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Just wipe all magic and start out with what we originally had and have people revamp everything.

The lore for magic is all mish moshed anyways, so you'd be doing a service. 

Don't wipe out all magic what

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With the magics that are being removed, there were more factors than merely them being inactive. Contract magic was heavily abused in the past, and has very much not met its purpose, often used to perpetuate OOC scenarios (if anyone remembers the cancer that was necro death clauses, though that was not the only issue). Arcane puppetry's most significant function was being used to metagame things going on in other use and do stupid suicidal stuff without killing yourself.

Then a rewrite could have been done to remove the Soul Contracts and place restrictions to stop the abuse (Gasp, I wonder if that's already been proposed???). Same with Arcane Puppetry. I'm sure Hex would have been fine with altering the lore to prevent measures like the suicidal stuff if it meant keeping the core magic.


Both of those magics were some of the more unique stuff that we have on the server and now they're gone. And I know for a fact that Hex had students lined up, but the prevention of a TA stopped that. And people wanted to learn contract magic, but due to there only being one teacher who didn't take any students, it remained inactive. That could have easily been fixed had anyone made an attempt at it. It doesn't help that the main lore writer for that is being selfish and wanted the magic to die, instead of aiding it in spreading RP (I've heard your reasons Jistuma, they aren't good ones and could be worked around).

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Just wipe all magic and start out with what we originally had and have people revamp everything.

The lore for magic is all mish moshed anyways, so you'd be doing a service. 

Don't wipe out all magic what

You have to let go my friend.

Right now everything is pretty everywhere. Restarting and having everything better defined is much better.

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Just wipe all magic and start out with what we originally had and have people revamp everything.

The lore for magic is all mish moshed anyways, so you'd be doing a service. 

Don't wipe out all magic what

 

You have to let go my friend.

Right now everything is pretty everywhere. Restarting and having everything better defined is much better.

Wiping magic is certainly one of the many solutions, but it's been explained before why it wouldn't be a good one. We aren't Bethesda or World of Warcraft with a team responsible for creating well done lore. Assuming we wiped magic, it would just be replaced with more or less the same stuff, along with some new ideas. But then it'd be all cluttered again and the problems would start to arise once more. The problem is not with magic, but how it is handled by the LMs and MAT. I'd make a thread about how to overhaul the system to make it efficient and avoid problems like the one the Ascended are complaining about now, but I know it'd just be ignored by the higher ups.

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I'd personally just like to see what sort of standard is in place for deciding to remove a magic type.

Ascended - If you remember, the Ascended magic was nerfed or changed or whatever you want to call it. When that time came, it was also placed on a trial stage. They got one student a week or so ago. They didn't pass the trial stage.

My only remaining question is did the Ascended know they were in a trial period? 

More or less we knew we were being watched, but we've always, and I mean always, been 110% careful with the people we recruit. It's a slow process, but the payoff is that what members we do have are extremely dedicated. I, personally, have nearly 400 hours on my persona and Grungeron has a ludicrous amount compared to that. We didn't want to enforce an OOC drive to recruit ICly, as we then risked falling into the horribly political business that many guilds fall into.

No, the order was not informed. 

...So nations get inactivity warnings yet no one thought to inform the Ascended group of their trial period? 

1442283141009.gif

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From what it sounds, this trial - informed or misinformed - seems a bit backwards and more like a way to justify giving anything and anyone the boot. I mean, forcing a group to rework their entire lore, customs, and interactions only to put them onto center-stage as a "trial" seems strange to me. Its like seeing if an already capable group can manage on their own with LESS power and responsibility than before. If anything, the new system caused the Order to perform less than usual.

 

With that said, why is the entire magic's future reliant upon the deeds and quotas of roleplayers? If anything, this is turning the server into an office job for all players seeking a bit more through hard work than an experience to be had. It just seems backwards... and I'm really hoping someone can explain this.

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Please remain on topic.

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From what it sounds, this trial - informed or misinformed - seems a bit backwards and more like a way to justify giving anything and anyone the boot. I mean, forcing a group to rework their entire lore, customs, and interactions only to put them onto center-stage as a "trial" seems strange to me. Its like seeing if an already capable group can manage on their own with LESS power and responsibility than before. If anything, the new system caused the Order to perform less than usual.

 

With that said, why is the entire magic's future reliant upon the deeds and quotas of roleplayers? If anything, this is turning the server into an office job for all players seeking a bit more through hard work than an experience to be had. It just seems backwards... and I'm really hoping someone can explain this.

I have to agree that the unstated trial wasn't fair to the group, also the fact that they were told to rewrite their entire lore and customs wasn't fair, but that's just one persons opinion. Perhaps you should've informed them.

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Just wipe all magic and start out with what we originally had and have people revamp everything.

