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Should technologically "old" and limited firearms be allowed for roleplay?  

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I think this is well overdue truly in Lotc, if you've ever seen a musket at work I'd say they're very reasonable and could certainly fit within the Lotc, most primitive guns were less accurate than a bow, and could only work at close range with a vast amount of people.  It seems only right to allow technological progression, and these aren't exactly overpowered in anyway. 

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While I REALLY like the idea of flintlock pistols being introduced, I feel it can't be trusted with the community.

 

First and foremost we would need a way to judge the power and accuracy of the firearm as most people will try to get insta-kills. In the Oren playerbase where folks are more likely to pk if killed in role play, dying because a random popped your ass with one bullet is kind of a shitty way to go out. (I'd be fine with getting popped if there was a legit reason behind it).

 

Second, the amount of firearms available. If everyone gets a flintlock pistol Johannesburg becomes Los Santos. So we would need to limit the amount. But what's a plausible way of doing that? Do we make them incredibly expensive? Inevitably people will start giving them out when there's a large abundance and if levies are given an arsenal, no doubt eventually everyone will get ahold of them. But if we keep it too exclusive, it may come off as elitist that only certain people have access to owning a firearm.

 

Lastly, it's too easy to conceal and can be preloaded. If I'm not mistaken back in the day people (I'm thinking pirates) would have multiple preloaded flintlock pistols on them due to their inaccuracy and how useless they were in long range.

 

While I do like the idea of introducing older firearms to LOTC, I don't think they have a practical use if limited too much and they can easily be abused.

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Just now, Wendigo said:

I think we're both right on this one. There were several models. I yield. Albeit my point still remains, you can carry around a loaded pistol.

Void translocation enchanted pockets = you can have a loaded crossbow in the void which doesn't damage the strings so you can pull it out whenever and pop a bolt into someone. If that's one of the arguments people are saying against guns.

 

That being said, I'm going to have to say no to the idea, I'd rather we see technology expand in non-combative areas.

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No, this is meant to be a medieval based fantasy server not Napoleonic wars! no muskets or flintlocks, it has no place on the server.

 

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I think there does need to be some level of technological progress, so I appreciate this. But it would be so difficult to do correctly. If people are willing to come up with lore to make a balanced type of gun that is also unique to LotC, I'd be all for it. We have black powder, we have metallurgy and steel. But it would need to be monitored extremely closely. Ideally, we would get a setup where each weapon type has a place that makes it valuable, but not moreso than the others. And along with this, we would ideally have completely RP warclaims in order to represent something like this. But that's not a feasible goal for the server, so implementing guns would be extremely difficult. So I say at the very least try to figure out a way to make this work so it's unique and not lore breaking, capable of being implemented mechanically so we don't end up getting another idea for a weapon that would not be able to be used in warclaims or any non-RP fight, and so it's not completely overpowering like we are all fearing it will be. Maybe make it something akin to a shotgun, where the main draw is its harmful, yet not particularly lethal like an arrow or crossbow would be, and it can cover a wider area than the other ranged weaponry and most other weaponry we currently have access to, which is very much focused on a single person at a time.

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1 minute ago, Luvli said:
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Anyway, I don't think that adding firearms would be the WORST thing, but I like the idea of making it a way of making an application for having a valid weapon so we don't have people running around using them like crazy? Perhaps introduce them through events?

I support the idea of staff-moderated universal background checks. Make sure only law abiding players who've never been banned can get their hands on these dangerous weapons.

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NO.

 

Except, perhaps, limited cannon use as an alternative trebuchet for technologically advanced races (dwarves). 

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Hell no. As if the current love for 17th century things weren't bad enough in Oren this is quite simply a step too far and in the wrong direction.

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2 minutes ago, The Pink Lion said:

Void translocation enchanted pockets = you can have a loaded crossbow in the void which doesn't damage the strings so you can pull it out whenever and pop a bolt into someone. 

Wasn't this changed with the new amendment?

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Honestly, I think it'd be neat as long as it was regulated and created in a sense that wouldn't make it able to be abused. Various fantasy settings include firearms, and both firearms and weapons such as bows and crossbows have their strengths and weaknesses. LotC has been getting quite dull for me, so because of that I'm not afraid of change. If an idea such as this is attempted to be made integrated into the game and it doesn't work out how it was planned, then remove it. I think it's worth a shot, and it would definitely bring some very interesting roleplay.

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While it doesn't clash with our theme as much as I had originally thought, I know it will be roleplayed poorly and abused on such a wide scale that it's not worth the headache that they'll bring.

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Just now, Smaw said:

Wasn't this changed with the new amendment?

No? The new amendment added in a second rift so you could make 2 portals and shank someone by stabbing through one and having the blade appear through the other.

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In reality, all this would be is a skin change for bows and crossbows. It wouldn't if moderated properly create any real advantage. If anything players would go deaf after using their guns too much. 

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My initial reaction to this was NO ABSOLUTELY NOT , but after reading through the comments, I see what y'all are saying. I would say only very gradually introduce them, have some sort of application progress to limit powergaming, and have a time limit on reloading them (mechanically and rp'ly.) 

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