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Your View: Spawn Taverns


501warhead

Spawn Taverns  

359 members have voted

  1. 1. Should Spawn contain a Tavern?

  2. 2. If Spawn does contain a Tavern, should it be player run?

  3. 3. If Spawn shouldn't have a Tavern, should it have some other form of Roleplay center area? (E.g. bounty center)



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I would appreciate if this did not occur. 4.0 was a good example of why this doesn't work.

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The problem isn't that it is a safe zone. Most cities are realistically safe zones, especially the ones that keep their gates down. The problem is that many players will flock there because everyone goes through CT, if they aren't SS'ing, to get places. You would create an RP sink. I do however, like the thought of having other structures there that support staff ran groups such as an Axios bounty headquarters. 

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For sometime, Sky was lead to believe in the ways of what was considered the 'true ways of the team lead' by the just council of elders, and for a time he believed what he did was right but there lingered the feeling that something was wrong, that there was a better way and through small efforts snowballing into something bigger, eventually smashed into the preverbial wall when the thread of the spawn taverns was made. Calling his courage, and his trusted commanders, off did the trio go to set the record right and create a rift that would only drag peace ever closer to the grips of both players and staff alike. It was well known, at least with other members of staff, how passionately Darth Sky felt about the server and when it came to the spawn, it was one of (if not the) most important thing to perfect, thus making it a crucial weakspot of his own perfect defense and thus, must seal up all loose points.

 

Taverns in spawn. Taverns in general. How quaint, a lovely role-play hotspot but when you put up barriers that not only stop people but allow the halt of role-play through the masquerade of furthering role-play that is where things become irritating. One can argue that new players will be adorned with role-play once they join but there are two wholeheartedly negative impacts that come with such. First and foremost, is this the sort of environment in which we wish to encourage our new players seeing? They will come across people ignoring the outside world, quite literally cornering themselves in an island where violence is impossible to happen thus creating a rift of disconnect and a viable way to avoid any sort of dynamic interaction to happen with characters who assault or cause harm in the real world only to spend all waking hours in this tavern, bragging about how successful their attack was.

 

I most likely will be thrown under a bus for stating this but the stentch of double standard reaks me like the dead horse that has been beaten so brilliantly by individuals surrounding scenarios, however if we are to get player consensus upon this why not other aspects of the spawn? I want the players to tell us if the resource collection pits should be on the island itself or stay away, give us their opinion on if the monks should be a viable thing or if something else should replace it, or their genuine concern regarding the legitamacy of utilizing boats to get from point a to spawn to then point b in multiple scenarios such as pvp, warclaims, etc.

 

This isn't me going out in public to flip you off 501, maybe you'll consider it so but it's truly not, the way I write and compose myself is in a way, comedic and not entirely heavy handed, I enjoy to banter and have a good laugh, as well as throw in my honest opinion and what you have here is simply me stating that I believe taverns shouldn't be a thing for genuinely concerning reasons, we shouldn't cherry pick what the players have a say in and what they don't (in terms of the spawn) and that while this is a serious topic, lets remember we are playing a video game and laughs all around is a good thing.

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Seems counterproductive to have roleplay hotspots in areas in which certain forms of roleplay are shut down.

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How about a road tavern ja? Sprint jumping through the road to buy a drink get some rp whilst travelling.

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**** off with player safe-zones. Every town has a tavern, we don't need one on a zone where people can do literally EVERYTHING they want and get away with it unscathed or at least no conflict can break out.

 

Think about:

- Wanted criminals hanging out there, upon attempting to seize them: " naah mate - it's spawn, savezone" 

- Bar fights? Hrm?

- I highly doubt I can exercise my beloved sport of cockfighting in a tavern at spawn.

- If it's player run it's just not going to work.

 

Stop focussing on things we DONT need, and focus in the things we do need.

 

Swingtimers gone

Lag testing

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It sounds like the general consensus is that people don't want a RP hub in spawn because it limits their RP experience. Instead of having a tavern there that keeps people from the rest of the map, you could have a bounty system set up as 501 suggested. I imagine not a full blown bounty center there, but just a wall or something of the sort that leads people towards the populous towns and generates RP. This, if worked as intended, it would make the flow towards populous towns more natural and people would spend less time in spawn and more time out on an adventure! Just an idea. Any input?

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2 hours ago, Dewlox™ said:

1.8 PvP!

Yes Pls.

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1 hour ago, Lord Domo said:

It sounds like the general consensus is that people don't want a RP hub in spawn because it limits their RP experience. Instead of having a tavern there that keeps people from the rest of the map, you could have a bounty system set up as 501 suggested. I imagine not a full blown bounty center there, but just a wall or something of the sort that leads people towards the populous towns and generates RP. This, if worked as intended, it would make the flow towards populous towns more natural and people would spend less time in spawn and more time out on an adventure! Just an idea. Any input?

 

Considering I was already going to be setting up an event-team orientated sort of building for bounties, events, and other sorts of announcements, sure.

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Not really sure why folks are complaining about the use of tech team time in making this thread when this obviously isn't a big time suck away from coding. But okay...

 

That being said, please don't. Spawn functions really well on this map, RP is booming in a ton of different hubs, and I don't think people want that to change. A spawn tavern is only going to pull people out of other RP hubs.

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This may make it clear that I have not been able to log in for some time

I thought that there was a quest board and bounty board type thing that involved having taverns at spawn. I thought that was like a recent announcement or something a few months ago that this would be happening.

 

Aside from the enjoyment of Tavern RP, it also can create an interesting hub point for quests, and you can add NPC's who requests a random object in return for a drink or special useless item, or a shady character who when you interact with he gives you the name of someone on a bounty board. Basically the place needs something automated to encourage it to not be empty all the time.

 

Player run yes. But with Event Team input.

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come on is this really the most important use of your time considering the literal explosion of **** from the warclaim system and lag.

 

Stop spreading yourself on multiple projects ****, I'd rather have one thing focused on and finished opposed to heaps of projects you get feedback on and never go through with.

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