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Balancing Light & Dark Magics


Smaw

Balancing Light & Dark  

55 members have voted

  1. 1. Do you think there is a level of disparity between the conflicts of Light & Dark Magics?

    • Yes
      38
    • No
      17
  2. 2. Would you like to see a system like this implemented?

    • Yes
      23
    • No
      32


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16 minutes ago, SquirtGun said:

As of late, I've seen the powercreep of spooks. Dark magic has no limits because there are no real rules they have to follow when creating new lore. 

 

 

 

>clerics can literally create weapons that one-shot every dark being

>paladins can evoke light that can one-shot dark beings

>ascended have a literal spell that infinitely eats away dark beings

 

Dark magic has as many limits as holy magic does, or even ******* more. The power-creep of holy mages and the 'super-hero' complex is basically what makes it unbearable to even play a dark creature in this server. Or just anything differing from the norm.

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The argument above really highlights the importance of something like the proposal.

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4 minutes ago, Smaw said:

The argument above really highlights the importance of something like the proposal.

1
 

Your proposal is incredibly flawed and terrible

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Just now, GrimReaper98 said:

 

>clerics can literally create weapons that one-shot every dark being

>paladins can evoke light that can one-shot dark beings

>ascended have a literal spell that infinitely eats away dark beings

 

Dark magic has as many limits as holy magic does, or even ******* more. The power-creep of holy mages and the 'super-hero' complex is basically what makes it unbearable to even play a dark creature in this server. Or just anything differing from the norm.

0
 

 

Once again, Cleric's cannot create weapons that one-shot every dark being. We can't even create weapons that one shot ANY dark being.

 

The only Paladin I've seen that can one shot things is Leric with the sword, I don't even know if he still has that sword though.

 

I've witnessed Ascended throw soul fire 'grenades' at dark beings and they've emoted "Walks a bit slower, now on fire."

 

 

 

What really needs to happen is when Lore Changes and/or MT makes decisions about what can or can't be done that goes against the approved lore that's visible to everyone on the forums, it becomes documented and added to the lore's post.

 

There have been many times where I'm shown screenshots of someone doing something extreme or going against what the lore states, and when brought to MT or LT I'm told "Oh we decided they could do that" or "Yea even though the lore doesn't state it, they can do it". This would stop stuff like you're saying is happening, as no where in the Cleric lore does it say anything can be one shotted and it leaves a paper trail that's public so all, clerics using the magic and those involved with it, know if it's viable or straight PG.

 

No more from me, need to maintain my post to rep raito.

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5 minutes ago, Babehab said:

Your proposal is incredibly flawed and terrible

 

You haven't pointed out why, nor offered a solution of your own. Let's get the ball rolling, I'm genuinely interested in improving things.

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4 minutes ago, SquirtGun said:

Cleric's don't have insta-kill spells.

 

FLAMES OF RECKONING

CONSUMES TAINT AT AN INCREDIBLE QUICK RATE

7 minutes ago, SquirtGun said:

A sword to the face hurts a Cleric real bad. :(

As a Paleknight my combative balancing feature is being unable to move faster than a brisk walking pace, i am incapable of dealing with any ranged purging magic.

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1 hour ago, GrimReaper98 said:

the main problems of edgy **** villains are long gone from behind us.

 

???

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I don't like having everything divvied up and done by numbers. RP Combat should be handled by the magics that each person already has, and in a way, your system is already in place. For instance, when I was a T1 War Cleric, I was using swords most of the time. Having to use Light against one would be way too exhausting, and if there are multiple targets, you would just pass out and therefore get coup de grace'd.

 

I am glad already that there are counters for each thing already set into place. Void is beat by Dark, the Dark is beat by Holy, and Holy is beat by the Void. It's not perfect, no. However, what Valmir had said is something I resonate with alot. Holy Orders just don't have the manpower that they need to really be a global threat. We have enough trouble keeping spooks out of Sutica to really afford sending 'inquisitions', even though that's what I'd like to do. That's not really something that can be rectified by the LT or GMs or anything, it's just that everyone wants to be a cool undead lich with no exhaustion as opposed to a completely mortal Cleric.

