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Update Regarding; Personas, Professions And Regions.

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Misspessimist and Sky

Known for knowing, understanding and bineg a part of giving everything Oren wants and needs.

 

Just saying, since when did they know what everyone wanted. #democracy. Many have given their opinion on the matter, why not let all and put it to rest. Or are we some underdeveloped tribe who needs to be held by the ahnd by the imperialists...

 

Anyway... I'm gonna go grind, play Fallout and write up some form posts so Ill leave by saying, **** is going to happen to regions tbh except more of them to the point that they realise they fucked over the nations...

Edited by Ricky
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Players are trying to evade the problem at hand with multiple personas. The entire persona/nexus system is flawed and almost everyone I usually talk to hates the system with a passion. You are putting in more rules/polishing them to choke the playerbase instead of getting their grief voiced. Disgusting.

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This is so ******* dumb.

How do you expect constant roleplay everywhere when there are taverns that steal 50% of the server's activity?

Why can't you remove nexus regions? The whole system turned into a 24-hour plot hunt that makes no IC sense. People with road plots now get to steal nations' roleplay, and the admin team is preventing the nations from dealing with that problem. Instead of acknowledging that, oh, /the entire server is stretched thin by the stupid regions/, you guys just decided to put /more/ regions in, and then prevent people from even holding the land.

The server is being choked out by these dumb ******* plots that make players RP thousands of blocks from the king's road. Now people have to roleplay constantly in these remote plots or a GM will hand the region over to one of his/her friends. Can you guys at least move the plots inland? That would at its worst, keep activity in a place where people can get to it.

You're not going to do that. Instead you're going to piss and moan that people are using alt personas to circumvent the dumb activity counters, so they can actually roleplay with some other people at the roads or in cities.

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Nexus regions is just a weird plugin that doesnt serve its intended purpose.

Shiftnative makes a horrible map that nobody really likes, its small af so that we can centralize RP and get more activity now that our playerbase isnt 300+ on weekends, but staff also decides to add Nexus Regions which just serves to split up players and make it a hazzle for anyone trying to keep control over a small area of land. 10/10

We never had 300+ consistently. Only time we ever got over 300 was at the very start of Asulon I'm pretty sure.
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I can understand why these rules are necessary, however I think the staff is addressing the problem from the wrong angle. Players are taking advantage of the plugins like this because the plugins are inherently flawed. Humans would set their race to wood elf to cheat, yes, but their reason for cheating was that the racial buffs are imbalanced. People are making extra personas for the same character because the Nexus Crafting restrictions are a pain. And while the Nexus mechanics itself are nice, the way regions are distributed and handled is not working. The map is over-crowded, RP is decentralized, and small groups still have trouble finding somewhere to settle. I think instead of making rules to stop players from cheating the system the staff should work on fixing the system.

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"You must actually have roleplay in your region."   Well goodbye all major cities because major cities have just about no roleplay. Everyone please welcome Lord of the Taverns.

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You could easilly fix the problems with Nexus region by giving the Nation Leaders the ability to control their own land, i.e where there is a nexus region, how big it is, whether to remove one, combine one.

 

But no, the GMs just arbitrarily spurge down random plots.  If every plot is active then you will have less than 2 people roleplaying per region.  I think that is a great way to have people interact.  Why is it so hard for the current GM team to fix a broken system?  Why do you encourage more shitty keeps, more abandoned villages.  Spreading out roleplay is not good.  You can fill the main road with as many useless plots you want but don't make it so that the only way to transfer land is by plot sniping as warclaims are out of the picture.  The people who don't build anything on their plot are doing the server a favor.  Now I'm going to have to build a village which no one will roleplay in because there are already more than enough.

 

Allow nations to centralize RP in their nation by giving them the ability to control their own nexus plots, it's an easy concept even the GM team should understand.  How have you not figured out how to moderate a server after 4 years?  Literally every recent change you make has been bad.

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Ever since I heard about Nexus regions I've been pretty skeptical about it. I personally thought the idea of having wilds on the outside was so that everyone (who is that way inclined) could make their private bases and stuff there, instead of in the area where the important, main cities and nation sanctioned things are supposed to be.

 

The issue in Anthos was that there were no good wilds connected to the mainland for people to build their own stuff on, whilst also being basically region-locked. The the wilds in Athera have corrected this problem. Nexus regions are a step too far and I believe it has been a flawed system ever since it has been introduced. Just use the normal regioning system that we used in Anthos, but just don't create the mass maze of interlocking regions that spread throughout the entire map. Because, even though Anthos wasn't perfect, there was at least a bit of beauty about it's populated regions. Now there's some odd, unnecessary build every 20 blocks. 

 

Player freedom is good, but not at the cost of good, centralised, meaningful roleplay.

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Bingo summed it up well. Other than that, the only thing I have to add is that there needs to be a contingency for rebellions.

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In Aegis everything outside of the main roads and main cities/towns was free build. In Asulon every single block of dirt, no matter how far away from the nearest settlement you were, was regioned. For 3.0, we were promised something closer to Aegis, instead we got all regions. In 4.0 they once again promised that they wouldn't protect every single ******* block on the planet so that we could actually ******* mine and craft(it's Minecraft ffs). Instead they announced Nexus regions. Everyone knew it was going to be complete and utter **** from the start and look at what we have now. Shift made a tiny map for 4.0 to centralise RP so you guys decide to add a plugin that encourages spreading out RP. So now we have a tiny, over-crowded map and there's no RP anywhere but the Red Rose tavern. GG.

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It sortof irks me because the region plugin is coded so to prevent this, we do not need staff intervention.

 

Why do we even have coders if the GMs are going to do it all anyway

 

 

I appreciate the effort but I think we need to decide which way we're going, because we can't implement all this stuff that people have worked months on then change our minds not even half way through the map because more control is being exerted.

 

pls make up mind :(

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https://www.youtube.com/watch?v=EsebTLFWBC0

 

Personas: Ok. I am fine with that on that hand. I have four personas, who are all different characters and they are already (except for one) on different regions.

 

Nexusiusius: Another inconvenient move and decision. I am curious on who decided upon that and how the vote went, if there was a vote. I do assume it's well said that many issues have been noted already. Spreading out a teaspoon of honey over a pizza-sized loaf of bread. And preventing actual leaders to take control of their lands. It is inconvenient and I have expected better, but at some time I have to admit that I am losing faith in those who are supposed to lead us.

 

Best regards from North Korea.

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Yet again another horrible rule no offense but could you consult the community more?

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