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[5.0] Charters 2.1

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What if plots are close to the coast? Say I have a fief plot close to the coast and desire to build ships for the nation that I am a part of. Would I have to position my fief plot that close to the shore in order to do so, or are the oceans a moderated free build zone?

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Just now, SquirtGun said:

Wrong isle silly. 

if sutica goes inactive ceru is gone.

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3 minutes ago, Pureimp10 said:

What if plots are close to the coast? Say I have a fief plot close to the coast and desire to build ships for the nation that I am a part of. Would I have to position my fief plot that close to the shore in order to do so, or are the oceans a moderated free build zone?

 

 

I'm not to fussed about handing out extra ocean space for ship building, etc. As long as it isn't directly used for the settlement itself it'd fall beneath the category of farm plot. 

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So will there be any changes to Nexus profession? The current idea of wiping skills with a compensation has caused quite a fiasco, and a large number of players want either a less rp-limiting mechanic or no mechanic at all. http://bit.ly/2ad7eQq

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haha wonder why its the druids and the fkn necros that get land at the start... seems biased towards gm-rimming organisations. Thankyou, Pandan, thankyou Geo.

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27 minutes ago, big narstie said:

 

haha wonder why its the druids and the fkn necros that get land at the start... seems biased towards gm-rimming organisations. Thankyou, Pandan, thankyou Geo.

 

The fkn necros don't have anything built in besides the Abyss for the new map.

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Just now, big narstie said:

haha wonder why its the druids and the fkn necros that get land at the start... seems biased towards gm-rimming organisations. Thankyou, Pandan, thankyou Geo.

It surely has absolutely nothing to do with being one of the most active and oldest guilds on the server! Of course not!

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3 minutes ago, big narstie said:

haha wonder why its the druids and the fkn necros that get land at the start... seems biased towards gm-rimming organisations. Thankyou, Pandan, thankyou Geo.

 

 

Druids have more members than some nation, the library has slightly less but also offers quite a substantial service.

 

It was my decision to give em the land based entirely from objective viewpoint, as I don't much OOC relation with either group. 

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If a guild has more active members then some nations then why are those nations getting land?

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I think this is a marked improvement but give nations more than one settlement plot (250x250) to start with based on the size and how un-homogenous they are, thanks (unless you already have and I missed it).

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2 hours ago, TeaLulu said:

fun benefit of having the map like this, imo::

 

if it really is proven RP is too spread out, then one of the islands can be removed and the people forced to settle on another island. Or, say, if all the nations on one island get inactive, then that island can be removed from play as there is no need for it.

 

I'm not saying that WILL HAPPEN

 

But I hope it does.

 
 

Map size doesn't spread RP, the amount of locations does. 

 

Also thank god for adding farm plots.

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2 hours ago, TeaLulu said:

fun benefit of having the map like this, imo::

 

if it really is proven RP is too spread out, then one of the islands can be removed and the people forced to settle on another island. Or, say, if all the nations on one island get inactive, then that island can be removed from play as there is no need for it.

 

I'm not saying that WILL HAPPEN

 

But I hope it does.

If you just void one island, or one island gets exploded or (insert event of destruction) you've severely ticked off atleast one faction to the extent that they've now got to flee their island because your islands don't have enough RP, whereas they may be content with their RP and not want to have to be forcefully bunked in with someone else.

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2 hours ago, Kvasir said:

if sutica goes inactive ceru is gone.

You act like we're the island with the lack of activity. I saw the activity rankings when GMs  were doing when deciding which nations got land.

 

We're not the isle to worry about.

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18 minutes ago, Robyn Errmark said:

If you just void one island, or one island gets exploded or (insert event of destruction) you've severely ticked off atleast one faction to the extent that they've now got to flee their island because your islands don't have enough RP, whereas they may be content with their RP and not want to have to be forcefully bunked in with someone else.

 

Woah woah woah there cowboy. We have feudal RP to maintain here. We need those islands for more castles.

 

(jk)

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