regions should be sub regions of another larger region, and like a treaty the terms of this are discussed,

 

eg. A king sees all his Dutchys via his capitals pillar, he can see the Dutchy's set taxes on the leader of each sub-region, the Duke or even every citizen of the region, he also if the region is abandoned able to decide whether the region becomes nature or a pillar again. But He cannot decide to remove them one day, but it does mean he can conquest the region back if they rebel.

 

This is the kind of System I want. One that promotes stability and puts value into the nations. You can obviously bring regions under another region but this is the decision of the formers leader and not the latter’s leader. In things like war this enables a simple thing, the aggressor can lose regions the defender at the most can be pillaged at least every time, never losing a region. Certain regions are untouchable to nations but most come under the region.

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What I would do ('ish TBH just some ideas)

 

Don't get me wrong, region control via pillars is cool, but the option for a pillar to be placed there should be that of the King/Duke/Prince/Rex of the land. Basically I like nexus regions but the activity and all that should just be a tool for the owner in RP, not for  GM to play god and tell us how to RP and run our nations. Basically I'm saying, in nations at least all regions should be sub regions of another larger region, and like a treaty the terms of this are discussed,

I was actually just saying this in a chat with Misspessimist and Sky and she said "No one in Oren agrees with you and no human would ever agree to that."

And you came up with it independently, so funnily enough I think it works too. 

 

Heirarchy over core nation land should be enforced. Even if we don't code it in the plugin region owners should be able to make constitutions for their regions, 

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You must have the region be used for role play, if role play occurs constantly within your region then you have no reason to fear.

 

What about regions used for other reasons such as framing or whatnot?

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[No more 8 hours activity]

 

Yep but these small factions have a place within nations because last I checked most nations are rather accepting.

 

These groups, sure enough want to live regardless of nations so they shouldn't be able to claim plots next to the capital city of a nation and sit there ignoring the issue.

 

Half the RP comes from outside of nations, I will not dispute this fact. Half the RP on the server comes from Ramza's bloody tavern and not people who think they are going to make ''The next RP hub'' next to Oren's capital city and declare themselves a independent province or ignore Orenians law while building a massive fortress battlements and all for a 'Monster Slaying Guild'.

 

Hey I'm famous~ And agree with you. :) 

But where are these plots then Aegis_Lima? The red rose or something?

Literally on the main roads. My Red Rose tavern Is the first bridge, before you get to the GIANT TREE. You can NOT miss that. 

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Zero I am happy to hear you agree with me.

Plot Heirarchy and plots determined to be within a nations core heart land territory should be subject to plot heirarchy. A king should control his vassals or the lands within his control. 

 

That means that people can't just snipe freaking plots, because there is a higher power.

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That means that people can't just snipe freaking plots, because there is a higher power.

 

Which is why I hate Nexus.

It makes no sense for people to skulk around and wait for people's activity to go down and then take it for their own.

It's just stupid and causes so many problems.

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Nexus regions is just a weird plugin that doesnt serve its intended purpose.

Shiftnative makes a horrible map that nobody really likes, its small af so that we can centralize RP and get more activity now that our playerbase isnt 300+ on weekends, but staff also decides to add Nexus Regions which just serves to split up players and make it a hazzle for anyone trying to keep control over a small area of land. 10/10

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There is a pretty easy fix to all these problems. Define borders of nations, and then add a warning to each Nexus regions inside the borders saying "X nation rules these lands, you may be kicked off it if you do not follow their rules." And done, if a high ranking (king or the one in charge of land or something) says that the person there must A: pay taxes/do something to keep the land, B: leave because they are enemies, C: leave because they don't follow the nation rules. All the nexus regions outside the nation borders don't have a nation leading over them.

 

For me it's just that simple.

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