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Pay-for-LC Update + Other News


Ever

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Time for testing part 2! Despite it being a test run, I fully believe this system is more efficient and effective for players and moderators alike. I will be the one handling this system for today until other moderators understand how to set it up and how it works.

 

The Core Differences:

 

  • Instead of paying-per-block, you pay for the area you would like to build in. 
  • Two regions will be set up where you intend to build- one region denies entry to non-builders, and another region denies exiting. Only builders can enter and no one can exit without moderator assistance / soulstone.
  • You have 10 days to build. Once that time is up, your LC period is over regardless of you being done or not.
  • After your build is complete (regardless of whether or not you have used the full 10 days), you have 7 days to pay.
  • The region locks will still be in place till you've fully paid.
  • The region locks will still be in place until you're finished building even if you pay beforehand.
  • No specific amounts of builders - they will be added to the build region.
  • Only one building region in your region at a time. No, you cannot have 18 50x50 regions working at one time. You can have a smaller region, complete it, then begin work on a different smaller region after you are finished and have paid, however.

 

 

Specific blocks and materials banned via the in-game blacklist:

  • Shulker Boxes
  • Workbenches (enchanting table, crafting table, brewing stand, etc.)
  • End Materials
  • Nether Materials
  • Minecarts
  • Chorus plant/fruit
  • Dragon Egg
  • Prsimarine, Glowstone, Magma, TNT, Obsidian, Lava. Lava will be placed at admin/gm discretion- this is to prevent lava moats and the like =)
  • All ore / ingot blocks (sans redstone blocks)

 

 

This list is subject to change at any time. Materials were banned with the mindset of wanting to keep SOME material rare and desirable. This is, also, subject to change with any large economic update. That include the LC system as a whole. While I will (hopefully) give prior announcement beforehand, don't expect this system to be around forever- especially for new maps or large changes of how we handle builds.

 

No more having to tediously calculate block-by-block price, no more having to worry about non-builders messing with the region as you build. While the region-lock system might be a tad much, we'll see how it goes beforehand before making any changes to the system.

 

As for pricing, the simplest way to explain is that it will cost 1k per 50x50 amount of blocks covered. See the chart below to guestimate how much you might be paying.

 

Pricing Chart:

 

  • 50x50 - 1k (If you're building area costs less than 1k, you will be paying 3k minimum).
  • 100x100 - 4k
  • 125x125 - 6,250
  • 150x150 - 9k
  • 250x250 - 25k

 

A better explanation is thus: 

 

You pay for what you need. You don't need to cover your 250x250 region to have access to creative. If you want to build up your 100x100 village, that'd cost 4k for free access to any material not blacklisted. If all you want to do is a build a fort and a village then that's all you need to pay for.

 

In other news...

  • 922f2b20e4af0d51ea0e8dad1406962b.png
  • The closer you are to the ruins of Johannesberg, the more damage you will take. Chests can be looted but they will not be mass unlocked- you'll have to smash-and-grab under moderator assistance. I would like to plan for expeditions and scavenging runs into the city itself in the future, but those will be more like mini-events rather than requested-via-modreq. Entering the city without proper protection WILL kill you quite quickly- if you value your life, I suggest staying away.
  • We are nearly done discussing the "new" Nation system. It is still very much the same, though, and will make much more sense when it's fully announced and you can see all the details. Expect it sometime this week, hopefully and more-than-likely within the next few days rather than at the end of the week.
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Admin shops when?

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https://gyazo.com/59f0f163cbb428324493edd105b5b019

 

Good changes overall, whalecum back and I hope you're doing dandy, Ever.

 

 

Also, second.

 

Turns out I was not 1st

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But what if the area with LC is something like a capital...? This pretty much means LC is useless unless you're building an entirely new place, unless I misunderstand somehow, which is pretty hindering.

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8 minutes ago, Hiebe said:

Admin shops when?

 

I don't want to give definite (or even estimates) as it's bitten me in the ass before. The updated fast travel system (it has not died!) will be coming alongside the new spawn, that much is for certain. We still have lots of ideas and goals for a new economy system, just some of it would require amendments or additions to code for it to even work as I'm envisioning. We WOULD like for certain hard-to-get materials or items to be sold, though- maybe you could buy an Elytra, you'd just have to fully drain your nation's treasury to obtain it. Again, I don't want to give any definite dates or details just yet, just that I really want to see it done sooner than later.

 

14 minutes ago, Matthew AKA Soviet said:

https://gyazo.com/59f0f163cbb428324493edd105b5b019

 

Good changes overall, whalecum back and I hope you're doing dandy, Ever.

 

 

Also, second.

 

Turns out I was not 1st

 

I've mostly been around still, it's just hard to be as active as I like with full time work and full time studies. I'm still almost-always available via Skype and forum messages, though! 

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8 minutes ago, Knox said:

SAY NO TO /LC.

 

I'm still not entirely happy with the system, to be honest, and that's why I said that it might be subject to change or outright removal in the future (though that'd likely be only if we switch to a new map if it IS ever removed). 

 

7 minutes ago, ski_king3 said:

But what if the area with LC is something like a capital...? This pretty much means LC is useless unless you're building an entirely new place, unless I misunderstand somehow, which is pretty hindering.

 

You'd pay 3k minimum or just... y'know, update it without LC :P

 

The system is mainly designed around fresh builds. It's impossible to appeal to everyone's specific case unfortunately.

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LC doesn't really apply to me, but I feel that for the larger zones more time should be offered. A flat 10 days is not enough to do a 250x250 zone unless that zone is already prebuilt on a different server. 

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I think a system that doesn't allow for buying LC and RP happening side-by-side is really problematic. My issue is with the region entry-deny restrictions, by the way.

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2 minutes ago, Cjmate8 said:

LC doesn't really apply to me, but I feel that for the larger zones more time should be offered. A flat 10 days is not enough to do a 250x250 zone unless that zone is already prebuilt on a different server. 

 

A fair point. It's changeable at any time, I just want to prevent the past issue of people being in LC/building limbo for weeks at a time. There needs to be a hard number somewhere.

1 minute ago, ski_king3 said:

I think a system that doesn't allow for buying LC and RP happening side-by-side is really problematic. My issue is with the region entry-deny restrictions, by the way.

 

Again, a fair point, but you can't really solve it. I want to avoid people placing blocks then having others break them to store/sell/trade/grind with. And you don't have to put your entire region in a buildable LC state. You can build half your village/city/etc., while leaving the other one a tent city. Or you can build a palace/keep/fort/castle first, then work on the other parts.

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could somebody be a sweetheart and give me a small loan of 50 thousand minas

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Just now, Ever said:

 

A fair point. It's changeable at any time, I just want to prevent the past issue of people being in LC/building limbo for weeks at a time. There needs to be a hard number somewhere.

 

You could scale time based on the scale of the build, I think. 50x50 wouldn't even need 10 days. I couldn't give you hard numbers as I can't envision what 50x50 is without looking at it marked off in game, but I feel like a more flexible time based on the area of the region would be nice. Time spent per build is also relative. I do agree that a time should be in place, but I think that having it scale would be ideal. 

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is 50x50 strictly a cuboid region, or can I use the 502 of area in whatever configuration?

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