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Development Update; Minecraft 1.9.2 & Combat

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59 minutes ago, AntonVoron said:

Imo can't wait. Savoyard shield walls incoming.

 

As a legitimate tactic to counter Archer spam, yes. Indeed.

 

57 minutes ago, Why. said:

 

yes however it has stipulations, namely that it's based off of data value. Data value for weapons and tools = durability... so we'd have to make the weapon completely unbreakable so the texture didn't change. We've had the ability to change and add custom textures for a while but weapons and armor being unbreakable or having to have some value on their description as to their durability just didn't sit right. There will likely be custom models for some blocks and items in the future, however.

 

Slamming...?

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When will they implement spears and halberd-like weapons into MC? It would be cool to use with a shield, etc. 

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I hope to see the vanilla weapon speeds tweaked so that swords would be able to combo at full damage, even if the cool-down penalty were to remain though at a shortened duration. Though with this change I think it'd be fair to call for the entirety of combat mechanics from potions, arrows, armor, enchantments, weapon percentiles, and even crafting to put on the chopping block or reworked to accommodate what is essentially a nerf to melee combat.

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Why is this update considered the death of PVP? No longer spam clicking? Maybe my internet will now have a chance...

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3 minutes ago, Fishy said:

I hope to see the vanilla weapon speeds tweaked so that swords would be able to combo at full damage, even if the cool-down penalty were to remain though at a shortened duration. Though with this change I think it'd be fair to call for the entirety of combat mechanics from potions, arrows, armor, enchantments, weapon percentiles, and even crafting to put on the chopping block or reworked to accommodate what is essentially a nerf to melee combat.

 

We're going to be looking into rescaling most of these on the next map update.

 

1 minute ago, DrakeHaze/Omnyaxle said:

When can we expect the update to go live and are beta testers needed?

 

Within the month. Beta testers will be used.

 

1 minute ago, Cʜᴀᴏᴛɪᴋᴀʟ said:

Why is this update considered the death of PVP? No longer spam clicking? Maybe my internet will now have a chance...

 

Essentially.

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Just now, Why. said:

 

We're going to be looking into rescaling most of these on the next map update.

 

 

Within the month. Beta testers will be used.

I express interest in beta testing if I can be of use.

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4 minutes ago, DrakeHaze/Omnyaxle said:

I express interest in beta testing if I can be of use.

 

Yup, I'll be formulating a beta testing approach when we get closer. More on that later.

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Not healthy? Playing LotC for hours is not healthy but we still do it! I say keep 1.8 

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3 minutes ago, Redxophos said:

Not healthy? Playing LotC for hours is not healthy but we still do it! I say keep 1.8 

 

LotC is not and will not be a legacy server. This just isn't an option for us.

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I believe that 1.9 would be a great addition to Lord of the Craft I think that the wars and battles are going to be alot more interesting now, because even people who were bad before at PVP will have a good chance of fighting, due to it's block/hit/strafe combat sequence. Everything goes through change, everything is constantly changing to survive. Not saying that Lord of the Craft won't survive but i'm sure it could but the rest of the Minecraft players will move on to 1.9+ while we stay at 1.8

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Honestly, I feel like the less serverside modification we make to combat the better. I would be thrilled if we just went back to the no-enchant vanilla combat we used to have. PVP isn't a "fair equalizer" if people with the right connections are running around with a sword that can 20-0 you in two swings whilst you're wearing armor. I'm very happy to see that we won't be muddling things anymore than they have to be (or already are).

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On 9 April 2016 at 11:24 PM, Cʜᴀᴏᴛɪᴋᴀʟ said:

Why is this update considered the death of PVP? No longer spam clicking? Maybe my internet will now have a chance...

I agree with this.

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Firstly, since others are mentioning it, I'd like to express my interest to want to beta test too.

 

I'm going to list off where I think professions should go, and thus their contribution to PvP and how they can work in the future:

 

Gathering professions: All round good right now. Farming is a bit useless in my opinion compared to others right now though. I was wondering if maybe there was a way for high level farmers to replant huge fields easier. So rather than place one seed at a time, place like 3x3 seeds at Veteran, 6x6 at like Legendary and 9x9 at Daemonic or something. The reason I don't grind Farmer is because it's so daunting look across my huge fields after harvesting them, having to run back between chests for seeds, clicking every single of the thousand + blocks. Mining is fine right now, Lumberjacking seems fine too, Fishing's grappling rod is stupid but still fine.

 

Production professions:

 

Breeding: Breeding needs to have more advantage-disadvantage imo. Horses are super tanks running around at the speed of sound. I talked to 501 briefly about an idea I had where breeders specialise into either health or speed for their mounts, but neither of us seemed to figure out how. So, instead, have Horses scale very well with speed, and not so much with health whilst Donkeys scale very well with health and not so much with speed. That way you know what sort of cavalry unit you're going up against - a lightning fast, glass cannon Horse user or a slow and steady, reliable Donkey. Otherwise, the recent changes to horse call warmup and stuff are good.

 

Blacksmithing: Thanks to the 1.9 stat updates and variability, I'd like to advocate to move away from armour weight and KB resistance now that we have a variable to use so Blacksmith actually has scaling - never have I ever seen a thread complimenting armour weight, it's something disliked but currently necessary since we couldn't increase base defence before.

As for weapons.. they're obviously going to be the focus in the future due to the new combat method, so I'll write my first thoughts on them. Since I'm assuming armour will have a HIGH defence ratio with high tier smithing, when axes hit us hard it shouldn't be too bad hopefully, so we can tweak damage ratios slightly without condemning us to the two hits we have now.

Axes should have a base attack speed and stick to that the whole way through blacksmithing, no matter what level. They should gain damage as smiths level, nothing else, being the go to super hard hitting slow weapon. Keep in mind, high tier axes hitting huge amounts will be countered by super protective high tier armour, so you won't be one hit. Next, swords should be the polar opposite - having a base damage and sticking to it with attack speed lowering as the smith gets better. This might provide a bit of a familiar feel to all us 1.8 PvPers, hopefully pleasing some of the PvP community if they don’t want to fully convert to the new methods. Warhammers should be in between - they scale with a bit more damage and a bit less attack speed each level, making them a good go-between. You can either go ‘one’ hit wonder, whittle down people with tons of hits or try a nice middle ground and experiment. I also understand you might implement other weapon types that vary a lot too, so hopefully you think them through fully.

 

Woodworking/Leatherworking: Reason I’m grouping the two together is to compare Archery as a whole. I’ve already stated why bows need to be nerfed more so than ever now. Read through my first post if you didn’t and want to know. But basically, move away from velocity and start using archery damage on bows and archer sets. Otherwise the professions are fine. The new bows in Woodworking are good and Leatherworking is OK as it is - just not really any effective ways to grind anything.

 

Whilst I’m not a fan of the new stamina, I’ll bare it and give it more of a go. Otherwise, just don’t go crazy on weapons that scale in both aspects - there should hardly ever be any, otherwise everyone will just use it. All the constant talk of making PvP last longer should hopefully come with the next map and MC update thanks to everything we can now tinker with.

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On 11 avril 2016 at 10:19 AM, LevitatedPotato said:

I agree with this.

I do as well, *spends all his resources to make himself gear, gets killed by some pvpers 1 day afterwards*

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