Jump to content

Your View: A New Map?

 Share


Moot

A New Map?  

229 members have voted

  1. 1. Would you be interested in a new map, to fix our current larger issues?



Recommended Posts

I'd love a new map whenever to be completely honest, the sooner the better in my opinion but that's cause my enjoyment for Athera died out.

Link to post
Share on other sites

A larger map is a good idea.

Link to post
Share on other sites

Some personal questions.... ( I have asked around and not many people know

 

1) What happens to items/money/skills/persona?

 

2) Will we change anything game-play wise IE Plugins overhauled, Races added.

 

3) Apart from the above fixes you mention what will be diffrent about the map

 

Thanks for reading 

             ~Silas_

Link to post
Share on other sites

After reading all 93 posts, one thing is certain, its not about if we are going to have a new map, it’s when and how.

 

 

I think A new map shouldn’t be rushed; I think we should take the time in Athena to learn the mistakes we have made and come up with more solutions so we can enjoy the new map more.

 

This is my opinion for what the new map should include:

 

1) The map should be a little larger then Athera, and to allow for fast travel beginning and ending within walking distance of the capitals, so that road side kills can be kept in the game. This view is based on 3) 4). I just don’t like all these castles and such in random parts of the map.

 

2) The 5 capitals for the different races should be at opposite sides of the map, allowing RP wars to be rare and large, maybe even arranged by players, in advance.

 

This being said, perhaps all the different races could be kept in one massive kingdom, because the truth is, the server isn’t that big, and there isn’t that much active players, even in time zones like UK and US.

 

And if you think that I’m destroying the idea of roadside kill, it will probably make it larger.

 

3) There should be areas for houses (plots (round and/or in capitals), farming (for farmers) and wilderness ((5).

 

4) Wilderness an area that can be build on, but resets every few days or so and spawns animals. Under the ground lays mines where miners can mine resources without materials being depleted. Different biomes being allocated to different resources that can be found. E.g.

 

Jungle biome: oak wood, pigs, cows, chickens, and sheep, coal ore.

 

Volcano biome: skeletons, zombies, magma slime, diamond ore.

 

If someone wants to build a permanent building it would have to be accepted via GM’s (roads, paths, ruins for rp, etc).

 

5) We should add villages into the game as a native race, things like being a shop owner, farming for farmers when (there not online) and general postage, should have the job of the commonly disliked both irl and rp villager. Leading to rp conflict and drama over their rights and slavery.

 

6) The new map should have an enemy and not one that suddenly shows up, one that is ancient, perhaps one that took over the land a long time ago (hence reason for ruins) and is now, dyeing away… either way I think that we should have a “black spot” on the map that is impossible to live though once entering, is surrounded by dangerous biomes, and is far from the capital/capitals.

 

7) People can keep their belongings between maps.

 

Perhaps have the story go that the whole population migrate, to the new island via boats, the boats ready to go a (in game) year before departure and a seed on the boats (temp map) to the new world (new map).

Link to post
Share on other sites

I feel that a new map would be pretty good but then again it wouldn't solve every problem. I feel that the capitals are too close together

Link to post
Share on other sites

I think a new, detailed map could provide useful for RP. Athera doesn't seem too RP friendly in its set-up and I think something new might work better, but only if we keep activity in our community and teams

Link to post
Share on other sites

i think the map shold be HUUUUGE for like Lord of the rings-esque adventures where you can spend hours travelling and taking in the transitions of landscapes and biomes. there should be some restrictions on settlng new villages to keep the population condensed in the capitals, Which should be far away from the other capitals! it would be really interesting

Link to post
Share on other sites

I want a big map. I don't want SS pillars, but rather a fast travel pillar that players cannot get no matter how much they mine. Instead, they can get a fast travel granted to them if their super speshul town/village actually has activity and is lively. 

Link to post
Share on other sites

A large map would be nice, because I love exploring and the thought of nation expansion and wars being fought over large territories.  The cons of a large map, however, would be spread out RP due to distance and people wanting to expand.  However, one way to easily curb expansion would be by causing settlements and forts and the likes to be very expensive and nearly impractical.  This can be accomplished primarily by having a permed map, and having claims be made based on GM discretion.  Another way to limit expansion would be to reduce the benefits of having settlements, ie: make it so lands outside the immediate capital area of a nation are not as fertile, cutting food output vastly, or having less abundant materials such as clay, ore, stone, etc.  This would require settlements to have direct connections to their nation's cities such as supply lines and roads.  There can also be a very serious, very large antagonist threat that can put settlements in peril to further discourage them being created too far away.

 

In addition, there can be areas central on the map where certain resources are abundant (while as in other places resources will be scarce).  This will create focus for nation RP and can create hotbeds of RP, whether it be colonization, trade, or war.  Meanwhile, the outer edges of the map can host very strong mobs and present an antagonist threat to discourage colonization outwards.  These outer edges can also contribute greatly to lore and RP, featuring dungeons and ruins where events may be held and where exploration is encouraged.

 

What needs to be fixed is the ability to create many random settlements.  It makes no sense that between two conflicting nations there is some small unaffiliated tavern.  There shouldn't be random groups of three or four people building massive forts or cities just because the option is available.  In all actuality, if these small useless settlements were not protected by the regions plugin or by some of the rules on this server, they would not exist and they would not leech RP from actual RP hubs.  Lets try to float away from roadside tavern RP (though a tavern along a major road would be neat and could attract good RP) and lets have a map that encourages nation RP, both through nation interaction (diplomacy/war based on territory and influence) and in the cities of the nations.  We need to make it so capital cities are where most RP activity is happening, and settlements need to exist only to further facilitate nation RP

 

Having a large map does not automatically mean RP is going to be spread out.  If properly managed by moderation, by encouragement of nation RP, and possibly even by a deterring (semi-passive) antagonist force, RP can easily be centralized into capital cities.  The problem is not the size, but with how we utilize the size.

 

As for fast travel, I disapprove unless on special occasions.  We should be encouraging people to build roads to facilitate travel between RP hubs.  We should be encouraging people to explore the world a bit.  We should encourage road bandits, and caravans, and large amounts of trade, and genuine growth of taverns and forts and the likes.  Also, if you are complaining about the pain in the butt that is sprint-jumping a kilometer or two, you can very well get a horse (which will help stimulate RP within itself!!)

Link to post
Share on other sites

Maybe ask yourself why Asulon would be deleted?

It was an accident lol

Link to post
Share on other sites

michael-jordan-lol.gif

 

jk jk, good luck with the new map, this one did have flaws. I suggest a map that's realistic in terrain and elevation.

Link to post
Share on other sites

I think we should move/alter maps frequently to keep interest.

Link to post
Share on other sites

How about , three more months on Athera , and then we switch to a new map? Let people say their final goodbyes while a giant ass war kicks off.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...