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i still don't understand the point in removing magics

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i still don't understand the point in removing magics

If they don't get used there is no point in the taking up space on the list, in my opinion. 

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i still don't understand the point in removing magics

It makes them look like they're doing something. If the magics remained, it'd literally hurt no one.

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Can we combat staff endorsed magics too?

Gimme examples. And what is a 'staff endorsed magic'? Technically all of them are.

Blood magic.

Not really staff endorsed. Blood Magic comes under the same threats of removal for inactivity as these magics. I just made it more active and plan on making more blood mages. I take on three students at a time and will be finishing my first batch soon. 

Raptor's stated differently, but if you're able to move it out of the current clique it's in, props to you.

Raptor is no longer playing on the server, thus I took over the magic in teaching it and leading the group attached to it. I'm adding quite a few people as blood mages. But the problem is due to the nature of the magic it requires very good RP'ers to use it without being powergamers. Regardless if I have staff or just normal players as Blood Mages my main priority isn't trying to beat other players, rather it is to make a group that understands how to make fun for other players. It has been described as an event magic before, but I'd describe it myself as a Magic that can be used in events to help storylines form.

I guess it makes sense when you put it in the way as it's an Event Magic, I hope the next few blood mages are able to drop this whole "locked" statues on it. 

It will always be locked from Self-Teaching. I'm not typically part of the Dark Arts groups of mages and in fact had never played a mage until earlier this year when I made my Mage to become a Blood Mage. Its not an event magic in the sense that it is only used for events instead I like to think of it being open to providing much RP for a lot of events as it has done so in the past with mostly positive responses from the players taking part in the events.

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i still don't understand the point in removing magics

This. So what if they're inactive? This just outright removes choices for players to pursue. If a magic falls too inactive then hold an event or something where people get a chance to learn it. OR wait for someone to request it. Now new players are going to look through old lore, see these neat magics, and then find out they can never explore it. Current players are losing options for when they want to try a new character or new type of rp.

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Next the Xan paladins, having watched them be butchered by Orcs and Teutonic Order members seconds after Setherien's fall it would only make sense that the Teutonic Order returns after the next Drakaar is killed by the paladins only to be once more, butchered.

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i still don't understand the point in removing magics

It makes them look like they're doing something. If the magics remained, it'd literally hurt no one.

Tbf ascended magic needed to go and puppetry is unused 

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i still don't understand the point in removing magics

It makes them look like they're doing something. If the magics remained, it'd literally hurt no one.

Tbf ascended magic needed to go and puppetry is unused 

Explain why it "needed" to go.

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i still don't understand the point in removing magics

It makes them look like they're doing something. If the magics remained, it'd literally hurt no one.

Tbf ascended magic needed to go and puppetry is unused 

Explain why it "needed" to go.

Having 60,000 types of redundant magic that nobody uses is akin to a business hiring a building with 60,000 rooms that it doesn't use, it's inefficient and useless.

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i still don't understand the point in removing magics

It makes them look like they're doing something. If the magics remained, it'd literally hurt no one.

Tbf ascended magic needed to go and puppetry is unused 

Puppetry is unused because the LMs/MAT stopped Hex from getting a TA a few months back, when he had a few students lined up to begin learning. Ascended magic was nerfed hard already, along with changing the reason they were around and it's simply something that the players like to hate now. Do I support Ascended magic? No, but what I'm saying is it does nothing to remove the magic and simply hurts the players whose character used the magic.

i still don't understand the point in removing magics

It makes them look like they're doing something. If the magics remained, it'd literally hurt no one.

Tbf ascended magic needed to go and puppetry is unused 

Explain why it "needed" to go.

Having 60,000 types of redundant magic that nobody uses is akin to a business hiring a building with 60,000 rooms that it doesn't use, it's inefficient and useless.

Three holy magics, three. Yes, maybe for them it was redundant, but puppetry and contract were both unique in regards to what they did, the reason they went inactive is because the only teachers for them couldn't/wouldn't take on another student even though there were plenty of others willing and wanting to learn. 

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i still don't understand the point in removing magics

It makes them look like they're doing something. If the magics remained, it'd literally hurt no one.

Tbf ascended magic needed to go and puppetry is unused 

Explain why it "needed" to go.

Having 60,000 types of redundant magic that nobody uses is akin to a business hiring a building with 60,000 rooms that it doesn't use, it's inefficient and useless.

But this isn't a business or a building. This is a roleplaying community. Should be inspiring creativity instead of taking away options. Tell me what damage having these magics was doing. Who or what was it hurting?

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I honestly don't know how this post can get so many replies in such a short period of time.

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i still don't understand the point in removing magics

It makes them look like they're doing something. If the magics remained, it'd literally hurt no one.

Tbf ascended magic needed to go and puppetry is unused 

Explain why it "needed" to go.

Having 60,000 types of redundant magic that nobody uses is akin to a business hiring a building with 60,000 rooms that it doesn't use, it's inefficient and useless.

But this isn't a business or a building. This is a roleplaying community. Should be inspiring creativity instead of taking away options. Tell me what damage having these magics was doing. Who or what was it hurting?

Indeed it harmed no one. Should we remove shades then that has the same numbers as Ascended ish because they do not kill enough people? 

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Inb4 removal of cleric magic cuz not liked or low tier holy magic.

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