Jump to content

The Fleeting Mysteries

 Share


Supremacy

Recommended Posts

Good to see magics being removed for not serving their purpose.

As the original creator of Fi magic I hope to see it removed shortly for not serving it's purpose either.

Lulu raises a valid point there. Fi magic is less used than at least two of the ones just removed. 

I think Fi is one of those magics on lock, not as bad as Blood Magic, but pretty locked.

The magic user-list suggests Blood Magic is making an effort to fix that, even if it took a while. It also suggests Fi magic isn't doing the same.

There is a whole Roleplay Order in place meant to teach FI...

The same could be said for Ascended.

 

I only bring up fi because it's at this point the posterchild for unused magic. I don't think it should be removed because of this, but I also don't think that, should the LMs decide to go down a route of purging unused magics, it has any more reason than the three removed today to be spared.

 

I could go down the list and point out others, probably. Too busy with fallout to though. Fi's just what comes to mind.

Edited by Aelu / Rel (Combustionary)
Link to post
Share on other sites

Good to see magics being removed for not serving their purpose.

As the original creator of Fi magic I hope to see it removed shortly for not serving it's purpose either.

Lulu raises a valid point there. Fi magic is less used than at least two of the ones just removed. 

I think Fi is one of those magics on lock, not as bad as Blood Magic, but pretty locked.

The magic user-list suggests Blood Magic is making an effort to fix that, even if it took a while. It also suggests Fi magic isn't doing the same.

There is a whole Roleplay Order in place meant to teach FI...

The same could be said for Ascended.

I don't know anything about Ascended. I assume it's true, and I don't see the reason for its removal either. In fact, I was lined up to learn Contract Magic, but I guess not. These magic removals aren't desirable in my opinion.

Link to post
Share on other sites

Shouldn't magic be offered up to interested parties to take over and spearhead rather than being stomped into the dirt? Is there any chance these magics could be re-discovered or revived later on for interested people?

 

This seems like housekeeping for the sake of housekeeping. It's hardly much bother at all to move the magic types to "Forgotten Magic" or some such subtype/category.

Link to post
Share on other sites

But for real, without a magic plugin, what's the point of removing any magics and their lore?

 

You should only remove magics if there's no one left to teach it tbh, but scrapping the lore to me seems kind of silly for any who want to make a character that considers themselves a scholar in magic and not have any historical examples of why a teacher must do his/her job.

 

EDIT: Also, if there are those like the likes of the staff reviving blood magic, why not make that another staff job? It seems quite reasonable to attempt to revive them rather before laying them to rest.

Edited by Publius
Link to post
Share on other sites

Also, can we give magics some warning next time? Unless you did, then I apologize. It would be a shame if a major magic like Shamanism, Druidism or Muun'Tr(whatever the heck) was wiped without warning. Thanks.

Link to post
Share on other sites

I do agree that Fi' magic doesn't serve much purpose in the world.

https://gyazo.com/ff7ce20da57f900e2d185e899d5f1f3d 

IDEK what mysticism is

I won't make any judgements, but from an outside perspective it does seem like blood magic seem to belong to a rather exclusive staff circle.

Mysticism was just accepted, and still growing. 

Link to post
Share on other sites

I'd personally just like to see what sort of standard is in place for deciding to remove a magic type.

7 magics were voted to be removed/not removed. Besides the 3 that were, Monk, Kha, Fi and Blood were in the votes. Now the reasons for being removed, and not being removed (imo, it's always done through votes).

Arcane Puppetry - This had been in the grounds for removal for a while, but hex was given 2 weeks to write something to keep us from removing the magic. He didn't submit anything. It still took more than a month after that, but we just kind of didn't allow anyone to teach it.

Ascended - If you remember, the Ascended magic was nerfed or changed or whatever you want to call it. When that time came, it was also placed on a trial stage. They got one student a week or so ago. They didn't pass the trial stage.

Contract - This one was a combination of hard to use, mostly no effects, and innactivity, hard to fit into a character, and heavily metagamed. Contract mages were also given 2 weeks to try and write something to not have the magic removed. The first write up was pretty bad, the others were meh. It didn't pass.

 

Why did Fi and blood magic not get removed? It basicly went into trial stages. Why are Monk and Kha magic on the list of voted to be removed? Because we had space in the voting section. Removing magics also makes it so that we might think of accepting new magics. Mysticism was accepted because it was well written though, but I don't see it having many players be able to do the magic, it basicly is a magic for making ghosts.

Link to post
Share on other sites

I'd personally just like to see what sort of standard is in place for deciding to remove a magic type.

Ascended - If you remember, the Ascended magic was nerfed or changed or whatever you want to call it. When that time came, it was also placed on a trial stage. They got one student a week or so ago. They didn't pass the trial stage.

 

Two? Just that one were put on hold during this "trial" ?

Link to post
Share on other sites

I'd personally just like to see what sort of standard is in place for deciding to remove a magic type.

Ascended - If you remember, the Ascended magic was nerfed or changed or whatever you want to call it. When that time came, it was also placed on a trial stage. They got one student a week or so ago. They didn't pass the trial stage.

My only remaining question is did the Ascended know they were in a trial period? 

Link to post
Share on other sites

I'd personally just like to see what sort of standard is in place for deciding to remove a magic type.

Ascended - If you remember, the Ascended magic was nerfed or changed or whatever you want to call it. When that time came, it was also placed on a trial stage. They got one student a week or so ago. They didn't pass the trial stage.

My only remaining question is did the Ascended know they were in a trial period? 

More or less we knew we were being watched, but we've always, and I mean always, been 110% careful with the people we recruit. It's a slow process, but the payoff is that what members we do have are extremely dedicated. I, personally, have nearly 400 hours on my persona and Grungeron has a ludicrous amount compared to that. We didn't want to enforce an OOC drive to recruit ICly, as we then risked falling into the horribly political business that many guilds fall into.

Link to post
Share on other sites

Please keep posts on topic before I am required to take further action. Thank you.

Link to post
Share on other sites

I'd personally just like to see what sort of standard is in place for deciding to remove a magic type.

Ascended - If you remember, the Ascended magic was nerfed or changed or whatever you want to call it. When that time came, it was also placed on a trial stage. They got one student a week or so ago. They didn't pass the trial stage.

My only remaining question is did the Ascended know they were in a trial period? 

No, the order was not informed. 

Link to post
Share on other sites

With the magics that are being removed, there were more factors than merely them being inactive. Contract magic was heavily abused in the past, and has very much not met its purpose, often used to perpetuate OOC scenarios (if anyone remembers the cancer that was necro death clauses, though that was not the only issue). Arcane puppetry's most significant function was being used to metagame things going on in other use and do stupid suicidal stuff without killing yourself.

Link to post
Share on other sites

Just wipe all magic and start out with what we originally had and have people revamp everything.

The lore for magic is all mish moshed anyways, so you'd be doing a service. 

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...