The lore for magic is all mish moshed anyways, so you'd be doing a service. 

Don't wipe out all magic what

 

You have to let go my friend.

Right now everything is pretty everywhere. Restarting and having everything better defined is much better.

Clearing everything just to remake 3/4 of the exact same thing seems like a waste of time on everyone's part. 

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So we're just going to toss out lore that was worked on hard and throw away people's roleplay again? Cool.

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With the magics that are being removed, there were more factors than merely them being inactive. Contract magic was heavily abused in the past, and has very much not met its purpose, often used to perpetuate OOC scenarios (if anyone remembers the cancer that was necro death clauses, though that was not the only issue). Arcane puppetry's most significant function was being used to metagame things going on in other use and do stupid suicidal stuff without killing yourself.

Then a rewrite could have been done to remove the Soul Contracts and place restrictions to stop the abuse (Gasp, I wonder if that's already been proposed???). Same with Arcane Puppetry. I'm sure Hex would have been fine with altering the lore to prevent measures like the suicidal stuff if it meant keeping the core magic.


Both of those magics were some of the more unique stuff that we have on the server and now they're gone. And I know for a fact that Hex had students lined up, but the prevention of a TA stopped that. And people wanted to learn contract magic, but due to there only being one teacher who didn't take any students, it remained inactive. That could have easily been fixed had anyone made an attempt at it. It doesn't help that the main lore writer for that is being selfish and wanted the magic to die, instead of aiding it in spreading RP (I've heard your reasons Jistuma, they aren't good ones and could be worked around).

Ho-ho-hold up. I was told not to accept any more students. I halted my lessons with my current students and was told to stop making more (which seems to be what a good deal of these magics were told) until the 'rewrite' was done. If I had known that inactivity was the reason for the magic being dumped, I would have taught people and spread the magic in those two weeks. As it were, I was told to standby and not teach and/or use it.

An oversight by the staff? Perhaps. I'm not salty about it, as I partially agree with some of the reasons for removing contract magic. If inactivity was a reason, however, it was poorly attended to by telling the only teacher to 'not teach it until we review it' and preventing a person from making a TA for the same reason.

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With the magics that are being removed, there were more factors than merely them being inactive. Contract magic was heavily abused in the past, and has very much not met its purpose, often used to perpetuate OOC scenarios (if anyone remembers the cancer that was necro death clauses, though that was not the only issue). Arcane puppetry's most significant function was being used to metagame things going on in other use and do stupid suicidal stuff without killing yourself.

Then a rewrite could have been done to remove the Soul Contracts and place restrictions to stop the abuse (Gasp, I wonder if that's already been proposed???). Same with Arcane Puppetry. I'm sure Hex would have been fine with altering the lore to prevent measures like the suicidal stuff if it meant keeping the core magic.


Both of those magics were some of the more unique stuff that we have on the server and now they're gone. And I know for a fact that Hex had students lined up, but the prevention of a TA stopped that. And people wanted to learn contract magic, but due to there only being one teacher who didn't take any students, it remained inactive. That could have easily been fixed had anyone made an attempt at it. It doesn't help that the main lore writer for that is being selfish and wanted the magic to die, instead of aiding it in spreading RP (I've heard your reasons Jistuma, they aren't good ones and could be worked around).

Ho-ho-hold up. I was told not to accept any more students. I halted my lessons with my current students and was told to stop making more (which seems to be what a good deal of these magics were told) until the 'rewrite' was done. If I had known that inactivity was the reason for the magic being dumped, I would have taught people and spread the magic in those two weeks. As it were, I was told to standby and not teach and/or use it.

An oversight by the staff? Perhaps. I'm not salty about it, as I partially agree with some of the reasons for removing contract magic. If inactivity was a reason, however, it was poorly attended to by telling the only teacher to 'not teach it until we review it' and preventing a person from making a TA for the same reason.

Two weeks? The magic hasn't grown numbers wise in months while you've been the only official teacher. But that's not purely your fault and that's not what I want my message to come out as. Jistuma could have taught others if he had seen the magic wasn't growing, but he refused to, long before the magic was on the chopping block. I've heard multiple reasons for the magics removal and most of them stem from the users lack of being able to adapt to the current way the server works (such as adapting to pvp default). I'm fairly salty about this decision as are others who have been looking to learn. The magic was shot in the foot by the LMs and could have easily been revived/redone, but wasn't.  This was handled poorly, but I can't say I expected any better at this point.

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Im simply waiting for when the time comes to scrap magic and rewrite it better... All the shite that has been happening around the forums with magic are simply the signs.

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Arcane Puppetry is gone... welp, there goes my blind character's chance at being able to see stuff.

#RIPisrassight2k15

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