 

Sure, if you walk into Sutica as a Spook, you'll probably get torn apart by the Clerics or the Guard (whom tend to have blessed weapons due to said Clerics). But it's just that: if you walk into Sutica. Clerics and Holy Orders should all be hunting down covens of spooks and whatnot, but we just can't without more numbers. It's not that our magic is strong or anything, but that's also true. It's a straight counter and a good war cleric can take on a few spooks on their own. But we just need more men if we are to do anything. The system is good. Counters. Holy men just need more people in order to be a global presence, but everyone likes RPing some human knight in some random kingdom no one really cares about.

 

 

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1 minute ago, Smaw said:

You haven't pointed out why, nor offered a solution of your own. Let's get the ball rolling, I'm genuinely interested in improving things.

 

Because arbitrary numbers only work through a game that uses arbitrary numbers, such as DND. The issue is holy lore having the favor of balance, lore team being to stubborn to shift the balance, and salty spooks powergaming through **** just to get **** done.

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2 minutes ago, Smaw said:

 

You haven't pointed out why, nor offered a solution of your own. Let's get the ball rolling, I'm genuinely interested in improving things.

0
 

I pointed it out in my first post, and fully agree with what Caleb said. Jaeden also made a very good point while I was writing this.

 

2 minutes ago, Jaeden said:

This proposal seems completely unneeded. Resorting to numbers to define the contrast and limitations between holy users and dark users is silly.

 

A better system would be simply to enforce villainy blacklists more, crack down on powergaming, and work more with the LT to clarify the magics better. Druidism's undergoing a heavy haul on reworks, clarifications and new additions to make it enjoyable yet balanced at the same time. Maybe other magics need the same? I recall a LT member even saying to me 'Dark users need to be looked at'. So maybe that time is due.

 

I don't think adding a rule would do anything at all, really. And I'm sorry to say that Smaw, even though it's a neat concept, I wouldn't like to see it on the server.

0
 

Cracking down on bad villain RP isn't just a job for staff though, it's the duty of the player to report bad villain RP. Also, you're focusing too much on dark magics, holy magic also needs to be checked over.

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5 minutes ago, Данстан said:

Because arbitrary numbers only work through a game that uses arbitrary numbers, such as DND. The issue is holy lore having the favor of balance, lore team being to stubborn to shift the balance, and salty spooks powergaming through **** just to get **** done.

0
 

 

In a world where you can /roll and open a door with a fart, or kill an Olog as a 5 year old Halfling in PvP, I think it's a pretty neat system to hold things off from getting worse.

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2 minutes ago, Smaw said:

In a world where you can /roll and open a door with a fart, or kill an Olog as a 5 year old Halfling in PvP, I think it's a pretty neat system to hold things off from getting worse.

Ok ya got me on the door rolls but the pvp **** is supposed to be their to solve arguments and for large number fights

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11 minutes ago, Smaw said:

 

 

Your solution actually makes things worse.

T5 mystic, a practitioner of a magic that has little to no offensive application outside of its constructs, can overpower a T4 paladin, a practitioner of a magic that is nothing but aggressive, simply because his number is bigger

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9 minutes ago, Vindicant said:

Holy men just need more people in order to be a global presence, but everyone likes RPing some human knight in some random kingdom no one really cares about.

Yeah you're right. Screw every RP that doesn't directly focus around what you do. How about you let people RP whatever they want?

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9 minutes ago, Babehab said:

>When your solution actually just makes things worse

T5 mystic, a practitioner of a magic that has little to no offensive application outside of its constructs, can overpower a T4 paladin, a practitioner of a magic that is nothing but aggressive, simply because his number is bigger

1
 

 

Obviously not, you're clutching at straws. Although, a T5 construct should be able to fight reasonably well.. 

 

;)

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