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A small change in War Rules

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Good evening Lord of The Craft. Just bringing to light a small rule change that was discussed today with-in Systems Management. Recently with a halt in warclaims there has been a large spike in raids, and with that issues revolving around raids. As this new set of war rules is constantly being tested we discovered a huge flaw in how we record the cooldowns on raids. Additions have been made to the rules to include a requirement for a modreq to be made after a raid concludes, followed by a GM placing a sign for when the raid cooldown expires. (Screenshot) We apologize for the inconvenience this has caused and we hope this change is a step in the right direction. 

 

Thank you,

 

Systems Management 

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:J gang apologizes for this new system

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1 minute ago, Lunar said:

stupid **** tbh sorry

Care to expand off of that and explain why? Just trying to figure out your stance on it.

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Raid limits are already incredibly small, forcing raiders into overwhelming odds. This just continues to grind against people who enjoy raiding and turns this server into more of a hugbox.

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honestly the raiders should have to modreq before they can raid and have a gm watch the whole thing

 

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2 minutes ago, Lunar said:

Raid limits are already incredibly small, forcing raiders into overwhelming odds. This just continues to grind against people who enjoy raiding and turns this server into more of a hugbox.

Raid rules themselves haven't changed. The only thing that has changed is the modreq at the end of a raid for a cooldown sign. This is just to verify that a raid took place and won't so for another 48 hours which is already included in the rules; prior to this point.

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raiders are ilterally the cancer of lotc ban them all11111111

 

 

Spoiler

 

In complete seriousness 4 man raids on a 48 hour cooldown is a little small, especially with a arclaim ban (which I didn't even know about) I misread a sentence, make ignore.

 

 

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Just now, Fireheart said:

Raid rules themselves haven't changed. The only thing that has changed is the modreq at the end of a raid for a cooldown sign. This is just to verify that a raid took place and won't so for another 48 hours which is already included in the rules; prior to this point.

I know, but in general I think the raid rules are fucked. I was referring to them when I said **** rule (I amended my post to make it more school appropriate.)

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The sign stuff didn't work in Athera and it won't work now. Edit a region welcoming and leaving message. Much easier to see than a sign. You can't always see a singular sign from the many different angles you can attack a village from. At the same time, you can't place a **** ton of signs all around a place. That's not realistic either.

 

As of this moment you risk people attacking a place and being punished because they may not have been able to see a sign that is in front of the front gate when they're attacking the farms or something, etc.

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Personally I think raids should be abolished entirely and replaced with 18 year war style trenches, with both factions agreeing upon a battle time. There is nothing more frustrating that finding out you got raided at 4:30 in the morning. Additionally raids on settlements constantly disprupt and attempts at rp and population building. If a side doesn't show up, or if a side loses the battle for that day then there is a concequence, loss of territory, front lines, items doesn't really matter. There is nothing more frustrating than being asked by your people 18 times a day when the fighting is going to happen and being unable to tell them. Disbanding a big rally then having to rally again literally 5 minutes later is incredibly irritating as it has massively gouged into drilling time, construction, recruiting ecetera. A cemented universally agreed upon warzone with a designated combat time is infinitely preferable to these deep raids at odd hours where individuals are picked off as they are trying to do work.

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4 minutes ago, Fireheart said:

Raid rules themselves haven't changed. The only thing that has changed is the modreq at the end of a raid for a cooldown sign. This is just to verify that a raid took place and won't so for another 48 hours which is already included in the rules; prior to this point.

Another thing I think is kinda bad about this rule is that you have to modreq for it, and while some of my modreq's have been going quite fast recently others have taken over 2 hours.

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Capping raid at 1 per 48 with only 4 raiders. I mean thats already dumb enough. Adding signs now? Well dudes just remove the ******* pvp since you dislike it so us the pvpers can find another server to play since we are rather disliked here.

 

(Not to mention that people who enjoy pvping are usualy ending up banned for silly reasons.)

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Just now, Ioannis said:

Capping raid at 1 per 48 with only 4 raiders. I mean thats already dumb enough. Adding signs now? Well dudes just remove the ******* pvp since you dislike it so us the pvpers can find another server to play since we are rather disliked here.

No one is hating on the pvpers, but for factions dedicated to a constant state of warfare they are easily able to spew out endless tides of prot sets with 50+ diamond weapons, which are given to the best pvpers on the server. To have any hope of defeating a unit like that a settlement needs to have at least eight or more people on at all times to ensure that they have the capacity to repel the raids. And as the ;J squad is so fond of pointing out even those numbers aren't always sufficient. Its not a matter of hating the pvpers but concessions should be made by both sides both raiders and settlement owners to come to a compromise. Because currently the none stop raids are irritating.

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