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If any individual (from said locked subtype) of the specific subtypes listed here have any complaints in regards to the removal of those listed above, you can message me and I'll feel free to discuss its removal. 

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And second thing, what is Arcane Puppetry? 

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Good to see magics being removed for not serving their purpose.

As the original creator of Fi magic I hope to see it removed shortly for not serving it's purpose either.

Lulu raises a valid point there. Fi magic is less used than at least two of the ones just removed. 

I think Fi is one of those magics on lock, not as bad as Blood Magic, but pretty locked.

The magic user-list suggests Blood Magic is making an effort to fix that, even if it took a while. It also suggests Fi magic isn't doing the same.

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Can we combat staff endorsed magics too?

Gimme examples. And what is a 'staff endorsed magic'? Technically all of them are.

Blood magic.

Not really staff endorsed. Blood Magic comes under the same threats of removal for inactivity as these magics. I just made it more active and plan on making more blood mages. I take on three students at a time and will be finishing my first batch soon. 

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Good to see magics being removed for not serving their purpose.

As the original creator of Fi magic I hope to see it removed shortly for not serving it's purpose either.

Lulu raises a valid point there. Fi magic is less used than at least two of the ones just removed. 

I think Fi is one of those magics on lock, not as bad as Blood Magic, but pretty locked.

The magic user-list suggests Blood Magic is making an effort to fix that, even if it took a while. It also suggests Fi magic isn't doing the same.

Which is rather weird because in my personal opinion Blood Magic seems like the better of the two, but that's just me. I feel as though lots of magics need to work on their "locked" statues, but that's a topic for another post. 

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Gimme examples. And what is a 'staff endorsed magic'? Technically all of them are.

Oh please.

Wtf are you 'oh please'ing me at, I'm asking you a genuine question. Stop being catty.

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I do agree that Fi' magic doesn't serve much purpose in the world.

https://gyazo.com/ff7ce20da57f900e2d185e899d5f1f3d 

IDEK what mysticism is

I won't make any judgements, but from an outside perspective it does seem like blood magic seem to belong to a rather exclusive staff circle.

Mysticism is brand new, so not many people know what it is. 

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I do agree that Fi' magic doesn't serve much purpose in the world.

https://gyazo.com/ff7ce20da57f900e2d185e899d5f1f3d 

IDEK what mysticism is

I won't make any judgements, but from an outside perspective it does seem like blood magic seem to belong to a rather exclusive staff circle.

Mysticism, It's really new so only 2 mages is alright, still have no idea as to what they do!

Edited by God King Hydra
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Good to see magics being removed for not serving their purpose.

As the original creator of Fi magic I hope to see it removed shortly for not serving it's purpose either.

Lulu raises a valid point there. Fi magic is less used than at least two of the ones just removed. 

I think Fi is one of those magics on lock, not as bad as Blood Magic, but pretty locked.

The magic user-list suggests Blood Magic is making an effort to fix that, even if it took a while. It also suggests Fi magic isn't doing the same.

Which is rather weird because in my personal opinion Blood Magic seems like the better of the two, but that's just me. I feel as though lots of magics need to work on their "locked" statues, but that's a topic for another post. 

Blood Magic is locked due to the fact you need knowledge to actually know how to use it. So I teach people the knowledge, show them a practical lesson, then after a while they are able to do it themselves.

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Can we combat staff endorsed magics too?

Gimme examples. And what is a 'staff endorsed magic'? Technically all of them are.

Blood magic.

Not really staff endorsed. Blood Magic comes under the same threats of removal for inactivity as these magics. I just made it more active and plan on making more blood mages. I take on three students at a time and will be finishing my first batch soon. 

Raptor's stated differently, but if you're able to move it out of the current clique it's in, props to you.

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Good to see magics being removed for not serving their purpose.

As the original creator of Fi magic I hope to see it removed shortly for not serving it's purpose either.

Lulu raises a valid point there. Fi magic is less used than at least two of the ones just removed. 

I think Fi is one of those magics on lock, not as bad as Blood Magic, but pretty locked.

The magic user-list suggests Blood Magic is making an effort to fix that, even if it took a while. It also suggests Fi magic isn't doing the same.

Which is rather weird because in my personal opinion Blood Magic seems like the better of the two, but that's just me. I feel as though lots of magics need to work on their "locked" statues, but that's a topic for another post. 

Blood Magic is locked due to the fact you need knowledge to actually know how to use it. So I teach people the knowledge, show them a practical lesson, then after a while they are able to do it themselves.

I understand the RP reasoning for it, but if you look at the magic list for say, dark arts, lots of the same people seem to run the dark magic things. I'm not going to be one of those people, but yeah I see both sides of this. 

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Can we combat staff endorsed magics too?

Gimme examples. And what is a 'staff endorsed magic'? Technically all of them are.

Blood magic.

Not really staff endorsed. Blood Magic comes under the same threats of removal for inactivity as these magics. I just made it more active and plan on making more blood mages. I take on three students at a time and will be finishing my first batch soon. 

Raptor's stated differently, but if you're able to move it out of the current clique it's in, props to you.

Raptor is no longer playing on the server, thus I took over the magic in teaching it and leading the group attached to it. I'm adding quite a few people as blood mages. But the problem is due to the nature of the magic it requires very good RP'ers to use it without being powergamers. Regardless if I have staff or just normal players as Blood Mages my main priority isn't trying to beat other players, rather it is to make a group that understands how to make fun for other players. It has been described as an event magic before, but I'd describe it myself as a Magic that can be used in events to help storylines form.

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Can we combat staff endorsed magics too?

Gimme examples. And what is a 'staff endorsed magic'? Technically all of them are.

Blood magic.

Not really staff endorsed. Blood Magic comes under the same threats of removal for inactivity as these magics. I just made it more active and plan on making more blood mages. I take on three students at a time and will be finishing my first batch soon. 

Raptor's stated differently, but if you're able to move it out of the current clique it's in, props to you.

Raptor is no longer playing on the server, thus I took over the magic in teaching it and leading the group attached to it. I'm adding quite a few people as blood mages. But the problem is due to the nature of the magic it requires very good RP'ers to use it without being powergamers. Regardless if I have staff or just normal players as Blood Mages my main priority isn't trying to beat other players, rather it is to make a group that understands how to make fun for other players. It has been described as an event magic before, but I'd describe it myself as a Magic that can be used in events to help storylines form.

I guess it makes sense when you put it in the way as it's an Event Magic, I hope the next few blood mages are able to drop this whole "locked" statues on it. 

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